gameServer/ServerCore.hs
author nemo
Sat, 27 Feb 2010 16:29:40 +0000
changeset 2876 c4b50efa5095
parent 2867 9be6693c78cb
child 2948 3f21a9dc93d0
permissions -rw-r--r--
Tiy's awesome new simple game icon

module ServerCore where

import Network
import Control.Concurrent
import Control.Concurrent.STM
import Control.Concurrent.Chan
import Control.Monad
import qualified Data.IntMap as IntMap
import System.Log.Logger
--------------------------------------
import CoreTypes
import NetRoutines
import Utils
import HWProtoCore
import Actions
import OfficialServer.DBInteraction


timerLoop :: Int -> Chan CoreMessage -> IO()
timerLoop tick messagesChan = threadDelay (30 * 10^6) >> writeChan messagesChan (TimerAction tick) >> timerLoop (tick + 1) messagesChan

firstAway (_, a, b, c) = (a, b, c)

reactCmd :: ServerInfo -> Int -> [String] -> Clients -> Rooms -> IO (ServerInfo, Clients, Rooms)
reactCmd serverInfo clID cmd clients rooms =
    liftM firstAway $ foldM processAction (clID, serverInfo, clients, rooms) $ handleCmd clID clients rooms cmd

mainLoop :: ServerInfo -> Clients -> Rooms -> IO ()
mainLoop serverInfo clients rooms = do
    r <- readChan $ coreChan serverInfo
    
    (newServerInfo, mClients, mRooms) <-
        case r of
            Accept ci ->
                liftM firstAway $ processAction
                    (clientUID ci, serverInfo, clients, rooms) (AddClient ci)

            ClientMessage (clID, cmd) -> do
                debugM "Clients" $ (show clID) ++ ": " ++ (show cmd)
                if clID `IntMap.member` clients then
                    reactCmd serverInfo clID cmd clients rooms
                    else
                    do
                    debugM "Clients" "Message from dead client"
                    return (serverInfo, clients, rooms)

            ClientAccountInfo (clID, info) ->
                if clID `IntMap.member` clients then
                    liftM firstAway $ processAction
                        (clID, serverInfo, clients, rooms)
                        (ProcessAccountInfo info)
                    else
                    do
                    debugM "Clients" "Got info for dead client"
                    return (serverInfo, clients, rooms)

            TimerAction tick ->
                liftM firstAway $
                    foldM processAction (0, serverInfo, clients, rooms) $
                        PingAll : [StatsAction | even tick]


    {-			let hadRooms = (not $ null rooms) && (null mrooms)
                    in unless ((not $ isDedicated serverInfo) && ((null clientsIn) || hadRooms)) $
                        mainLoop serverInfo acceptChan messagesChan clientsIn mrooms -}

    mainLoop newServerInfo mClients mRooms

startServer :: ServerInfo -> Socket -> IO ()
startServer serverInfo serverSocket = do
    putStrLn $ "Listening on port " ++ show (listenPort serverInfo)

    forkIO $
        acceptLoop
            serverSocket
            (coreChan serverInfo)
            0

    return ()
    
    forkIO $ timerLoop 0 $ coreChan serverInfo

    startDBConnection serverInfo

    forkIO $ mainLoop serverInfo IntMap.empty (IntMap.singleton 0 newRoom)

    forever $ threadDelay (60 * 60 * 10^6) >> putStrLn "***"