Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2009 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QLabel>
#include <QGridLayout>
#include <QGraphicsScene>
#include "statsPage.h"
FitGraphicsView::FitGraphicsView(QWidget* parent) : QGraphicsView(parent)
{
}
void FitGraphicsView::resizeEvent(QResizeEvent * event)
{
fitInView(sceneRect());
}
PageGameStats::PageGameStats(QWidget* parent) : AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 1);
pageLayout->setColumnStretch(2, 1);
BtnBack = addButton(":/res/Exit.png", pageLayout, 2, 0, true);
labelGameStats = new QLabel(this);
labelGameStats->setTextFormat(Qt::RichText);
pageLayout->addWidget(labelGameStats, 0, 0, 1, 3);
graphic = new FitGraphicsView(this);
graphic->scale(1.0, -1.0);
graphic->setBackgroundBrush(QBrush(Qt::black));
pageLayout->addWidget(graphic, 1, 0, 1, 3);
}
void PageGameStats::AddStatText(const QString & msg)
{
labelGameStats->setText(labelGameStats->text() + msg);
}
void PageGameStats::clear()
{
labelGameStats->setText("");
healthPoints.clear();
}
void PageGameStats::renderStats()
{
QGraphicsScene * scene = new QGraphicsScene();
QMap<quint32, QVector<quint32> >::const_iterator i = healthPoints.constBegin();
while (i != healthPoints.constEnd())
{
quint32 c = i.key();
QColor clanColor = QColor(qRgb((c >> 16) & 255, (c >> 8) & 255, c & 255));
QVector<quint32> hps = i.value();
QPainterPath path;
if (hps.size())
path.moveTo(0, hps[0]);
for(int t = 1; t < hps.size(); ++t)
path.lineTo(t, hps[t]);
scene->addPath(path, QPen(c));
++i;
}
graphic->setScene(scene);
graphic->fitInView(graphic->sceneRect());
}
void PageGameStats::GameStats(char type, const QString & info)
{
switch(type) {
case 'r' : {
AddStatText(QString("<h1 align=\"center\">%1</h1>").arg(info));
break;
}
case 'D' : {
int i = info.indexOf(' ');
QString message = PageGameStats::tr("<p>The best shot award was won by <b>%1</b> with <b>%2</b> pts.</p>")
.arg(info.mid(i + 1), info.left(i));
AddStatText(message);
break;
}
case 'k' : {
int i = info.indexOf(' ');
int num = info.left(i).toInt();
QString message = PageGameStats::tr("<p>The best killer is <b>%1</b> with <b>%2</b> kills in a turn.</p>", "", num)
.arg(info.mid(i + 1), info.left(i));
AddStatText(message);
break;
}
case 'K' : {
int num = info.toInt();
QString message = PageGameStats::tr("<p>A total of <b>%1</b> hedgehog(s) were killed during this round.</p>", "", num).arg(num);
AddStatText(message);
break;
}
case 'H' : {
int i = info.indexOf(' ');
quint32 clan = info.left(i).toInt();
quint32 hp = info.mid(i + 1).toUInt();
healthPoints[clan].append(hp);
break;
}
}
}