Okay, this is workaround over ping timeouts problem on the server. Could make server crash if recieve thread wakes up after second ping timeout event.
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2011 Richard Deurwaarder <xeli@xelification.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
{$mode objfpc}
unit gles11;
interface
{
Automatically converted by H2Pas 1.0.0 from gl.hh
The following command line parameters were used:
-P
-l
GLESv1_CM
-o
gles11.pp
-D
gl.hh
}
procedure init;
const
External_library='GLESv1_CM'; {Setup as you need}
Type
// khronos_int32_t = int32_t;
// khronos_uint32_t = uint32_t;
// khronos_int64_t = int64_t;
// khronos_uint64_t = uint64_t;
khronos_int32_t = longint;
khronos_uint32_t = longword;
khronos_int64_t = Int64;
khronos_uint64_t = QWord;
khronos_int8_t = char;
khronos_uint8_t = byte;
khronos_int16_t = smallint;
khronos_uint16_t = word;
khronos_intptr_t = longint;
khronos_uintptr_t = dword;
khronos_ssize_t = longint;
khronos_usize_t = dword;
khronos_float_t = single;
GLvoid = pointer;
GLenum = dword;
GLboolean = byte;
GLbitfield = dword;
GLshort = smallint;
GLint = longint;
GLsizei = longint;
GLushort = word;
GLuint = dword;
GLbyte = khronos_int8_t;
GLubyte = khronos_uint8_t;
GLfloat = khronos_float_t;
GLclampf = khronos_float_t;
GLfixed = khronos_int32_t;
GLclampx = khronos_int32_t;
GLintptr = khronos_intptr_t;
GLsizeiptr = khronos_ssize_t;
PGLboolean = ^GLboolean;
PGLfixed = ^GLfixed;
PGLfloat = ^GLfloat;
PGLint = ^GLint;
PGLuint = ^GLuint;
PGLvoid = ^GLvoid;
PGLubyte = ^GLubyte;
{$IFDEF FPC}
{$PACKRECORDS C}
{$ENDIF}
const
// GL_API = KHRONOS_APICALL;
{$define KHRONOS_APIENTRY}
GL_DIRECT_TEXTURE_2D_QUALCOMM = $7E80;
{*********************************************************** }
{ OpenGL ES core versions }
const
GL_VERSION_ES_CM_1_0 = 1;
GL_VERSION_ES_CL_1_0 = 1;
GL_VERSION_ES_CM_1_1 = 1;
GL_VERSION_ES_CL_1_1 = 1;
{ ClearBufferMask }
GL_DEPTH_BUFFER_BIT = $00000100;
GL_STENCIL_BUFFER_BIT = $00000400;
GL_COLOR_BUFFER_BIT = $00004000;
{ Boolean }
GL_FALSE = 0;
GL_TRUE = 1;
{ BeginMode }
GL_POINTS = $0000;
GL_LINES = $0001;
GL_LINE_LOOP = $0002;
GL_LINE_STRIP = $0003;
GL_TRIANGLES = $0004;
GL_TRIANGLE_STRIP = $0005;
GL_TRIANGLE_FAN = $0006;
{ AlphaFunction }
GL_NEVER = $0200;
GL_LESS = $0201;
GL_EQUAL = $0202;
GL_LEQUAL = $0203;
GL_GREATER = $0204;
GL_NOTEQUAL = $0205;
GL_GEQUAL = $0206;
GL_ALWAYS = $0207;
{ BlendingFactorDest }
GL_ZERO = 0;
GL_ONE = 1;
GL_SRC_COLOR = $0300;
GL_ONE_MINUS_SRC_COLOR = $0301;
GL_SRC_ALPHA = $0302;
GL_ONE_MINUS_SRC_ALPHA = $0303;
GL_DST_ALPHA = $0304;
GL_ONE_MINUS_DST_ALPHA = $0305;
{ BlendingFactorSrc }
{ GL_ZERO }
{ GL_ONE }
GL_DST_COLOR = $0306;
GL_ONE_MINUS_DST_COLOR = $0307;
GL_SRC_ALPHA_SATURATE = $0308;
{ GL_SRC_ALPHA }
{ GL_ONE_MINUS_SRC_ALPHA }
{ GL_DST_ALPHA }
{ GL_ONE_MINUS_DST_ALPHA }
{ ClipPlaneName }
GL_CLIP_PLANE0 = $3000;
GL_CLIP_PLANE1 = $3001;
GL_CLIP_PLANE2 = $3002;
GL_CLIP_PLANE3 = $3003;
GL_CLIP_PLANE4 = $3004;
GL_CLIP_PLANE5 = $3005;
{ ColorMaterialFace }
{ GL_FRONT_AND_BACK }
{ ColorMaterialParameter }
{ GL_AMBIENT_AND_DIFFUSE }
{ ColorPointerType }
{ GL_UNSIGNED_BYTE }
{ GL_FLOAT }
{ GL_FIXED }
{ CullFaceMode }
GL_FRONT = $0404;
GL_BACK = $0405;
GL_FRONT_AND_BACK = $0408;
{ DepthFunction }
{ GL_NEVER }
{ GL_LESS }
{ GL_EQUAL }
{ GL_LEQUAL }
{ GL_GREATER }
{ GL_NOTEQUAL }
{ GL_GEQUAL }
{ GL_ALWAYS }
{ EnableCap }
GL_FOG = $0B60;
GL_LIGHTING = $0B50;
GL_TEXTURE_2D = $0DE1;
GL_CULL_FACE = $0B44;
GL_ALPHA_TEST = $0BC0;
GL_BLEND = $0BE2;
GL_COLOR_LOGIC_OP = $0BF2;
GL_DITHER = $0BD0;
GL_STENCIL_TEST = $0B90;
GL_DEPTH_TEST = $0B71;
{ GL_LIGHT0 }
{ GL_LIGHT1 }
{ GL_LIGHT2 }
{ GL_LIGHT3 }
{ GL_LIGHT4 }
{ GL_LIGHT5 }
{ GL_LIGHT6 }
{ GL_LIGHT7 }
GL_POINT_SMOOTH = $0B10;
GL_LINE_SMOOTH = $0B20;
GL_SCISSOR_TEST = $0C11;
GL_COLOR_MATERIAL = $0B57;
GL_NORMALIZE = $0BA1;
GL_RESCALE_NORMAL = $803A;
GL_POLYGON_OFFSET_FILL = $8037;
GL_VERTEX_ARRAY = $8074;
GL_NORMAL_ARRAY = $8075;
GL_COLOR_ARRAY = $8076;
GL_TEXTURE_COORD_ARRAY = $8078;
GL_MULTISAMPLE = $809D;
GL_SAMPLE_ALPHA_TO_COVERAGE = $809E;
GL_SAMPLE_ALPHA_TO_ONE = $809F;
GL_SAMPLE_COVERAGE = $80A0;
{ ErrorCode }
GL_NO_ERROR = 0;
GL_INVALID_ENUM = $0500;
GL_INVALID_VALUE = $0501;
GL_INVALID_OPERATION = $0502;
GL_STACK_OVERFLOW = $0503;
GL_STACK_UNDERFLOW = $0504;
GL_OUT_OF_MEMORY = $0505;
{ FogMode }
{ GL_LINEAR }
GL_EXP = $0800;
GL_EXP2 = $0801;
{ FogParameter }
GL_FOG_DENSITY = $0B62;
GL_FOG_START = $0B63;
GL_FOG_END = $0B64;
GL_FOG_MODE = $0B65;
GL_FOG_COLOR = $0B66;
{ FrontFaceDirection }
GL_CW = $0900;
GL_CCW = $0901;
{ GetPName }
GL_CURRENT_COLOR = $0B00;
GL_CURRENT_NORMAL = $0B02;
GL_CURRENT_TEXTURE_COORDS = $0B03;
GL_POINT_SIZE = $0B11;
GL_POINT_SIZE_MIN = $8126;
GL_POINT_SIZE_MAX = $8127;
GL_POINT_FADE_THRESHOLD_SIZE = $8128;
GL_POINT_DISTANCE_ATTENUATION = $8129;
GL_SMOOTH_POINT_SIZE_RANGE = $0B12;
GL_LINE_WIDTH = $0B21;
GL_SMOOTH_LINE_WIDTH_RANGE = $0B22;
GL_ALIASED_POINT_SIZE_RANGE = $846D;
GL_ALIASED_LINE_WIDTH_RANGE = $846E;
GL_CULL_FACE_MODE = $0B45;
GL_FRONT_FACE = $0B46;
GL_SHADE_MODEL = $0B54;
GL_DEPTH_RANGE = $0B70;
GL_DEPTH_WRITEMASK = $0B72;
GL_DEPTH_CLEAR_VALUE = $0B73;
GL_DEPTH_FUNC = $0B74;
GL_STENCIL_CLEAR_VALUE = $0B91;
GL_STENCIL_FUNC = $0B92;
GL_STENCIL_VALUE_MASK = $0B93;
GL_STENCIL_FAIL = $0B94;
GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
GL_STENCIL_PASS_DEPTH_PASS = $0B96;
GL_STENCIL_REF = $0B97;
GL_STENCIL_WRITEMASK = $0B98;
GL_MATRIX_MODE = $0BA0;
GL_VIEWPORT = $0BA2;
GL_MODELVIEW_STACK_DEPTH = $0BA3;
GL_PROJECTION_STACK_DEPTH = $0BA4;
GL_TEXTURE_STACK_DEPTH = $0BA5;
GL_MODELVIEW_MATRIX = $0BA6;
GL_PROJECTION_MATRIX = $0BA7;
GL_TEXTURE_MATRIX = $0BA8;
GL_ALPHA_TEST_FUNC = $0BC1;
GL_ALPHA_TEST_REF = $0BC2;
GL_BLEND_DST = $0BE0;
GL_BLEND_SRC = $0BE1;
GL_LOGIC_OP_MODE = $0BF0;
GL_SCISSOR_BOX = $0C10;
// GL_SCISSOR_TEST = $0C11;
GL_COLOR_CLEAR_VALUE = $0C22;
GL_COLOR_WRITEMASK = $0C23;
GL_UNPACK_ALIGNMENT = $0CF5;
GL_PACK_ALIGNMENT = $0D05;
GL_MAX_LIGHTS = $0D31;
GL_MAX_CLIP_PLANES = $0D32;
GL_MAX_TEXTURE_SIZE = $0D33;
GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
GL_MAX_VIEWPORT_DIMS = $0D3A;
GL_MAX_TEXTURE_UNITS = $84E2;
GL_SUBPIXEL_BITS = $0D50;
GL_RED_BITS = $0D52;
GL_GREEN_BITS = $0D53;
GL_BLUE_BITS = $0D54;
GL_ALPHA_BITS = $0D55;
GL_DEPTH_BITS = $0D56;
GL_STENCIL_BITS = $0D57;
GL_POLYGON_OFFSET_UNITS = $2A00;
// GL_POLYGON_OFFSET_FILL = $8037;
GL_POLYGON_OFFSET_FACTOR = $8038;
GL_TEXTURE_BINDING_2D = $8069;
GL_VERTEX_ARRAY_SIZE = $807A;
GL_VERTEX_ARRAY_TYPE = $807B;
GL_VERTEX_ARRAY_STRIDE = $807C;
GL_NORMAL_ARRAY_TYPE = $807E;
GL_NORMAL_ARRAY_STRIDE = $807F;
GL_COLOR_ARRAY_SIZE = $8081;
GL_COLOR_ARRAY_TYPE = $8082;
GL_COLOR_ARRAY_STRIDE = $8083;
GL_TEXTURE_COORD_ARRAY_SIZE = $8088;
GL_TEXTURE_COORD_ARRAY_TYPE = $8089;
GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;
GL_VERTEX_ARRAY_POINTER = $808E;
GL_NORMAL_ARRAY_POINTER = $808F;
GL_COLOR_ARRAY_POINTER = $8090;
GL_TEXTURE_COORD_ARRAY_POINTER = $8092;
GL_SAMPLE_BUFFERS = $80A8;
GL_SAMPLES = $80A9;
GL_SAMPLE_COVERAGE_VALUE = $80AA;
GL_SAMPLE_COVERAGE_INVERT = $80AB;
{ GetTextureParameter }
{ GL_TEXTURE_MAG_FILTER }
{ GL_TEXTURE_MIN_FILTER }
{ GL_TEXTURE_WRAP_S }
{ GL_TEXTURE_WRAP_T }
GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2;
GL_COMPRESSED_TEXTURE_FORMATS = $86A3;
{ HintMode }
GL_DONT_CARE = $1100;
GL_FASTEST = $1101;
GL_NICEST = $1102;
{ HintTarget }
GL_PERSPECTIVE_CORRECTION_HINT = $0C50;
GL_POINT_SMOOTH_HINT = $0C51;
GL_LINE_SMOOTH_HINT = $0C52;
GL_FOG_HINT = $0C54;
GL_GENERATE_MIPMAP_HINT = $8192;
{ LightModelParameter }
GL_LIGHT_MODEL_AMBIENT = $0B53;
GL_LIGHT_MODEL_TWO_SIDE = $0B52;
{ LightParameter }
GL_AMBIENT = $1200;
GL_DIFFUSE = $1201;
GL_SPECULAR = $1202;
GL_POSITION = $1203;
GL_SPOT_DIRECTION = $1204;
GL_SPOT_EXPONENT = $1205;
GL_SPOT_CUTOFF = $1206;
GL_CONSTANT_ATTENUATION = $1207;
GL_LINEAR_ATTENUATION = $1208;
GL_QUADRATIC_ATTENUATION = $1209;
{ DataType }
GL_BYTE = $1400;
GL_UNSIGNED_BYTE = $1401;
GL_SHORT = $1402;
GL_UNSIGNED_SHORT = $1403;
GL_FLOAT = $1406;
GL_FIXED = $140C;
{ LogicOp }
GL_CLEAR = $1500;
GL_AND = $1501;
GL_AND_REVERSE = $1502;
GL_COPY = $1503;
GL_AND_INVERTED = $1504;
GL_NOOP = $1505;
GL_XOR = $1506;
GL_OR = $1507;
GL_NOR = $1508;
GL_EQUIV = $1509;
GL_INVERT = $150A;
GL_OR_REVERSE = $150B;
GL_COPY_INVERTED = $150C;
GL_OR_INVERTED = $150D;
GL_NAND = $150E;
GL_SET = $150F;
{ MaterialFace }
{ GL_FRONT_AND_BACK }
{ MaterialParameter }
GL_EMISSION = $1600;
GL_SHININESS = $1601;
GL_AMBIENT_AND_DIFFUSE = $1602;
{ GL_AMBIENT }
{ GL_DIFFUSE }
{ GL_SPECULAR }
{ MatrixMode }
GL_MODELVIEW = $1700;
GL_PROJECTION = $1701;
GL_TEXTURE = $1702;
{ NormalPointerType }
{ GL_BYTE }
{ GL_SHORT }
{ GL_FLOAT }
{ GL_FIXED }
{ PixelFormat }
GL_ALPHA = $1906;
GL_RGB = $1907;
GL_RGBA = $1908;
GL_LUMINANCE = $1909;
GL_LUMINANCE_ALPHA = $190A;
{ PixelStoreParameter }
// GL_UNPACK_ALIGNMENT = $0CF5;
// GL_PACK_ALIGNMENT = $0D05;
{ PixelType }
{ GL_UNSIGNED_BYTE }
GL_UNSIGNED_SHORT_4_4_4_4 = $8033;
GL_UNSIGNED_SHORT_5_5_5_1 = $8034;
GL_UNSIGNED_SHORT_5_6_5 = $8363;
{ ShadingModel }
GL_FLAT = $1D00;
GL_SMOOTH = $1D01;
{ StencilFunction }
{ GL_NEVER }
{ GL_LESS }
{ GL_EQUAL }
{ GL_LEQUAL }
{ GL_GREATER }
{ GL_NOTEQUAL }
{ GL_GEQUAL }
{ GL_ALWAYS }
{ StencilOp }
{ GL_ZERO }
GL_KEEP = $1E00;
GL_REPLACE = $1E01;
GL_INCR = $1E02;
GL_DECR = $1E03;
{ GL_INVERT }
{ StringName }
GL_VENDOR = $1F00;
GL_RENDERER = $1F01;
GL_VERSION = $1F02;
GL_EXTENSIONS = $1F03;
{ TexCoordPointerType }
{ GL_SHORT }
{ GL_FLOAT }
{ GL_FIXED }
{ GL_BYTE }
{ TextureEnvMode }
GL_MODULATE = $2100;
GL_DECAL = $2101;
{ GL_BLEND }
GL_ADD = $0104;
{ GL_REPLACE }
{ TextureEnvParameter }
GL_TEXTURE_ENV_MODE = $2200;
GL_TEXTURE_ENV_COLOR = $2201;
{ TextureEnvTarget }
GL_TEXTURE_ENV = $2300;
{ TextureMagFilter }
GL_NEAREST = $2600;
GL_LINEAR = $2601;
{ TextureMinFilter }
{ GL_NEAREST }
{ GL_LINEAR }
GL_NEAREST_MIPMAP_NEAREST = $2700;
GL_LINEAR_MIPMAP_NEAREST = $2701;
GL_NEAREST_MIPMAP_LINEAR = $2702;
GL_LINEAR_MIPMAP_LINEAR = $2703;
{ TextureParameterName }
GL_TEXTURE_MAG_FILTER = $2800;
GL_TEXTURE_MIN_FILTER = $2801;
GL_TEXTURE_WRAP_S = $2802;
GL_TEXTURE_WRAP_T = $2803;
GL_GENERATE_MIPMAP = $8191;
{ TextureTarget }
{ GL_TEXTURE_2D }
{ TextureUnit }
GL_TEXTURE0 = $84C0;
GL_TEXTURE1 = $84C1;
GL_TEXTURE2 = $84C2;
GL_TEXTURE3 = $84C3;
GL_TEXTURE4 = $84C4;
GL_TEXTURE5 = $84C5;
GL_TEXTURE6 = $84C6;
GL_TEXTURE7 = $84C7;
GL_TEXTURE8 = $84C8;
GL_TEXTURE9 = $84C9;
GL_TEXTURE10 = $84CA;
GL_TEXTURE11 = $84CB;
GL_TEXTURE12 = $84CC;
GL_TEXTURE13 = $84CD;
GL_TEXTURE14 = $84CE;
GL_TEXTURE15 = $84CF;
GL_TEXTURE16 = $84D0;
GL_TEXTURE17 = $84D1;
GL_TEXTURE18 = $84D2;
GL_TEXTURE19 = $84D3;
GL_TEXTURE20 = $84D4;
GL_TEXTURE21 = $84D5;
GL_TEXTURE22 = $84D6;
GL_TEXTURE23 = $84D7;
GL_TEXTURE24 = $84D8;
GL_TEXTURE25 = $84D9;
GL_TEXTURE26 = $84DA;
GL_TEXTURE27 = $84DB;
GL_TEXTURE28 = $84DC;
GL_TEXTURE29 = $84DD;
GL_TEXTURE30 = $84DE;
GL_TEXTURE31 = $84DF;
GL_ACTIVE_TEXTURE = $84E0;
GL_CLIENT_ACTIVE_TEXTURE = $84E1;
{ TextureWrapMode }
GL_REPEAT = $2901;
GL_CLAMP_TO_EDGE = $812F;
{ VertexPointerType }
{ GL_SHORT }
{ GL_FLOAT }
{ GL_FIXED }
{ GL_BYTE }
{ LightName }
GL_LIGHT0 = $4000;
GL_LIGHT1 = $4001;
GL_LIGHT2 = $4002;
GL_LIGHT3 = $4003;
GL_LIGHT4 = $4004;
GL_LIGHT5 = $4005;
GL_LIGHT6 = $4006;
GL_LIGHT7 = $4007;
{ Buffer Objects }
GL_ARRAY_BUFFER = $8892;
GL_ELEMENT_ARRAY_BUFFER = $8893;
GL_ARRAY_BUFFER_BINDING = $8894;
GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895;
GL_VERTEX_ARRAY_BUFFER_BINDING = $8896;
GL_NORMAL_ARRAY_BUFFER_BINDING = $8897;
GL_COLOR_ARRAY_BUFFER_BINDING = $8898;
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = $889A;
GL_STATIC_DRAW = $88E4;
GL_DYNAMIC_DRAW = $88E8;
GL_BUFFER_SIZE = $8764;
GL_BUFFER_USAGE = $8765;
{ Texture combine + dot3 }
GL_SUBTRACT = $84E7;
GL_COMBINE = $8570;
GL_COMBINE_RGB = $8571;
GL_COMBINE_ALPHA = $8572;
GL_RGB_SCALE = $8573;
GL_ADD_SIGNED = $8574;
GL_INTERPOLATE = $8575;
GL_CONSTANT = $8576;
GL_PRIMARY_COLOR = $8577;
GL_PREVIOUS = $8578;
GL_OPERAND0_RGB = $8590;
GL_OPERAND1_RGB = $8591;
GL_OPERAND2_RGB = $8592;
GL_OPERAND0_ALPHA = $8598;
GL_OPERAND1_ALPHA = $8599;
GL_OPERAND2_ALPHA = $859A;
GL_ALPHA_SCALE = $0D1C;
GL_SRC0_RGB = $8580;
GL_SRC1_RGB = $8581;
GL_SRC2_RGB = $8582;
GL_SRC0_ALPHA = $8588;
GL_SRC1_ALPHA = $8589;
GL_SRC2_ALPHA = $858A;
GL_DOT3_RGB = $86AE;
GL_DOT3_RGBA = $86AF;
{------------------------------------------------------------------------*
* required OES extension tokens
*------------------------------------------------------------------------ }
{ OES_read_format }
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = $8B9A;
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = $8B9B;
{ GL_OES_compressed_paletted_texture }
GL_PALETTE4_RGB8_OES = $8B90;
GL_PALETTE4_RGBA8_OES = $8B91;
GL_PALETTE4_R5_G6_B5_OES = $8B92;
GL_PALETTE4_RGBA4_OES = $8B93;
GL_PALETTE4_RGB5_A1_OES = $8B94;
GL_PALETTE8_RGB8_OES = $8B95;
GL_PALETTE8_RGBA8_OES = $8B96;
GL_PALETTE8_R5_G6_B5_OES = $8B97;
GL_PALETTE8_RGBA4_OES = $8B98;
GL_PALETTE8_RGB5_A1_OES = $8B99;
{ OES_point_size_array }
GL_POINT_SIZE_ARRAY_OES = $8B9C;
GL_POINT_SIZE_ARRAY_TYPE_OES = $898A;
GL_POINT_SIZE_ARRAY_STRIDE_OES = $898B;
GL_POINT_SIZE_ARRAY_POINTER_OES = $898C;
GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = $8B9F;
{ GL_OES_point_sprite }
GL_POINT_SPRITE_OES = $8861;
GL_COORD_REPLACE_OES = $8862;
{*********************************************************** }
{ Available only in Common profile }
var
glAlphaFunc : procedure(func:GLenum; ref:GLclampf);cdecl;
glClearColor : procedure(red:GLclampf; green:GLclampf; blue:GLclampf; alpha:GLclampf);cdecl;
glClearDepthf : procedure(depth:GLclampf);cdecl;
(* Const before type ignored *)
glClipPlanef : procedure(plane:GLenum; equation:pGLfloat);cdecl;
glColor4f : procedure(red:GLfloat; green:GLfloat; blue:GLfloat; alpha:GLfloat);cdecl;
glDepthRangef : procedure(zNear:GLclampf; zFar:GLclampf);cdecl;
glFogf : procedure(pname:GLenum; param:GLfloat);cdecl;
(* Const before type ignored *)
glFogfv : procedure(pname:GLenum; params:pGLfloat);cdecl;
glFrustumf : procedure(left:GLfloat; right:GLfloat; bottom:GLfloat; top:GLfloat; zNear:GLfloat;
zFar:GLfloat);cdecl;
glGetClipPlanef : procedure(pname:GLenum; eqn:array of GLfloat);cdecl;
glGetFloatv : procedure(pname:GLenum; params:pGLfloat);cdecl;
glGetLightfv : procedure(light:GLenum; pname:GLenum; params:pGLfloat);cdecl;
glGetMaterialfv : procedure(face:GLenum; pname:GLenum; params:pGLfloat);cdecl;
glGetTexEnvfv : procedure(env:GLenum; pname:GLenum; params:pGLfloat);cdecl;
glGetTexParameterfv : procedure(target:GLenum; pname:GLenum; params:pGLfloat);cdecl;
glLightModelf : procedure(pname:GLenum; param:GLfloat);cdecl;
(* Const before type ignored *)
glLightModelfv : procedure(pname:GLenum; params:pGLfloat);cdecl;
glLightf : procedure(light:GLenum; pname:GLenum; param:GLfloat);cdecl;
(* Const before type ignored *)
glLightfv : procedure(light:GLenum; pname:GLenum; params:pGLfloat);cdecl;
glLineWidth : procedure(width:GLfloat);cdecl;
(* Const before type ignored *)
glLoadMatrixf : procedure(m:pGLfloat);cdecl;
glMaterialf : procedure(face:GLenum; pname:GLenum; param:GLfloat);cdecl;
(* Const before type ignored *)
glMaterialfv : procedure(face:GLenum; pname:GLenum; params:pGLfloat);cdecl;
(* Const before type ignored *)
glMultMatrixf : procedure(m:pGLfloat);cdecl;
glMultiTexCoord4f : procedure(target:GLenum; s:GLfloat; t:GLfloat; r:GLfloat; q:GLfloat);cdecl;
glNormal3f : procedure(nx:GLfloat; ny:GLfloat; nz:GLfloat);cdecl;
glOrthof : procedure(left:GLfloat; right:GLfloat; bottom:GLfloat; top:GLfloat; zNear:GLfloat;
zFar:GLfloat);cdecl;
glPointParameterf : procedure(pname:GLenum; param:GLfloat);cdecl;
(* Const before type ignored *)
glPointParameterfv : procedure(pname:GLenum; params:pGLfloat);cdecl;
glPointSize : procedure(size:GLfloat);cdecl;
glPolygonOffset : procedure(factor:GLfloat; units:GLfloat);cdecl;
glRotatef : procedure(angle:GLfloat; x:GLfloat; y:GLfloat; z:GLfloat);cdecl;
glScalef : procedure(x:GLfloat; y:GLfloat; z:GLfloat);cdecl;
glTexEnvf : procedure(target:GLenum; pname:GLenum; param:GLfloat);cdecl;
(* Const before type ignored *)
glTexEnvfv : procedure(target:GLenum; pname:GLenum; params:pGLfloat);cdecl;
glTexParameterf : procedure(target:GLenum; pname:GLenum; param:GLfloat);cdecl;
(* Const before type ignored *)
glTexParameterfv : procedure(target:GLenum; pname:GLenum; params:pGLfloat);cdecl;
glTranslatef : procedure(x:GLfloat; y:GLfloat; z:GLfloat);cdecl;
{ Available in both Common and Common-Lite profiles }
glActiveTexture : procedure(texture:GLenum);cdecl;
glAlphaFuncx : procedure(func:GLenum; ref:GLclampx);cdecl;
glBindBuffer : procedure(target:GLenum; buffer:GLuint);cdecl;
glBindTexture : procedure(target:GLenum; texture:GLuint);cdecl;
glBlendFunc : procedure(sfactor:GLenum; dfactor:GLenum);cdecl;
(* Const before type ignored *)
glBufferData : procedure(target:GLenum; size:GLsizeiptr; data:pGLvoid; usage:GLenum);cdecl;
(* Const before type ignored *)
glBufferSubData : procedure(target:GLenum; offset:GLintptr; size:GLsizeiptr; data:pGLvoid);cdecl;
glClear : procedure(mask:GLbitfield);cdecl;
glClearColorx : procedure(red:GLclampx; green:GLclampx; blue:GLclampx; alpha:GLclampx);cdecl;
glClearDepthx : procedure(depth:GLclampx);cdecl;
glClearStencil : procedure(s:GLint);cdecl;
glClientActiveTexture : procedure(texture:GLenum);cdecl;
(* Const before type ignored *)
glClipPlanex : procedure(plane:GLenum; equation:pGLfixed);cdecl;
glColor4ub : procedure(red:GLubyte; green:GLubyte; blue:GLubyte; alpha:GLubyte);cdecl;
glColor4x : procedure(red:GLfixed; green:GLfixed; blue:GLfixed; alpha:GLfixed);cdecl;
glColorMask : procedure(red:GLboolean; green:GLboolean; blue:GLboolean; alpha:GLboolean);cdecl;
(* Const before type ignored *)
glColorPointer : procedure(size:GLint; _type:GLenum; stride:GLsizei; pointer:pGLvoid);cdecl;
(* Const before type ignored *)
glCompressedTexImage2D : procedure(target:GLenum; level:GLint; internalformat:GLenum; width:GLsizei; height:GLsizei;
border:GLint; imageSize:GLsizei; data:pGLvoid);cdecl;
(* Const before type ignored *)
glCompressedTexSubImage2D : procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; width:GLsizei;
height:GLsizei; format:GLenum; imageSize:GLsizei; data:pGLvoid);cdecl;
glCopyTexImage2D : procedure(target:GLenum; level:GLint; internalformat:GLenum; x:GLint; y:GLint;
width:GLsizei; height:GLsizei; border:GLint);cdecl;
glCopyTexSubImage2D : procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; x:GLint;
y:GLint; width:GLsizei; height:GLsizei);cdecl;
glCullFace : procedure(mode:GLenum);cdecl;
(* Const before type ignored *)
glDeleteBuffers : procedure(n:GLsizei; buffers:pGLuint);cdecl;
(* Const before type ignored *)
glDeleteTextures : procedure(n:GLsizei; textures:pGLuint);cdecl;
glDepthFunc : procedure(func:GLenum);cdecl;
glDepthMask : procedure(flag:GLboolean);cdecl;
glDepthRangex : procedure(zNear:GLclampx; zFar:GLclampx);cdecl;
glDisable : procedure(cap:GLenum);cdecl;
glDisableClientState : procedure(arry:GLenum);cdecl;
glDrawArrays : procedure(mode:GLenum; first:GLint; count:GLsizei);cdecl;
(* Const before type ignored *)
glDrawElements : procedure(mode:GLenum; count:GLsizei; _type:GLenum; indices:pGLvoid);cdecl;
glEnable : procedure(cap:GLenum);cdecl;
glEnableClientState : procedure(arry:GLenum);cdecl;
glFinish : procedure;cdecl;
glFlush : procedure;cdecl;
glFogx : procedure(pname:GLenum; param:GLfixed);cdecl;
(* Const before type ignored *)
glFogxv : procedure(pname:GLenum; params:pGLfixed);cdecl;
glFrontFace : procedure(mode:GLenum);cdecl;
glFrustumx : procedure(left:GLfixed; right:GLfixed; bottom:GLfixed; top:GLfixed; zNear:GLfixed;
zFar:GLfixed);cdecl;
glGetBooleanv : procedure(pname:GLenum; params:pGLboolean);cdecl;
glGetBufferParameteriv : procedure(target:GLenum; pname:GLenum; params:pGLint);cdecl;
glGetClipPlanex : procedure(pname:GLenum; eqn:array of GLfixed);cdecl;
glGenBuffers : procedure(n:GLsizei; buffers:pGLuint);cdecl;
glGenTextures : procedure(n:GLsizei; textures:pGLuint);cdecl;
glGetError : function:GLenum;cdecl;
glGetFixedv : procedure(pname:GLenum; params:pGLfixed);cdecl;
glGetIntegerv : procedure(pname:GLenum; params:pGLint);cdecl;
glGetLightxv : procedure(light:GLenum; pname:GLenum; params:pGLfixed);cdecl;
glGetMaterialxv : procedure(face:GLenum; pname:GLenum; params:pGLfixed);cdecl;
glGetPointerv : procedure(pname:GLenum; params:Ppointer);cdecl;
(* Const before type ignored *)
glGetString : function(name:GLenum):PGLubyte;cdecl;
glGetTexEnviv : procedure(env:GLenum; pname:GLenum; params:pGLint);cdecl;
glGetTexEnvxv : procedure(env:GLenum; pname:GLenum; params:pGLfixed);cdecl;
glGetTexParameteriv : procedure(target:GLenum; pname:GLenum; params:pGLint);cdecl;
glGetTexParameterxv : procedure(target:GLenum; pname:GLenum; params:pGLfixed);cdecl;
glHint : procedure(target:GLenum; mode:GLenum);cdecl;
glIsBuffer : function(buffer:GLuint):GLboolean;cdecl;
glIsEnabled : function(cap:GLenum):GLboolean;cdecl;
glIsTexture : function(texture:GLuint):GLboolean;cdecl;
glLightModelx : procedure(pname:GLenum; param:GLfixed);cdecl;
(* Const before type ignored *)
glLightModelxv : procedure(pname:GLenum; params:pGLfixed);cdecl;
glLightx : procedure(light:GLenum; pname:GLenum; param:GLfixed);cdecl;
(* Const before type ignored *)
glLightxv : procedure(light:GLenum; pname:GLenum; params:pGLfixed);cdecl;
glLineWidthx : procedure(width:GLfixed);cdecl;
glLoadIdentity : procedure;cdecl;
(* Const before type ignored *)
glLoadMatrixx : procedure(m:pGLfixed);cdecl;
glLogicOp : procedure(opcode:GLenum);cdecl;
glMaterialx : procedure(face:GLenum; pname:GLenum; param:GLfixed);cdecl;
(* Const before type ignored *)
glMaterialxv : procedure(face:GLenum; pname:GLenum; params:pGLfixed);cdecl;
glMatrixMode : procedure(mode:GLenum);cdecl;
(* Const before type ignored *)
glMultMatrixx : procedure(m:pGLfixed);cdecl;
glMultiTexCoord4x : procedure(target:GLenum; s:GLfixed; t:GLfixed; r:GLfixed; q:GLfixed);cdecl;
glNormal3x : procedure(nx:GLfixed; ny:GLfixed; nz:GLfixed);cdecl;
(* Const before type ignored *)
glNormalPointer : procedure(_type:GLenum; stride:GLsizei; pointer:pGLvoid);cdecl;
glOrthox : procedure(left:GLfixed; right:GLfixed; bottom:GLfixed; top:GLfixed; zNear:GLfixed;
zFar:GLfixed);cdecl;
glPixelStorei : procedure(pname:GLenum; param:GLint);cdecl;
glPointParameterx : procedure(pname:GLenum; param:GLfixed);cdecl;
(* Const before type ignored *)
glPointParameterxv : procedure(pname:GLenum; params:pGLfixed);cdecl;
glPointSizex : procedure(size:GLfixed);cdecl;
glPolygonOffsetx : procedure(factor:GLfixed; units:GLfixed);cdecl;
glPopMatrix : procedure;cdecl;
glPushMatrix : procedure;cdecl;
glReadPixels : procedure(x:GLint; y:GLint; width:GLsizei; height:GLsizei; format:GLenum;
_type:GLenum; pixels:pGLvoid);cdecl;
glRotatex : procedure(angle:GLfixed; x:GLfixed; y:GLfixed; z:GLfixed);cdecl;
glSampleCoverage : procedure(value:GLclampf; invert:GLboolean);cdecl;
glSampleCoveragex : procedure(value:GLclampx; invert:GLboolean);cdecl;
glScalex : procedure(x:GLfixed; y:GLfixed; z:GLfixed);cdecl;
glScissor : procedure(x:GLint; y:GLint; width:GLsizei; height:GLsizei);cdecl;
glShadeModel : procedure(mode:GLenum);cdecl;
glStencilFunc : procedure(func:GLenum; ref:GLint; mask:GLuint);cdecl;
glStencilMask : procedure(mask:GLuint);cdecl;
glStencilOp : procedure(fail:GLenum; zfail:GLenum; zpass:GLenum);cdecl;
(* Const before type ignored *)
glTexCoordPointer : procedure(size:GLint; _type:GLenum; stride:GLsizei; pointer:pGLvoid);cdecl;
glTexEnvi : procedure(target:GLenum; pname:GLenum; param:GLint);cdecl;
glTexEnvx : procedure(target:GLenum; pname:GLenum; param:GLfixed);cdecl;
(* Const before type ignored *)
glTexEnviv : procedure(target:GLenum; pname:GLenum; params:pGLint);cdecl;
(* Const before type ignored *)
glTexEnvxv : procedure(target:GLenum; pname:GLenum; params:pGLfixed);cdecl;
(* Const before type ignored *)
glTexImage2D : procedure(target:GLenum; level:GLint; internalformat:GLint; width:GLsizei; height:GLsizei;
border:GLint; format:GLenum; _type:GLenum; pixels:pGLvoid);cdecl;
glTexParameteri : procedure(target:GLenum; pname:GLenum; param:GLint);cdecl;
glTexParameterx : procedure(target:GLenum; pname:GLenum; param:GLfixed);cdecl;
(* Const before type ignored *)
glTexParameteriv : procedure(target:GLenum; pname:GLenum; params:pGLint);cdecl;
(* Const before type ignored *)
glTexParameterxv : procedure(target:GLenum; pname:GLenum; params:pGLfixed);cdecl;
(* Const before type ignored *)
glTexSubImage2D : procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; width:GLsizei;
height:GLsizei; format:GLenum; _type:GLenum; pixels:pGLvoid);cdecl;
glTranslatex : procedure(x:GLfixed; y:GLfixed; z:GLfixed);cdecl;
(* Const before type ignored *)
glVertexPointer : procedure(size:GLint; _type:GLenum; stride:GLsizei; pointer:pGLvoid);cdecl;
glViewport : procedure(x:GLint; y:GLint; width:GLsizei; height:GLsizei);cdecl;
{------------------------------------------------------------------------*
* Required OES extension functions
*------------------------------------------------------------------------ }
{ GL_OES_read_format }
const
GL_OES_read_format = 1;
{ GL_OES_compressed_paletted_texture }
GL_OES_compressed_paletted_texture = 1;
{ GL_OES_point_size_array }
GL_OES_point_size_array = 1;
(* Const before type ignored *)
var
glPointSizePointerOES : procedure(_type:GLenum; stride:GLsizei; pointer:pGLvoid);cdecl;
{ GL_OES_point_sprite }
const
GL_OES_point_sprite = 1;
implementation
uses
SysUtils, dynlibs;
var
hlib : tlibhandle;
procedure Freegles11;
begin
// FreeLibrary(hlib);
glAlphaFunc:=nil;
glClearColor:=nil;
glClearDepthf:=nil;
glClipPlanef:=nil;
glColor4f:=nil;
glDepthRangef:=nil;
glFogf:=nil;
glFogfv:=nil;
glFrustumf:=nil;
glGetClipPlanef:=nil;
glGetFloatv:=nil;
glGetLightfv:=nil;
glGetMaterialfv:=nil;
glGetTexEnvfv:=nil;
glGetTexParameterfv:=nil;
glLightModelf:=nil;
glLightModelfv:=nil;
glLightf:=nil;
glLightfv:=nil;
glLineWidth:=nil;
glLoadMatrixf:=nil;
glMaterialf:=nil;
glMaterialfv:=nil;
glMultMatrixf:=nil;
glMultiTexCoord4f:=nil;
glNormal3f:=nil;
glOrthof:=nil;
glPointParameterf:=nil;
glPointParameterfv:=nil;
glPointSize:=nil;
glPolygonOffset:=nil;
glRotatef:=nil;
glScalef:=nil;
glTexEnvf:=nil;
glTexEnvfv:=nil;
glTexParameterf:=nil;
glTexParameterfv:=nil;
glTranslatef:=nil;
glActiveTexture:=nil;
glAlphaFuncx:=nil;
glBindBuffer:=nil;
glBindTexture:=nil;
glBlendFunc:=nil;
glBufferData:=nil;
glBufferSubData:=nil;
glClear:=nil;
glClearColorx:=nil;
glClearDepthx:=nil;
glClearStencil:=nil;
glClientActiveTexture:=nil;
glClipPlanex:=nil;
glColor4ub:=nil;
glColor4x:=nil;
glColorMask:=nil;
glColorPointer:=nil;
glCompressedTexImage2D:=nil;
glCompressedTexSubImage2D:=nil;
glCopyTexImage2D:=nil;
glCopyTexSubImage2D:=nil;
glCullFace:=nil;
glDeleteBuffers:=nil;
glDeleteTextures:=nil;
glDepthFunc:=nil;
glDepthMask:=nil;
glDepthRangex:=nil;
glDisable:=nil;
glDisableClientState:=nil;
glDrawArrays:=nil;
glDrawElements:=nil;
glEnable:=nil;
glEnableClientState:=nil;
glFinish:=nil;
glFlush:=nil;
glFogx:=nil;
glFogxv:=nil;
glFrontFace:=nil;
glFrustumx:=nil;
glGetBooleanv:=nil;
glGetBufferParameteriv:=nil;
glGetClipPlanex:=nil;
glGenBuffers:=nil;
glGenTextures:=nil;
glGetError:=nil;
glGetFixedv:=nil;
glGetIntegerv:=nil;
glGetLightxv:=nil;
glGetMaterialxv:=nil;
glGetPointerv:=nil;
glGetString:=nil;
glGetTexEnviv:=nil;
glGetTexEnvxv:=nil;
glGetTexParameteriv:=nil;
glGetTexParameterxv:=nil;
glHint:=nil;
glIsBuffer:=nil;
glIsEnabled:=nil;
glIsTexture:=nil;
glLightModelx:=nil;
glLightModelxv:=nil;
glLightx:=nil;
glLightxv:=nil;
glLineWidthx:=nil;
glLoadIdentity:=nil;
glLoadMatrixx:=nil;
glLogicOp:=nil;
glMaterialx:=nil;
glMaterialxv:=nil;
glMatrixMode:=nil;
glMultMatrixx:=nil;
glMultiTexCoord4x:=nil;
glNormal3x:=nil;
glNormalPointer:=nil;
glOrthox:=nil;
glPixelStorei:=nil;
glPointParameterx:=nil;
glPointParameterxv:=nil;
glPointSizex:=nil;
glPolygonOffsetx:=nil;
glPopMatrix:=nil;
glPushMatrix:=nil;
glReadPixels:=nil;
glRotatex:=nil;
glSampleCoverage:=nil;
glSampleCoveragex:=nil;
glScalex:=nil;
glScissor:=nil;
glShadeModel:=nil;
glStencilFunc:=nil;
glStencilMask:=nil;
glStencilOp:=nil;
glTexCoordPointer:=nil;
glTexEnvi:=nil;
glTexEnvx:=nil;
glTexEnviv:=nil;
glTexEnvxv:=nil;
glTexImage2D:=nil;
glTexParameteri:=nil;
glTexParameterx:=nil;
glTexParameteriv:=nil;
glTexParameterxv:=nil;
glTexSubImage2D:=nil;
glTranslatex:=nil;
glVertexPointer:=nil;
glViewport:=nil;
glPointSizePointerOES:=nil;
end;
procedure Loadgles11(lib : pchar);
begin
Freegles11;
hlib:=LoadLibrary(lib);
if hlib=0 then
begin
raise Exception.Create(format('Could not load library: %s',[lib]));
end;
pointer(glAlphaFunc):=GetProcAddress(hlib,'glAlphaFunc');
pointer(glClearColor):=GetProcAddress(hlib,'glClearColor');
pointer(glClearDepthf):=GetProcAddress(hlib,'glClearDepthf');
pointer(glClipPlanef):=GetProcAddress(hlib,'glClipPlanef');
pointer(glColor4f):=GetProcAddress(hlib,'glColor4f');
pointer(glDepthRangef):=GetProcAddress(hlib,'glDepthRangef');
pointer(glFogf):=GetProcAddress(hlib,'glFogf');
pointer(glFogfv):=GetProcAddress(hlib,'glFogfv');
pointer(glFrustumf):=GetProcAddress(hlib,'glFrustumf');
pointer(glGetClipPlanef):=GetProcAddress(hlib,'glGetClipPlanef');
pointer(glGetFloatv):=GetProcAddress(hlib,'glGetFloatv');
pointer(glGetLightfv):=GetProcAddress(hlib,'glGetLightfv');
pointer(glGetMaterialfv):=GetProcAddress(hlib,'glGetMaterialfv');
pointer(glGetTexEnvfv):=GetProcAddress(hlib,'glGetTexEnvfv');
pointer(glGetTexParameterfv):=GetProcAddress(hlib,'glGetTexParameterfv');
pointer(glLightModelf):=GetProcAddress(hlib,'glLightModelf');
pointer(glLightModelfv):=GetProcAddress(hlib,'glLightModelfv');
pointer(glLightf):=GetProcAddress(hlib,'glLightf');
pointer(glLightfv):=GetProcAddress(hlib,'glLightfv');
pointer(glLineWidth):=GetProcAddress(hlib,'glLineWidth');
pointer(glLoadMatrixf):=GetProcAddress(hlib,'glLoadMatrixf');
pointer(glMaterialf):=GetProcAddress(hlib,'glMaterialf');
pointer(glMaterialfv):=GetProcAddress(hlib,'glMaterialfv');
pointer(glMultMatrixf):=GetProcAddress(hlib,'glMultMatrixf');
pointer(glMultiTexCoord4f):=GetProcAddress(hlib,'glMultiTexCoord4f');
pointer(glNormal3f):=GetProcAddress(hlib,'glNormal3f');
pointer(glOrthof):=GetProcAddress(hlib,'glOrthof');
pointer(glPointParameterf):=GetProcAddress(hlib,'glPointParameterf');
pointer(glPointParameterfv):=GetProcAddress(hlib,'glPointParameterfv');
pointer(glPointSize):=GetProcAddress(hlib,'glPointSize');
pointer(glPolygonOffset):=GetProcAddress(hlib,'glPolygonOffset');
pointer(glRotatef):=GetProcAddress(hlib,'glRotatef');
pointer(glScalef):=GetProcAddress(hlib,'glScalef');
pointer(glTexEnvf):=GetProcAddress(hlib,'glTexEnvf');
pointer(glTexEnvfv):=GetProcAddress(hlib,'glTexEnvfv');
pointer(glTexParameterf):=GetProcAddress(hlib,'glTexParameterf');
pointer(glTexParameterfv):=GetProcAddress(hlib,'glTexParameterfv');
pointer(glTranslatef):=GetProcAddress(hlib,'glTranslatef');
pointer(glActiveTexture):=GetProcAddress(hlib,'glActiveTexture');
pointer(glAlphaFuncx):=GetProcAddress(hlib,'glAlphaFuncx');
pointer(glBindBuffer):=GetProcAddress(hlib,'glBindBuffer');
pointer(glBindTexture):=GetProcAddress(hlib,'glBindTexture');
pointer(glBlendFunc):=GetProcAddress(hlib,'glBlendFunc');
pointer(glBufferData):=GetProcAddress(hlib,'glBufferData');
pointer(glBufferSubData):=GetProcAddress(hlib,'glBufferSubData');
pointer(glClear):=GetProcAddress(hlib,'glClear');
pointer(glClearColorx):=GetProcAddress(hlib,'glClearColorx');
pointer(glClearDepthx):=GetProcAddress(hlib,'glClearDepthx');
pointer(glClearStencil):=GetProcAddress(hlib,'glClearStencil');
pointer(glClientActiveTexture):=GetProcAddress(hlib,'glClientActiveTexture');
pointer(glClipPlanex):=GetProcAddress(hlib,'glClipPlanex');
pointer(glColor4ub):=GetProcAddress(hlib,'glColor4ub');
pointer(glColor4x):=GetProcAddress(hlib,'glColor4x');
pointer(glColorMask):=GetProcAddress(hlib,'glColorMask');
pointer(glColorPointer):=GetProcAddress(hlib,'glColorPointer');
pointer(glCompressedTexImage2D):=GetProcAddress(hlib,'glCompressedTexImage2D');
pointer(glCompressedTexSubImage2D):=GetProcAddress(hlib,'glCompressedTexSubImage2D');
pointer(glCopyTexImage2D):=GetProcAddress(hlib,'glCopyTexImage2D');
pointer(glCopyTexSubImage2D):=GetProcAddress(hlib,'glCopyTexSubImage2D');
pointer(glCullFace):=GetProcAddress(hlib,'glCullFace');
pointer(glDeleteBuffers):=GetProcAddress(hlib,'glDeleteBuffers');
pointer(glDeleteTextures):=GetProcAddress(hlib,'glDeleteTextures');
pointer(glDepthFunc):=GetProcAddress(hlib,'glDepthFunc');
pointer(glDepthMask):=GetProcAddress(hlib,'glDepthMask');
pointer(glDepthRangex):=GetProcAddress(hlib,'glDepthRangex');
pointer(glDisable):=GetProcAddress(hlib,'glDisable');
pointer(glDisableClientState):=GetProcAddress(hlib,'glDisableClientState');
pointer(glDrawArrays):=GetProcAddress(hlib,'glDrawArrays');
pointer(glDrawElements):=GetProcAddress(hlib,'glDrawElements');
pointer(glEnable):=GetProcAddress(hlib,'glEnable');
pointer(glEnableClientState):=GetProcAddress(hlib,'glEnableClientState');
pointer(glFinish):=GetProcAddress(hlib,'glFinish');
pointer(glFlush):=GetProcAddress(hlib,'glFlush');
pointer(glFogx):=GetProcAddress(hlib,'glFogx');
pointer(glFogxv):=GetProcAddress(hlib,'glFogxv');
pointer(glFrontFace):=GetProcAddress(hlib,'glFrontFace');
pointer(glFrustumx):=GetProcAddress(hlib,'glFrustumx');
pointer(glGetBooleanv):=GetProcAddress(hlib,'glGetBooleanv');
pointer(glGetBufferParameteriv):=GetProcAddress(hlib,'glGetBufferParameteriv');
pointer(glGetClipPlanex):=GetProcAddress(hlib,'glGetClipPlanex');
pointer(glGenBuffers):=GetProcAddress(hlib,'glGenBuffers');
pointer(glGenTextures):=GetProcAddress(hlib,'glGenTextures');
pointer(glGetError):=GetProcAddress(hlib,'glGetError');
pointer(glGetFixedv):=GetProcAddress(hlib,'glGetFixedv');
pointer(glGetIntegerv):=GetProcAddress(hlib,'glGetIntegerv');
pointer(glGetLightxv):=GetProcAddress(hlib,'glGetLightxv');
pointer(glGetMaterialxv):=GetProcAddress(hlib,'glGetMaterialxv');
pointer(glGetPointerv):=GetProcAddress(hlib,'glGetPointerv');
pointer(glGetString):=GetProcAddress(hlib,'glGetString');
pointer(glGetTexEnviv):=GetProcAddress(hlib,'glGetTexEnviv');
pointer(glGetTexEnvxv):=GetProcAddress(hlib,'glGetTexEnvxv');
pointer(glGetTexParameteriv):=GetProcAddress(hlib,'glGetTexParameteriv');
pointer(glGetTexParameterxv):=GetProcAddress(hlib,'glGetTexParameterxv');
pointer(glHint):=GetProcAddress(hlib,'glHint');
pointer(glIsBuffer):=GetProcAddress(hlib,'glIsBuffer');
pointer(glIsEnabled):=GetProcAddress(hlib,'glIsEnabled');
pointer(glIsTexture):=GetProcAddress(hlib,'glIsTexture');
pointer(glLightModelx):=GetProcAddress(hlib,'glLightModelx');
pointer(glLightModelxv):=GetProcAddress(hlib,'glLightModelxv');
pointer(glLightx):=GetProcAddress(hlib,'glLightx');
pointer(glLightxv):=GetProcAddress(hlib,'glLightxv');
pointer(glLineWidthx):=GetProcAddress(hlib,'glLineWidthx');
pointer(glLoadIdentity):=GetProcAddress(hlib,'glLoadIdentity');
pointer(glLoadMatrixx):=GetProcAddress(hlib,'glLoadMatrixx');
pointer(glLogicOp):=GetProcAddress(hlib,'glLogicOp');
pointer(glMaterialx):=GetProcAddress(hlib,'glMaterialx');
pointer(glMaterialxv):=GetProcAddress(hlib,'glMaterialxv');
pointer(glMatrixMode):=GetProcAddress(hlib,'glMatrixMode');
pointer(glMultMatrixx):=GetProcAddress(hlib,'glMultMatrixx');
pointer(glMultiTexCoord4x):=GetProcAddress(hlib,'glMultiTexCoord4x');
pointer(glNormal3x):=GetProcAddress(hlib,'glNormal3x');
pointer(glNormalPointer):=GetProcAddress(hlib,'glNormalPointer');
pointer(glOrthox):=GetProcAddress(hlib,'glOrthox');
pointer(glPixelStorei):=GetProcAddress(hlib,'glPixelStorei');
pointer(glPointParameterx):=GetProcAddress(hlib,'glPointParameterx');
pointer(glPointParameterxv):=GetProcAddress(hlib,'glPointParameterxv');
pointer(glPointSizex):=GetProcAddress(hlib,'glPointSizex');
pointer(glPolygonOffsetx):=GetProcAddress(hlib,'glPolygonOffsetx');
pointer(glPopMatrix):=GetProcAddress(hlib,'glPopMatrix');
pointer(glPushMatrix):=GetProcAddress(hlib,'glPushMatrix');
pointer(glReadPixels):=GetProcAddress(hlib,'glReadPixels');
pointer(glRotatex):=GetProcAddress(hlib,'glRotatex');
pointer(glSampleCoverage):=GetProcAddress(hlib,'glSampleCoverage');
pointer(glSampleCoveragex):=GetProcAddress(hlib,'glSampleCoveragex');
pointer(glScalex):=GetProcAddress(hlib,'glScalex');
pointer(glScissor):=GetProcAddress(hlib,'glScissor');
pointer(glShadeModel):=GetProcAddress(hlib,'glShadeModel');
pointer(glStencilFunc):=GetProcAddress(hlib,'glStencilFunc');
pointer(glStencilMask):=GetProcAddress(hlib,'glStencilMask');
pointer(glStencilOp):=GetProcAddress(hlib,'glStencilOp');
pointer(glTexCoordPointer):=GetProcAddress(hlib,'glTexCoordPointer');
pointer(glTexEnvi):=GetProcAddress(hlib,'glTexEnvi');
pointer(glTexEnvx):=GetProcAddress(hlib,'glTexEnvx');
pointer(glTexEnviv):=GetProcAddress(hlib,'glTexEnviv');
pointer(glTexEnvxv):=GetProcAddress(hlib,'glTexEnvxv');
pointer(glTexImage2D):=GetProcAddress(hlib,'glTexImage2D');
pointer(glTexParameteri):=GetProcAddress(hlib,'glTexParameteri');
pointer(glTexParameterx):=GetProcAddress(hlib,'glTexParameterx');
pointer(glTexParameteriv):=GetProcAddress(hlib,'glTexParameteriv');
pointer(glTexParameterxv):=GetProcAddress(hlib,'glTexParameterxv');
pointer(glTexSubImage2D):=GetProcAddress(hlib,'glTexSubImage2D');
pointer(glTranslatex):=GetProcAddress(hlib,'glTranslatex');
pointer(glVertexPointer):=GetProcAddress(hlib,'glVertexPointer');
pointer(glViewport):=GetProcAddress(hlib,'glViewport');
pointer(glPointSizePointerOES):=GetProcAddress(hlib,'glPointSizePointerOES');
end;
procedure init;
begin
Loadgles11('libGLESv1_CM.so');
end;
initialization
Loadgles11('gles11');
finalization
Freegles11;
end.