start a physics engine to try out this data oriented thing everyone seems to be talking about
HedgewarsScriptLoad("/Scripts/Locale.lua")
function awardAchievement(name, statMessage, capgrp)
local achievementString = string.format(loc("Achievement gotten: %s"), name)
if capgrp == nil then
captionType = capgrpMessage2
end
if capgrp ~= false then
AddCaption(achievementString, 0xFFBA00FF, capgrpMessage2)
end
if not statMessage then
statMessage = achievementString
end
SendStat(siCustomAchievement, statMessage)
end