QTfrontend/ui_hwform.cpp
author nemo
Tue, 08 Sep 2009 19:44:49 +0000
changeset 2357 babe1a55e284
parent 1950 09ad18a1be11
child 2515 51d3f4b6293a
permissions -rw-r--r--
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2008 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <QVBoxLayout>
#include <QGridLayout>
#include <QMainWindow>
#include <QStackedLayout>

#include "ui_hwform.h"
#include "pages.h"
#include "statsPage.h"
#include "playrecordpage.h"
#include "hwconsts.h"

void Ui_HWForm::setupUi(QMainWindow *HWForm)
{
	SetupFonts();

	HWForm->setObjectName(QString::fromUtf8("HWForm"));
	HWForm->resize(QSize(640, 480).expandedTo(HWForm->minimumSizeHint()));
	HWForm->setMinimumSize(QSize(720, 450));
	HWForm->setWindowTitle(QMainWindow::tr("Hedgewars %1").arg(*cVersionString));
	centralWidget = new QWidget(HWForm);
	centralWidget->setObjectName(QString::fromUtf8("centralWidget"));

	SetupPages(centralWidget);

	HWForm->setCentralWidget(centralWidget);

	Pages->setCurrentIndex(0);

	QMetaObject::connectSlotsByName(HWForm);
}

void Ui_HWForm::SetupFonts()
{
	font14 = new QFont("MS Shell Dlg", 14);
}

void Ui_HWForm::SetupPages(QWidget *Parent)
{
	Pages = new QStackedLayout(Parent);

	pageEditTeam = new PageEditTeam();
	Pages->addWidget(pageEditTeam);

	pageOptions = new PageOptions();
	Pages->addWidget(pageOptions);

	pageMultiplayer = new PageMultiplayer();
	Pages->addWidget(pageMultiplayer);

	pagePlayDemo = new PagePlayDemo();
	Pages->addWidget(pagePlayDemo);

	pageNet = new PageNet();
	Pages->addWidget(pageNet);

	pageNetGame = new PageNetGame();
	Pages->addWidget(pageNetGame);

	pageInfo = new PageInfo();
	Pages->addWidget(pageInfo);

	pageMain = new PageMain();
	Pages->addWidget(pageMain);

	pageGameStats = new PageGameStats();
	Pages->addWidget(pageGameStats);

	pageSinglePlayer = new PageSinglePlayer();
	Pages->addWidget(pageSinglePlayer);

	pageTraining = new PageTraining();
	Pages->addWidget(pageTraining);

	pageSelectWeapon = new PageSelectWeapon();
	Pages->addWidget(pageSelectWeapon);

	pageNetServer = new PageNetServer();
	Pages->addWidget(pageNetServer);

	pageInGame = new PageInGame();
	Pages->addWidget(pageInGame);

	pageRoomsList = new PageRoomsList();
	Pages->addWidget(pageRoomsList);

	pageConnecting = new PageConnecting();
	Pages->addWidget(pageConnecting);

	pageScheme = new PageScheme();
	Pages->addWidget(pageScheme);

	pageAdmin = new PageAdmin();
	Pages->addWidget(pageAdmin);

	pageNetType = new PageNetType();
	Pages->addWidget(pageNetType);
}