gameServer/HWProtoCore.hs
author nemo
Sun, 14 Nov 2010 11:24:36 -0500
branch0.9.14.1
changeset 4316 c4e98c10fc71
parent 4242 5e3c5fe2cb14
child 4295 1f5604cd99be
child 4334 82cfbbab73da
permissions -rw-r--r--
add a couple of emits to try and fix the desync. needs testing to make sure everything else is being passed correctly

module HWProtoCore where

import qualified Data.IntMap as IntMap
import Data.Foldable
import Maybe
--------------------------------------
import CoreTypes
import Actions
import Utils
import HWProtoNEState
import HWProtoLobbyState
import HWProtoInRoomState

handleCmd, handleCmd_loggedin :: CmdHandler

handleCmd clID _ _ ["PING"] = [AnswerThisClient ["PONG"]]

handleCmd clID clients rooms ("QUIT" : xs) =
    [ByeClient msg]
    where
        msg = if not $ null xs then head xs else ""


handleCmd clID clients _ ["PONG"] =
    if pingsQueue client == 0 then
        [ProtocolError "Protocol violation"]
    else
        [ModifyClient (\cl -> cl{pingsQueue = pingsQueue cl - 1})]
    where
        client = clients IntMap.! clID


handleCmd clID clients rooms cmd =
    if not $ logonPassed client then
        handleCmd_NotEntered clID clients rooms cmd
    else
        handleCmd_loggedin clID clients rooms cmd
    where
        client = clients IntMap.! clID


handleCmd_loggedin clID clients rooms ["INFO", asknick] =
    if noSuchClient then
        []
    else
        [AnswerThisClient
            ["INFO",
            nick client,
            "[" ++ host client ++ "]",
            protoNumber2ver $ clientProto client,
            "[" ++ roomInfo ++ "]" ++ roomStatus]]
    where
        maybeClient = find (\cl -> asknick == nick cl) clients
        noSuchClient = isNothing maybeClient
        client = fromJust maybeClient
        room = rooms IntMap.! roomID client
        roomInfo = if roomID client /= 0 then roomMasterSign ++ "room " ++ (name room) else adminSign ++ "lobby"
        roomMasterSign = if isMaster client then "@" else ""
        adminSign = if isAdministrator client then "@" else ""
        roomStatus =
            if gameinprogress room
            then if teamsInGame client > 0 then "(playing)" else "(spectating)"
            else ""


handleCmd_loggedin clID clients rooms cmd =
    if roomID client == 0 then
        handleCmd_lobby clID clients rooms cmd
    else
        handleCmd_inRoom clID clients rooms cmd
    where
        client = clients IntMap.! clID