start a physics engine to try out this data oriented thing everyone seems to be talking about
HedgewarsScriptLoad("/Scripts/OfficialChallengeHashes.lua")
-- modified Adler hash
local hashA = 0
local hashB = 0
local hashModule = 299993
function resetHash()
hashA = 0
hashB = 0
end
function addHashData(i)
hashA = (hashA + i + 65536) % hashModule
hashB = (hashB + hashA) % hashModule
end
function hashDigest()
return(hashB * hashModule + hashA)
end
function detectMapWithDigest()
if RopePercent == 100 and MinesNum == 0 then
mapString = hashDigest() .. "," .. LandDigest
if band(GameFlags, gfBorder) ~= 0 then
mapString = "Border," .. mapString
end
--WriteLnToConsole(mapString)
return(official_racer_maps[mapString])
end
end