QTfrontend/togglebutton.h
author nemo
Tue, 08 Sep 2009 19:44:49 +0000
changeset 2357 babe1a55e284
parent 1932 f586d75c8b6a
child 2948 3f21a9dc93d0
permissions -rw-r--r--
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2009 Kristian Lehmann <email@thexception.net>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef TOGGLEBUTTONWIDGET_H
#define TOGGLEBUTTONWIDGET_H

#include <QWidget>
#include <QPainter>
#include <QPushButton>
#include <QVBoxLayout>
#include <QLabel>

class ToggleButtonWidget : public QWidget
{
	Q_OBJECT
public:
	ToggleButtonWidget(QWidget * parent, QString img);
	~ToggleButtonWidget();
	bool isChecked();
	void setChecked(bool checked);
	void setText(QString s);
	QPushButton * button()
	{
		return pbMain;
	}
private:
	QLabel * lbMain;
	QPushButton * pbMain;
	QPixmap pmChecked;
	QPixmap pmDisabled;
private slots:
	void eventToggled(bool checked);
};

#endif // TOGGLEBUTTONWIDGET_H