gameServer/hedgewars-server.hs
author nemo
Tue, 08 Sep 2009 19:44:49 +0000
changeset 2357 babe1a55e284
parent 2349 ba7a0813c532
child 2867 9be6693c78cb
permissions -rw-r--r--
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.

{-# LANGUAGE CPP, ScopedTypeVariables #-}

module Main where

import Network.Socket
import qualified Network
import Control.Concurrent.STM
import Control.Concurrent.Chan
#if defined(NEW_EXCEPTIONS)
import qualified Control.OldException as Exception
#else
import qualified Control.Exception as Exception
#endif
import System.Log.Logger
-----------------------------------
import Opts
import CoreTypes
import OfficialServer.DBInteraction
import ServerCore
import Utils


#if !defined(mingw32_HOST_OS)
import System.Posix
#endif


setupLoggers =
	updateGlobalLogger "Clients"
		(setLevel INFO)

main = withSocketsDo $ do
#if !defined(mingw32_HOST_OS)
	installHandler sigPIPE Ignore Nothing;
	installHandler sigCHLD Ignore Nothing;
#endif

	setupLoggers

	stats <- atomically $ newTMVar (StatisticsInfo 0 0)
	dbQueriesChan <- newChan
	coreChan <- newChan
	serverInfo' <- getOpts $ newServerInfo stats coreChan dbQueriesChan
	
#if defined(OFFICIAL_SERVER)
	dbHost' <- askFromConsole "DB host: "
	dbLogin' <- askFromConsole "login: "
	dbPassword' <- askFromConsole "password: "
	let serverInfo = serverInfo'{dbHost = dbHost', dbLogin = dbLogin', dbPassword = dbPassword'}
#else
	let serverInfo = serverInfo'
#endif

	Exception.bracket
		(Network.listenOn $ Network.PortNumber $ listenPort serverInfo)
		sClose
		(startServer serverInfo)