Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
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# Automatically generated by qmake (2.01a) ?? 23. ??? 20:44:46 2007
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TEMPLATE = app
TARGET =
DEPENDPATH += .
INCLUDEPATH += .
# Input
HEADERS += mainform.h pixlabel.h
SOURCES += main.cpp mainform.cpp pixlabel.cpp