project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/LocalRoomActivity.java
author nemo
Mon, 10 Apr 2017 12:06:43 -0400
changeset 12218 bb5522e88ab2
parent 10017 de822cd3df3a
permissions -rw-r--r--
bulk copy of latest physfs to our misc/libphysfs since this seems to fix an off-by-1 error reliably hit in readln read of 1 byte probably introduced in the addition of the buffered read. Whether this is excessive or whether libphysfs should even be maintained by us is another matter. But at least we shouldn't crash

/*
 * Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game
 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

package org.hedgewars.hedgeroid;

import java.util.ArrayList;
import java.util.Map;
import java.util.Set;
import java.util.TreeSet;

import org.hedgewars.hedgeroid.Datastructures.GameConfig;
import org.hedgewars.hedgeroid.Datastructures.Team;
import org.hedgewars.hedgeroid.Datastructures.TeamInGame;
import org.hedgewars.hedgeroid.netplay.Netplay;
import org.hedgewars.hedgeroid.util.UiUtils;

import android.content.Intent;
import android.os.Bundle;
import android.support.v4.app.FragmentActivity;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.LinearLayout;
import android.widget.TabHost;
import android.widget.Toast;

/**
 * This activity is used to set up and start a local game.
 */
public class LocalRoomActivity extends FragmentActivity implements RoomStateManager.Provider, TeamAddDialog.Listener {
    private TabHost tabHost;
    private RoomStateManager stateManager;
    private Button startButton;

    @Override
    protected void onCreate(Bundle icicle) {
        super.onCreate(icicle);
        // TODO find a better central location / way to set up the default scheme and weaponset
        Netplay netplay = Netplay.getAppInstance(getApplicationContext());
        stateManager = new LocalRoomStateManager(netplay.defaultScheme, netplay.defaultWeaponset);

        setContentView(R.layout.activity_localroom);
        startButton = (Button)findViewById(R.id.startGame);

        startButton.setOnClickListener(startButtonClickListener);

        // Set up a tabbed UI for medium and small screens
        tabHost = (TabHost)findViewById(android.R.id.tabhost);
        if(tabHost != null) {
            tabHost.setup();
            tabHost.getTabWidget().setOrientation(LinearLayout.VERTICAL);

            tabHost.addTab(tabHost.newTabSpec("map").setIndicator(UiUtils.createVerticalTabIndicator(tabHost, R.string.room_tab_map, 0)).setContent(R.id.mapFragment));
            tabHost.addTab(tabHost.newTabSpec("settings").setIndicator(UiUtils.createVerticalTabIndicator(tabHost, R.string.room_tab_settings, 0)).setContent(R.id.settingsFragment));
            tabHost.addTab(tabHost.newTabSpec("teams").setIndicator(UiUtils.createVerticalTabIndicator(tabHost, R.string.room_tab_teams, 0)).setContent(R.id.teamlistContainer));

            if (icicle != null) {
                tabHost.setCurrentTabByTag(icicle.getString("currentTab"));
            }
        }
    }

    @Override
    protected void onSaveInstanceState(Bundle icicle) {
        super.onSaveInstanceState(icicle);
        if(tabHost != null) {
            icicle.putString("currentTab", tabHost.getCurrentTabTag());
        }
    }

    public void onTeamAddDialogSubmitted(Team newTeam) {
        stateManager.requestAddTeam(newTeam, TeamInGame.getUnusedOrRandomColorIndex(stateManager.getTeams().values()));
    }

    public RoomStateManager getRoomStateManager() {
        return stateManager;
    }

    private final OnClickListener startButtonClickListener = new OnClickListener() {
        public void onClick(View v) {
            Map<String, TeamInGame> teams = stateManager.getTeams();
            Set<Integer> clanColors = new TreeSet<Integer>();
            for(TeamInGame t : teams.values()) {
                clanColors.add(t.ingameAttribs.colorIndex);
            }
            if(clanColors.size()<2) {
                if(tabHost != null) {
                    tabHost.setCurrentTabByTag("teams");
                }
                int errortext = teams.size()<2 ? R.string.not_enough_teams : R.string.not_enough_clans;
                Toast.makeText(getApplicationContext(), errortext, Toast.LENGTH_SHORT).show();
                return;
            }

            SDLActivity.startNetgame = false;
            SDLActivity.startConfig = new GameConfig(
                    stateManager.getGameStyle(),
                    stateManager.getScheme(),
                    stateManager.getMapRecipe(),
                    new ArrayList<TeamInGame>(stateManager.getTeams().values()),
                    stateManager.getWeaponset());
            startActivity(new Intent(LocalRoomActivity.this, SDLActivity.class));
        }
    };
}