QTfrontend/netudpserver.h
author nemo
Tue, 08 Sep 2009 19:44:49 +0000
changeset 2357 babe1a55e284
parent 1066 1f1b3686a2b0
child 4976 088d40d8aba2
permissions -rw-r--r--
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2007, 2008 Igor Ulyanov <iulyanov@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef _NET_UDPSERVER_INCLUDED
#define _NET_UDPSERVER_INCLUDED

#include <QObject>
#include "netregister.h"

class QUdpSocket;

class HWNetUdpServer : public HWNetRegisterServer
{
  Q_OBJECT

 public:
  HWNetUdpServer(QObject *parent, const QString & descr, quint16 port);

 public slots:
  void unregister();

 private slots:
  void onClientRead();

 private:
  QUdpSocket* pUdpSocket;
};

#endif // _NET_UDPSERVER_INCLUDED