- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
- More branching in walk algorythm which allows for better coverage of reachable places. Sometimes makes AI perform ridiculous jumping just to make a tiny step.
- Small fixes/adjustments
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef HWAPP_H
#define HWAPP_H
#include <QApplication>
#include <QString>
#include <QEvent>
class HWForm;
/**
* @brief Main class of the Qt application.
*
* By default uses :res/css/qt.css as style sheet for the main form.
* See \repo{res/css/qt.css} for a more detailed description.
*
* @see http://doc.qt.nokia.com/4.5/stylesheet.html
*/
class HWApplication : public QApplication
{
Q_OBJECT
public:
HWApplication(int &argc, char **argv);
~HWApplication() {};
HWForm *form;
protected:
bool event(QEvent *);
};
#endif