hedgewars/uDebug.pas
author sheepluva
Sun, 19 Jan 2014 14:58:54 +0100
changeset 10018 bdf75f0350bd
parent 9998 736015b847e3
child 10108 c68cf030eded
permissions -rw-r--r--
(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 *)

{$INCLUDE "options.inc"}

unit uDebug;

interface

procedure OutError(Msg: shortstring; isFatalError: boolean);
procedure TryDo(Assert: boolean; Msg: shortstring; isFatal: boolean); inline;
procedure SDLTry(Assert: boolean; isFatal: boolean);

implementation
uses SDLh, uConsole, uCommands;

procedure OutError(Msg: shortstring; isFatalError: boolean);
begin
WriteLnToConsole(Msg);
if isFatalError then
    ParseCommand('fatal ' + lastConsoleline, true);
end;

procedure TryDo(Assert: boolean; Msg: shortstring; isFatal: boolean);
begin
if not Assert then
    OutError(Msg, isFatal)
end;

procedure SDLTry(Assert: boolean; isFatal: boolean);
var s: shortstring;
begin
if not Assert then
    begin
    s:= SDL_GetError();
    OutError(s, isFatal)
    end
end;

end.