ASA, moon01: Don't save checkpoint if player was first detected, and then grabbed the weapons
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#import <Foundation/Foundation.h>
#import "EngineProtocolNetwork.h"
@interface GameInterfaceBridge : NSObject <EngineProtocolDelegate> {
UIView *blackView;
NSString *savePath;
NSInteger port;
}
@property (nonatomic,retain) UIView *blackView;
@property (nonatomic,retain) NSString *savePath;
@property (assign) NSInteger port;
+(void) startLocalGame:(NSDictionary *)withOptions;
+(void) startSaveGame:(NSString *)atPath;
+(void) startMissionGame:(NSString *)withScript;
+(void) startCampaignMissionGameWithScript:(NSString *)missionScriptName forCampaign:(NSString *)campaignName;
+(void) startSimpleGame;
+(void) registerCallingController:(UIViewController *)controller;
@end