Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
#include <QLabel>
#include <QRect>
#include <QList>
#include <QMouseEvent>
class PixLabel : public QLabel
{
Q_OBJECT
public:
PixLabel();
QList<QRect> rects;
public slots:
void AddRect();
private:
void paintEvent(QPaintEvent * event);
void mousePressEvent(QMouseEvent * e);
};