- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
- More branching in walk algorythm which allows for better coverage of reachable places. Sometimes makes AI perform ridiculous jumping just to make a tiny step.
- Small fixes/adjustments
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include "binds.h"
const BindAction cbinds[BINDS_NUMBER] =
{
{"+up", "up", QT_TRANSLATE_NOOP("binds", "up"), QT_TRANSLATE_NOOP("binds (categories)", "Basic controls"), QT_TRANSLATE_NOOP("binds (descriptions)", "Move your hogs and aim:")},
{"+left", "left", QT_TRANSLATE_NOOP("binds", "left"), NULL, NULL},
{"+right", "right", QT_TRANSLATE_NOOP("binds", "right"), NULL, NULL},
{"+down", "down", QT_TRANSLATE_NOOP("binds", "down"), NULL, NULL},
{"+precise", "left_shift", QT_TRANSLATE_NOOP("binds", "precise aim"), NULL, NULL},
{"ljump", "return", QT_TRANSLATE_NOOP("binds", "long jump"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Traverse gaps and obstacles by jumping:")},
{"hjump", "backspace", QT_TRANSLATE_NOOP("binds", "high jump"), NULL, NULL},
{"+attack", "space", QT_TRANSLATE_NOOP("binds", "attack"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Fire your selected weapon or trigger an utility item:")},
{"put", "mousel", QT_TRANSLATE_NOOP("binds", "put"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Pick a weapon or a target location under the cursor:")},
{"switch", "tab", QT_TRANSLATE_NOOP("binds", "switch"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Switch your currently active hog (if possible):")},
{"ammomenu", "mouser", QT_TRANSLATE_NOOP("binds", "ammo menu"), QT_TRANSLATE_NOOP("binds (categories)", "Weapon controls"), QT_TRANSLATE_NOOP("binds (descriptions)", "Pick a weapon or utility item:")},
{"slot 1", "f1", QT_TRANSLATE_NOOP("binds", "slot 1"), NULL, NULL},
{"slot 2", "f2", QT_TRANSLATE_NOOP("binds", "slot 2"), NULL, NULL},
{"slot 3", "f3", QT_TRANSLATE_NOOP("binds", "slot 3"), NULL, NULL},
{"slot 4", "f4", QT_TRANSLATE_NOOP("binds", "slot 4"), NULL, NULL},
{"slot 5", "f5", QT_TRANSLATE_NOOP("binds", "slot 5"), NULL, NULL},
{"slot 6", "f6", QT_TRANSLATE_NOOP("binds", "slot 6"), NULL, NULL},
{"slot 7", "f7", QT_TRANSLATE_NOOP("binds", "slot 7"), NULL, NULL},
{"slot 8", "f8", QT_TRANSLATE_NOOP("binds", "slot 8"), NULL, NULL},
{"slot 9", "f9", QT_TRANSLATE_NOOP("binds", "slot 9"), NULL, NULL},
{"slot :", "f10", QT_TRANSLATE_NOOP("binds", "slot 10"), NULL, NULL},
{"timer 1", "1", QT_TRANSLATE_NOOP("binds", "timer 1 sec"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Set the timer on bombs and timed weapons:")},
{"timer 2", "2", QT_TRANSLATE_NOOP("binds", "timer 2 sec"), NULL, NULL},
{"timer 3", "3", QT_TRANSLATE_NOOP("binds", "timer 3 sec"), NULL, NULL},
{"timer 4", "4", QT_TRANSLATE_NOOP("binds", "timer 4 sec"), NULL, NULL},
{"timer 5", "5", QT_TRANSLATE_NOOP("binds", "timer 5 sec"), NULL, NULL},
{"findhh", "h", QT_TRANSLATE_NOOP("binds", "find hedgehog"), QT_TRANSLATE_NOOP("binds (categories)", "Camera and cursor controls"), QT_TRANSLATE_NOOP("binds (descriptions)", "Move the camera to the active hog:")},
{"+cur_u", "[8]", QT_TRANSLATE_NOOP("binds", "up"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Move the cursor or camera without using the mouse:")},
{"+cur_l", "[4]", QT_TRANSLATE_NOOP("binds", "left"), NULL, NULL},
{"+cur_r", "[6]", QT_TRANSLATE_NOOP("binds", "right"), NULL, NULL},
{"+cur_d", "[2]", QT_TRANSLATE_NOOP("binds", "down"), NULL, NULL},
// {"+cur_m", "", QT_TRANSLATE_NOOP("binds", "movement key modifier"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Specify a modifier key to move camera and cursor using your default hog movement keys:")},
{"zoomin", "wheelup", QT_TRANSLATE_NOOP("binds", "zoom in"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Modify the camera's zoom level:")},
{"zoomout", "wheeldown", QT_TRANSLATE_NOOP("binds", "zoom out"), NULL, NULL},
{"zoomreset", "mousem", QT_TRANSLATE_NOOP("binds", "reset zoom"), NULL, NULL},
{"chat", "t", QT_TRANSLATE_NOOP("binds", "chat"), QT_TRANSLATE_NOOP("binds (categories)", "Other"), QT_TRANSLATE_NOOP("binds (descriptions)", "Talk to your team or all participants:")},
{"history", "`", QT_TRANSLATE_NOOP("binds", "chat history"), NULL, NULL},
{"pause", "p", QT_TRANSLATE_NOOP("binds", "pause"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Pause, continue or leave your game:")},
{"quit", "escape", QT_TRANSLATE_NOOP("binds", "quit"), NULL, NULL},
{"confirm", "y", QT_TRANSLATE_NOOP("binds", "confirmation"), NULL, NULL},
{"+voldown", "9", QT_TRANSLATE_NOOP("binds", "volume down"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Modify the game's volume while playing:")},
{"+volup", "0", QT_TRANSLATE_NOOP("binds", "volume up"), NULL, NULL},
{"mute", "8", QT_TRANSLATE_NOOP("binds", "mute audio"), NULL, NULL},
{"fullscr", "f12", QT_TRANSLATE_NOOP("binds", "change mode"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Toggle fullscreen mode:")},
{"capture", "c", QT_TRANSLATE_NOOP("binds", "capture"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Take a screenshot:")},
{"rotmask", "delete", QT_TRANSLATE_NOOP("binds", "hedgehogs\ninfo"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Toggle labels above hedgehogs:")}
};