Correctly distinguish between game and real ticks while recording video,
so that paused game and speed-up demo are recorded better.
Also support recording videos from demos executed directly (without frontend),
such videos will be automatically encoded on frontend startup.
#include <stdio.h>
#include "openalbridge.h"
int main (int argc, int **argv) {
openal_init();
openal_close();
return 0;
}