project_files/HedgewarsMobile/Classes/GameInterfaceBridge.h
author Wuzzy <almikes@aol.com>
Sat, 30 Sep 2017 17:23:47 +0200
changeset 12622 bcd679240cd2
parent 11577 28afdaa159cb
child 12877 00215a7ec5f5
permissions -rw-r--r--
ASA, moon01: Don't save checkpoint if player was first detected, and then grabbed the weapons

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
 */


#import <Foundation/Foundation.h>
#import "EngineProtocolNetwork.h"


@interface GameInterfaceBridge : NSObject <EngineProtocolDelegate> {
    UIView *blackView;
    NSString *savePath;
    NSInteger port;
}

@property (nonatomic,retain) UIView *blackView;
@property (nonatomic,retain) NSString *savePath;
@property (assign) NSInteger port;

+(void) startLocalGame:(NSDictionary *)withOptions;
+(void) startSaveGame:(NSString *)atPath;
+(void) startMissionGame:(NSString *)withScript;
+(void) startCampaignMissionGameWithScript:(NSString *)missionScriptName forCampaign:(NSString *)campaignName;
+(void) startSimpleGame;

+(void) registerCallingController:(UIViewController *)controller;

@end