Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
#include "teamedit.h"
#include "ui_teamedit.h"
TeamEdit::TeamEdit(QWidget *parent) :
QWidget(parent),
m_ui(new Ui::TeamEdit)
{
m_ui->setupUi(this);
reset();
}
TeamEdit::~TeamEdit()
{
delete m_ui;
}
void TeamEdit::changeEvent(QEvent *e)
{
QWidget::changeEvent(e);
switch (e->type()) {
case QEvent::LanguageChange:
m_ui->retranslateUi(this);
break;
default:
break;
}
}
void TeamEdit::reset()
{
QLayout * l = m_ui->scrollArea->widget()->layout();
for(int i = 0; i < 8; ++i)
l->itemAt(i)->widget()->setVisible(false);
}
void TeamEdit::setTeam(const QString & teamName, quint32 color)
{
m_ui->leTeamName->setText(teamName);
}
void TeamEdit::setFort(const QString & name)
{
m_ui->leFort->setText(name);
}
void TeamEdit::setGrave(const QString & name)
{
m_ui->leGrave->setText(name);
}
void TeamEdit::setVoicepack(const QString & name)
{
m_ui->leVoicepack->setText(name);
}
void TeamEdit::addHedgehog(quint32 level, quint32 health, const QString & name)
{
QLayout * l = m_ui->scrollArea->widget()->layout();
int i = 0;
while((i < 8) && (l->itemAt(i)->widget()->isVisible())) ++i;
if(i < 8)
{
HedgehogEdit * he = qobject_cast<HedgehogEdit *>(l->itemAt(i)->widget());
he->setHedgehog(level, health, name);
l->itemAt(i)->widget()->setVisible(true);
}
}
void TeamEdit::setLastHHHat(const QString & name)
{
QLayout * l = m_ui->scrollArea->widget()->layout();
int i = 0;
while((i < 8) && (l->itemAt(i)->widget()->isVisible())) ++i;
--i;
HedgehogEdit * he = qobject_cast<HedgehogEdit *>(l->itemAt(i)->widget());
he->setHat(name);
}
void TeamEdit::setLastHHCoords(int x, int y)
{
QLayout * l = m_ui->scrollArea->widget()->layout();
int i = 0;
while((i < 8) && (l->itemAt(i)->widget()->isVisible())) ++i;
--i;
HedgehogEdit * he = qobject_cast<HedgehogEdit *>(l->itemAt(i)->widget());
he->setCoordinates(x ,y);
}