ASA, moon01: Don't save checkpoint if player was first detected, and then grabbed the weapons
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#import <Foundation/Foundation.h>
#import "SDL_net.h"
@interface ServerProtocolNetwork : NSObject {
NSInteger serverPort;
NSString *serverAddress;
TCPsocket ssd;
}
@property (assign) TCPsocket ssd;
@property (assign) NSInteger serverPort;
@property (nonatomic,retain) NSString *serverAddress;
-(id) init;
-(id) init:(NSInteger) onPort withAddress:(NSString *)address;
-(id) initOnPort:(NSInteger) port;
-(id) initToAddress:(NSString *)address;
+(id) openServerConnection;
@end