- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
- More branching in walk algorythm which allows for better coverage of reachable places. Sometimes makes AI perform ridiculous jumping just to make a tiny step.
- Small fixes/adjustments
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2012 Igor Ulyanov <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QPushButton>
#include <QBuffer>
#include <QUuid>
#include <QBitmap>
#include <QPainter>
#include <QLinearGradient>
#include <QColor>
#include <QTextStream>
#include <QLabel>
#include <QListView>
#include <QVBoxLayout>
#include <QIcon>
#include <QLineEdit>
#include <QMessageBox>
#include <QStringListModel>
#include "hwconsts.h"
#include "mapContainer.h"
#include "igbox.h"
#include "HWApplication.h"
#include "ThemeModel.h"
HWMapContainer::HWMapContainer(QWidget * parent) :
QWidget(parent),
mainLayout(this),
pMap(0),
mapgen(MAPGEN_REGULAR),
m_previewSize(256, 128)
{
hhSmall.load(":/res/hh_small.png");
hhLimit = 18;
templateFilter = 0;
linearGrad = QLinearGradient(QPoint(128, 0), QPoint(128, 128));
linearGrad.setColorAt(1, QColor(0, 0, 192));
linearGrad.setColorAt(0, QColor(66, 115, 225));
mainLayout.setContentsMargins(HWApplication::style()->pixelMetric(QStyle::PM_LayoutLeftMargin),
1,
HWApplication::style()->pixelMetric(QStyle::PM_LayoutRightMargin),
HWApplication::style()->pixelMetric(QStyle::PM_LayoutBottomMargin));
QWidget* mapWidget = new QWidget(this);
mainLayout.addWidget(mapWidget, 0, 0, Qt::AlignHCenter);
QGridLayout* mapLayout = new QGridLayout(mapWidget);
mapLayout->setMargin(0);
imageButt = new QPushButton(mapWidget);
imageButt->setObjectName("imageButt");
imageButt->setFixedSize(256 + 6, 128 + 6);
imageButt->setFlat(true);
imageButt->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);//QSizePolicy::Minimum, QSizePolicy::Minimum);
mapLayout->addWidget(imageButt, 0, 0, 1, 2);
connect(imageButt, SIGNAL(clicked()), this, SLOT(setRandomMap()));
chooseMap = new QComboBox(mapWidget);
chooseMap->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
m_mapModel = DataManager::instance().mapModel();
chooseMap->setEditable(false);
chooseMap->setModel(m_mapModel);
mapLayout->addWidget(chooseMap, 1, 1);
QLabel * lblMap = new QLabel(tr("Map"), mapWidget);
mapLayout->addWidget(lblMap, 1, 0);
lblFilter = new QLabel(tr("Filter"), mapWidget);
mapLayout->addWidget(lblFilter, 2, 0);
cbTemplateFilter = new QComboBox(mapWidget);
cbTemplateFilter->addItem(tr("All"), 0);
cbTemplateFilter->addItem(tr("Small"), 1);
cbTemplateFilter->addItem(tr("Medium"), 2);
cbTemplateFilter->addItem(tr("Large"), 3);
cbTemplateFilter->addItem(tr("Cavern"), 4);
cbTemplateFilter->addItem(tr("Wacky"), 5);
mapLayout->addWidget(cbTemplateFilter, 2, 1);
connect(cbTemplateFilter, SIGNAL(activated(int)), this, SLOT(setTemplateFilter(int)));
maze_size_label = new QLabel(tr("Type"), mapWidget);
mapLayout->addWidget(maze_size_label, 2, 0);
maze_size_label->hide();
cbMazeSize = new QComboBox(mapWidget);
cbMazeSize->addItem(tr("Small tunnels"), 0);
cbMazeSize->addItem(tr("Medium tunnels"), 1);
cbMazeSize->addItem(tr("Large tunnels"), 2);
cbMazeSize->addItem(tr("Small floating islands"), 3);
cbMazeSize->addItem(tr("Medium floating islands"), 4);
cbMazeSize->addItem(tr("Large floating islands"), 5);
cbMazeSize->setCurrentIndex(1);
mapLayout->addWidget(cbMazeSize, 2, 1);
cbMazeSize->hide();
connect(cbMazeSize, SIGNAL(activated(int)), this, SLOT(setMazeSize(int)));
gbThemes = new IconedGroupBox(mapWidget);
gbThemes->setTitleTextPadding(80);
gbThemes->setContentTopPadding(15);
gbThemes->setTitle(tr("Themes"));
//gbThemes->setStyleSheet("padding: 0px"); // doesn't work - stylesheet is set with icon
mapLayout->addWidget(gbThemes, 0, 2, 3, 1);
// disallow row to be collapsed (so it can't get ignored when Qt applies rowSpan of gbThemes)
mapLayout->setRowMinimumHeight(2, 13);
QVBoxLayout * gbTLayout = new QVBoxLayout(gbThemes);
gbTLayout->setContentsMargins(0, 0, 0 ,0);
gbTLayout->setSpacing(0);
lvThemes = new QListView(mapWidget);
lvThemes->setMinimumHeight(30);
lvThemes->setFixedWidth(140);
m_themeModel = DataManager::instance().themeModel();
lvThemes->setModel(m_themeModel);
lvThemes->setIconSize(QSize(16, 16));
lvThemes->setEditTriggers(QListView::NoEditTriggers);
connect(lvThemes->selectionModel(), SIGNAL(currentRowChanged( const QModelIndex &, const QModelIndex &)), this, SLOT(themeSelected( const QModelIndex &, const QModelIndex &)));
// override default style to tighten up theme scroller
lvThemes->setStyleSheet(QString(
"QListView{"
"border: solid;"
"border-width: 0px;"
"border-radius: 0px;"
"border-color: transparent;"
"background-color: #0d0544;"
"color: #ffcc00;"
"font: bold 13px;"
"}"
)
);
gbTLayout->addWidget(lvThemes);
lvThemes->setSizePolicy(QSizePolicy::Maximum, QSizePolicy::Minimum);
mapLayout->setSizeConstraint(QLayout::SetFixedSize);
QWidget* seedWidget = new QWidget(this);
mainLayout.addWidget(seedWidget, 1, 0);
QGridLayout* seedLayout = new QGridLayout(seedWidget);
seedLayout->setMargin(0);
seedLabel = new QLabel(tr("Seed"), seedWidget);
seedLayout->addWidget(seedLabel, 3, 0);
seedEdit = new QLineEdit(seedWidget);
seedEdit->setMaxLength(54);
connect(seedEdit, SIGNAL(returnPressed()), this, SLOT(seedEdited()));
seedLayout->addWidget(seedEdit, 3, 1);
seedLayout->setColumnStretch(1, 5);
seedSet = new QPushButton(seedWidget);
seedSet->setText(QPushButton::tr("more"));
connect(seedSet, SIGNAL(clicked()), this, SLOT(seedEdited()));
seedLayout->setColumnStretch(2, 1);
seedLayout->addWidget(seedSet, 3, 2);
seedLabel->setVisible(false);
seedEdit->setVisible(false);
setRandomSeed();
setRandomTheme();
chooseMap->setCurrentIndex(0);
mapChanged(0);
// use signal "activated" rather than currentIndexChanged
// because index is somtimes changed a few times in a row programmatically
connect(chooseMap, SIGNAL(activated(int)), this, SLOT(mapChanged(int)));
// update model views after model changes (to e.g. re-adjust separators)
connect(&DataManager::instance(), SIGNAL(updated()), this, SLOT(updateModelViews()));
}
void HWMapContainer::setImage(const QImage newImage)
{
QPixmap px(m_previewSize);
QPixmap pxres(px.size());
QPainter p(&pxres);
px.fill(Qt::yellow);
QBitmap bm = QBitmap::fromImage(newImage);
px.setMask(bm);
p.fillRect(pxres.rect(), linearGrad);
p.drawPixmap(QPoint(0, 0), px);
addInfoToPreview(pxres);
//chooseMap->setCurrentIndex(mapgen);
pMap = 0;
}
void HWMapContainer::setHHLimit(int newHHLimit)
{
hhLimit = newHHLimit;
}
void HWMapContainer::mapChanged(int index)
{
if (chooseMap->currentIndex() != index)
chooseMap->setCurrentIndex(index);
if (index < 0)
{
m_mapInfo.type = MapModel::Invalid;
updatePreview();
return;
}
Q_ASSERT(chooseMap->itemData(index, Qt::UserRole + 1).canConvert<MapModel::MapInfo>());
m_mapInfo = chooseMap->itemData(index, Qt::UserRole + 1).value<MapModel::MapInfo>();
m_curMap = m_mapInfo.name;
switch(m_mapInfo.type)
{
case MapModel::GeneratedMap:
mapgen = MAPGEN_REGULAR;
gbThemes->show();
lblFilter->show();
cbTemplateFilter->show();
maze_size_label->hide();
cbMazeSize->hide();
break;
case MapModel::GeneratedMaze:
mapgen = MAPGEN_MAZE;
gbThemes->show();
lblFilter->hide();
cbTemplateFilter->hide();
maze_size_label->show();
cbMazeSize->show();
break;
case MapModel::HandDrawnMap:
mapgen = MAPGEN_DRAWN;
gbThemes->show();
lblFilter->hide();
cbTemplateFilter->hide();
maze_size_label->hide();
cbMazeSize->hide();
break;
default:
mapgen = MAPGEN_MAP;
gbThemes->hide();
lblFilter->hide();
cbTemplateFilter->hide();
maze_size_label->hide();
cbMazeSize->hide();
m_theme = m_mapInfo.theme;
}
// the map has no pre-defined theme, so let's use the selected one
if (m_mapInfo.theme.isEmpty())
{
m_theme = lvThemes->currentIndex().data().toString();
emit themeChanged(m_theme);
}
updatePreview();
emit mapChanged(m_curMap);
emit mapgenChanged(mapgen);
}
// Should this add text to identify map size?
void HWMapContainer::addInfoToPreview(QPixmap image)
{
QPixmap finalImage = QPixmap(image.size());
finalImage.fill(QColor(0, 0, 0, 0));
QPainter p(&finalImage);
p.drawPixmap(image.rect(), image);
//p.setPen(QColor(0xf4,0x9e,0xe9));
p.setPen(QColor(0xff,0xcc,0x00));
p.setBrush(QColor(0, 0, 0));
p.drawRect(image.rect().width() - hhSmall.rect().width() - 28, 3, 40, 20);
p.setFont(QFont("MS Shell Dlg", 10));
QString text = (hhLimit > 0) ? QString::number(hhLimit) : "?";
p.drawText(image.rect().width() - hhSmall.rect().width() - 14 - (hhLimit > 9 ? 10 : 0), 18, text);
p.drawPixmap(image.rect().width() - hhSmall.rect().width() - 5, 5, hhSmall.rect().width(), hhSmall.rect().height(), hhSmall);
imageButt->setIcon(finalImage);
imageButt->setIconSize(image.size());
}
void HWMapContainer::askForGeneratedPreview()
{
pMap = new HWMap();
connect(pMap, SIGNAL(ImageReceived(const QImage)), this, SLOT(setImage(const QImage)));
connect(pMap, SIGNAL(HHLimitReceived(int)), this, SLOT(setHHLimit(int)));
connect(pMap, SIGNAL(destroyed(QObject *)), this, SLOT(onPreviewMapDestroyed(QObject *)));
pMap->getImage(m_seed,
getTemplateFilter(),
get_mapgen(),
getMazeSize(),
getDrawnMapData()
);
setHHLimit(0);
const QPixmap waitIcon(":/res/iconTime.png");
QPixmap waitImage(m_previewSize);
QPainter p(&waitImage);
p.fillRect(waitImage.rect(), linearGrad);
int x = (waitImage.width() - waitIcon.width()) / 2;
int y = (waitImage.height() - waitIcon.height()) / 2;
p.drawPixmap(QPoint(x, y), waitIcon);
addInfoToPreview(waitImage);
}
void HWMapContainer::themeSelected(const QModelIndex & current, const QModelIndex &)
{
m_theme = current.data().toString();
gbThemes->setIcon(qVariantValue<QIcon>(current.data(Qt::UserRole)));
emit themeChanged(m_theme);
}
QString HWMapContainer::getCurrentSeed() const
{
return m_seed;
}
QString HWMapContainer::getCurrentMap() const
{
if(chooseMap->currentIndex() < MAPGEN_MAP) return QString();
return(m_curMap);
}
QString HWMapContainer::getCurrentTheme() const
{
return(m_theme);
}
bool HWMapContainer::getCurrentIsMission() const
{
return(m_mapInfo.type == MapModel::MissionMap);
}
int HWMapContainer::getCurrentHHLimit() const
{
return hhLimit;
}
QString HWMapContainer::getCurrentScheme() const
{
return(m_mapInfo.scheme);
}
QString HWMapContainer::getCurrentWeapons() const
{
return(m_mapInfo.weapons);
}
quint32 HWMapContainer::getTemplateFilter() const
{
return cbTemplateFilter->itemData(cbTemplateFilter->currentIndex()).toInt();
}
void HWMapContainer::resizeEvent ( QResizeEvent * event )
{
Q_UNUSED(event);
//imageButt->setIconSize(imageButt->size());
}
void HWMapContainer::intSetSeed(const QString & seed)
{
m_seed = seed;
if (seed != seedEdit->text())
seedEdit->setText(seed);
}
void HWMapContainer::setSeed(const QString & seed)
{
intSetSeed(seed);
if ((m_mapInfo.type == MapModel::GeneratedMap) || (m_mapInfo.type == MapModel::GeneratedMaze))
updatePreview();
}
void HWMapContainer::intSetMap(const QString & map)
{
m_curMap = map;
int id = m_mapModel->indexOf(map);
mapChanged(id);
}
void HWMapContainer::setMap(const QString & map)
{
if ((m_mapInfo.type == MapModel::Invalid) || (map != m_mapInfo.name))
intSetMap(map);
}
void HWMapContainer::setTheme(const QString & theme)
{
QModelIndexList mdl = m_themeModel->match(m_themeModel->index(0), Qt::DisplayRole, theme);
if(mdl.size())
lvThemes->setCurrentIndex(mdl.at(0));
}
void HWMapContainer::setRandomMap()
{
int idx;
setRandomSeed();
switch(m_mapInfo.type)
{
case MapModel::GeneratedMap:
case MapModel::GeneratedMaze:
setRandomTheme();
break;
case MapModel::HandDrawnMap:
emit drawMapRequested();
break;
case MapModel::MissionMap:
case MapModel::StaticMap:
// get random map of same type
idx = m_mapModel->randomMap(m_mapInfo.type);
mapChanged(idx);
break;
case MapModel::Invalid:
mapChanged(0);
}
}
void HWMapContainer::setRandomSeed()
{
setSeed(QUuid::createUuid().toString());
emit seedChanged(m_seed);
}
void HWMapContainer::setRandomTheme()
{
if(!m_themeModel->rowCount()) return;
quint32 themeNum = rand() % m_themeModel->rowCount();
lvThemes->setCurrentIndex(m_themeModel->index(themeNum));
}
void HWMapContainer::intSetTemplateFilter(int filter)
{
cbTemplateFilter->setCurrentIndex(filter);
emit newTemplateFilter(filter);
}
void HWMapContainer::setTemplateFilter(int filter)
{
intSetTemplateFilter(filter);
if (m_mapInfo.type == MapModel::GeneratedMap)
updatePreview();
}
MapGenerator HWMapContainer::get_mapgen(void) const
{
return mapgen;
}
int HWMapContainer::getMazeSize(void) const
{
return cbMazeSize->currentIndex();
}
void HWMapContainer::intSetMazeSize(int size)
{
cbMazeSize->setCurrentIndex(size);
emit mazeSizeChanged(size);
}
void HWMapContainer::setMazeSize(int size)
{
intSetMazeSize(size);
if (m_mapInfo.type == MapModel::GeneratedMaze)
updatePreview();
}
void HWMapContainer::intSetMapgen(MapGenerator m)
{
if (mapgen != m)
{
mapgen = m;
switch (m)
{
case MAPGEN_REGULAR:
m_mapInfo.type = MapModel::GeneratedMap;
break;
case MAPGEN_MAZE:
m_mapInfo.type = MapModel::GeneratedMaze;
break;
case MAPGEN_DRAWN:
m_mapInfo.type = MapModel::HandDrawnMap;
break;
case MAPGEN_MAP:
switch (m_mapInfo.type)
{
case MapModel::GeneratedMap:
case MapModel::GeneratedMaze:
case MapModel::HandDrawnMap:
m_mapInfo.type = MapModel::Invalid;
default:
break;
}
break;
}
if(m != MAPGEN_MAP)
chooseMap->setCurrentIndex(m);
emit mapgenChanged(m);
}
}
void HWMapContainer::setMapgen(MapGenerator m)
{
intSetMapgen(m);
if(m != MAPGEN_MAP)
updatePreview();
}
void HWMapContainer::setDrawnMapData(const QByteArray & ar)
{
drawMapScene.decode(ar);
updatePreview();
}
QByteArray HWMapContainer::getDrawnMapData()
{
return drawMapScene.encode();
}
void HWMapContainer::seedEdited()
{
if (seedLabel->isVisible() == false )
{
seedLabel->setVisible(true);
seedEdit->setVisible(true);
seedSet->setText(tr("Set"));
return;
}
if (seedEdit->text().isEmpty())
seedEdit->setText(m_seed);
else
{
setSeed(seedEdit->text());
emit seedChanged(seedEdit->text());
}
}
DrawMapScene * HWMapContainer::getDrawMapScene()
{
return &drawMapScene;
}
void HWMapContainer::mapDrawingFinished()
{
emit drawnMapChanged(getDrawnMapData());
updatePreview();
}
void HWMapContainer::updatePreview()
{
if (pMap)
{
disconnect(pMap, 0, this, SLOT(setImage(const QImage)));
disconnect(pMap, 0, this, SLOT(setHHLimit(int)));
pMap = 0;
}
QPixmap failIcon;
switch(m_mapInfo.type)
{
case MapModel::Invalid:
failIcon = QPixmap(":/res/btnDisabled.png");
imageButt->setIcon(failIcon);
imageButt->setIconSize(failIcon.size());
break;
case MapModel::GeneratedMap:
askForGeneratedPreview();
break;
case MapModel::GeneratedMaze:
askForGeneratedPreview();
break;
case MapModel::HandDrawnMap:
askForGeneratedPreview();
break;
default:
QPixmap mapImage;
bool success = mapImage.load(
DataManager::instance().findFileForRead(
"Maps/" + m_mapInfo.name + "/preview.png")
);
if(!success)
{
imageButt->setIcon(QIcon());
return;
}
hhLimit = m_mapInfo.limit;
addInfoToPreview(mapImage);
}
}
void HWMapContainer::setAllMapParameters(const QString &map, MapGenerator m, int mazesize, const QString &seed, int tmpl)
{
intSetMapgen(m);
intSetMazeSize(mazesize);
intSetSeed(seed);
intSetTemplateFilter(tmpl);
// this one last because it will refresh the preview
intSetMap(map);
}
void HWMapContainer::updateModelViews()
{
// restore theme selection
// do this before map selection restore, because map may overwrite theme
if (!m_theme.isEmpty())
{
QModelIndexList mdl = m_themeModel->match(m_themeModel->index(0), Qt::DisplayRole, m_theme);
if (mdl.size() > 0)
lvThemes->setCurrentIndex(mdl.at(0));
else
setRandomTheme();
}
// restore map selection
if ((!m_curMap.isEmpty()) && (chooseMap->currentIndex() < 0))
intSetMap(m_curMap);
else
updatePreview();
}
void HWMapContainer::onPreviewMapDestroyed(QObject * map)
{
if (map == pMap)
pMap = 0;
}