QTfrontend/netconnectedclient.h
author unc0rr
Mon, 29 Sep 2008 22:14:23 +0000
changeset 1301 c6fe8a4bfd34
parent 1082 596b1dcdc1df
child 1302 4290ba4a14ca
permissions -rw-r--r--
Fix a bug screwing team selection up in network game (REMOVETEAM message doesn't have teamID, and after removing the team QMap still contains old info, when add and remove team with the same name, total hedgehogs number will be decreased by first team hh number)

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006 Igor Ulyanov <iulyanov@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef _HET_CONNECTEDCLIENT_INCLUDED
#define _HET_CONNECTEDCLIENT_INCLUDED

#include <QObject>
#include <QList>
#include <QMap>
#include <QStringList>

class HWNetServer;
class QTcpSocket;
class QTcpServer;

class HWConnectedClient : public QObject
{
  Q_OBJECT

 friend class HWNetServer;

 private:
  HWConnectedClient(HWNetServer* hwserver, QTcpSocket* client);
  ~HWConnectedClient();
  QString getClientNick() const;

  QList<QStringList> getTeamNames() const;
  class NoTeamNameException{};
  bool isReady() const;

  QString getHedgehogsDescription() const;

  bool readyToStart;
  QList<QStringList> m_teamsCfg; // TeamName - hhs
  class ShouldDisconnectException {};

  QString client_nick;
  void ParseCmd(const QStringList & lst);
  unsigned int removeTeam(const QString& tname); // returns netID

  HWNetServer* m_hwserver;
  QTcpSocket* m_client;

  void RawSendNet(const QString & buf);
  void RawSendNet(const QByteArray & buf);

  QStringList cmdbuf;

 signals:
  void HWClientDisconnected(HWConnectedClient* client);

 private slots:
  void ClientRead();
  void ClientDisconnect();
};

#endif // _HET_CONNECTEDCLIENT_INCLUDED