Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
/*
* OpenAL Bridge - a simple portable library for OpenAL interface
* Copyright (c) 2009 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _OALB_LOADERS_H
#define _OALB_LOADERS_H
#include "globals.h"
#include "wrappers.h"
#include "oggvorbis.h"
#include "endianness.h"
#ifdef __CPLUSPLUS
extern "C" {
#endif
int load_wavpcm (const char *filename, ALenum *format, char **data, ALsizei *bitsize, ALsizei *freq);
int load_oggvorbis (const char *filename, ALenum *format, char **data, ALsizei *bitsize, ALsizei *freq);
#ifdef __CPLUSPLUS
}
#endif
#endif /*_OALB_LOADERS_H*/