Make lowest line of Splash image frames transparent to work around scaling issues
The Splash image is scaled. Sometimes, the lowest line is repeated on the top, which caused some weird lines to appear above big splashes (e.g. piano).
This has been done fully automated with a script. Only the alpha channel was changed. The color information is preserved.
#ifndef PLAYERSLISTMODEL_H
#define PLAYERSLISTMODEL_H
#include <QAbstractListModel>
#include <QFont>
#include <QHash>
#include <QIcon>
#include <QModelIndex>
#include <QSet>
class PlayersListModel : public QAbstractListModel {
Q_OBJECT
public:
enum StateFlag {
Ready = Qt::UserRole,
ServerAdmin = Qt::UserRole + 1,
RoomAdmin = Qt::UserRole + 2,
Registered = Qt::UserRole + 3,
Friend = Qt::UserRole + 4,
Ignore = Qt::UserRole + 5,
InGame = Qt::UserRole + 6,
InRoom = Qt::UserRole + 7,
Contributor = Qt::UserRole + 8
// if you add a role that will affect the player icon,
// then also add it to the flags Qlist in updateIcon()!
};
enum SpecialRoles {
SortRole = Qt::UserRole + 100,
RoomFilterRole = Qt::UserRole + 101
};
explicit PlayersListModel(QObject *parent = 0);
int rowCount(const QModelIndex &parent = QModelIndex()) const override;
QVariant data(const QModelIndex &index, int role) const override;
bool setData(const QModelIndex &index, const QVariant &value,
int role = Qt::DisplayRole) override;
void setFlag(const QString &nickname, StateFlag flagType, bool isSet);
bool isFlagSet(const QString &nickname, StateFlag flagType);
bool insertRows(int row, int count,
const QModelIndex &parent = QModelIndex()) override;
bool removeRows(int row, int count,
const QModelIndex &parent = QModelIndex()) override;
QModelIndex nicknameIndex(const QString &nickname);
public slots:
void addPlayer(const QString &nickname, bool notify);
void removePlayer(const QString &nickname, const QString &msg = QString());
void playerJoinedRoom(const QString &nickname, bool notify);
void playerLeftRoom(const QString &nickname);
void resetRoomFlags();
void setNickname(const QString &nickname);
signals:
void nickAdded(const QString &nick, bool notifyNick);
void nickRemoved(const QString &nick);
void nickAddedLobby(const QString &nick, bool notifyNick);
void nickRemovedLobby(const QString &nick, const QString &message);
private:
QHash<quint32, QIcon> &m_icons();
using DataEntry = QHash<int, QVariant>;
QList<DataEntry> m_data;
QSet<QString> m_friendsSet, m_ignoredSet;
QString m_nickname;
QFont m_fontInRoom;
void updateIcon(const QModelIndex &index);
void updateSortData(const QModelIndex &index);
void loadSet(QSet<QString> &set, const QString &fileName);
void saveSet(const QSet<QString> &set, const QString &fileName);
void checkFriendIgnore(const QModelIndex &mi);
bool isFriend(const QString &nickname);
bool isIgnored(const QString &nickname);
};
#endif // PLAYERSLISTMODEL_H