Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006, 2007, 2009 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QResizeEvent>
#include <QGroupBox>
#include <QCheckBox>
#include <QGridLayout>
#include <QSpinBox>
#include <QLabel>
#include <QMessageBox>
#include <QTableView>
#include <QPushButton>
#include "gamecfgwidget.h"
#include "igbox.h"
#include "hwconsts.h"
#include "ammoSchemeModel.h"
GameCFGWidget::GameCFGWidget(QWidget* parent, bool externalControl) :
QGroupBox(parent), mainLayout(this)
{
mainLayout.setMargin(0);
// mainLayout.setSizeConstraint(QLayout::SetMinimumSize);
pMapContainer = new HWMapContainer(this);
mainLayout.addWidget(pMapContainer, 0, 0);
IconedGroupBox *GBoxOptions = new IconedGroupBox(this);
GBoxOptions->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
mainLayout.addWidget(GBoxOptions);
QGridLayout *GBoxOptionsLayout = new QGridLayout(GBoxOptions);
GameSchemes = new QComboBox(GBoxOptions);
GBoxOptionsLayout->addWidget(GameSchemes, 0, 1);
connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int)));
GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Game scheme"), GBoxOptions), 0, 0);
QPushButton * goToSchemePage = new QPushButton(GBoxOptions);
goToSchemePage->setText(tr("Edit schemes"));
GBoxOptionsLayout->addWidget(goToSchemePage, 1, 0, 1, 2);
connect(goToSchemePage, SIGNAL(clicked()), this, SIGNAL(goToSchemes()));
GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Weapons"), GBoxOptions), 2, 0);
WeaponsName = new QComboBox(GBoxOptions);
GBoxOptionsLayout->addWidget(WeaponsName, 2, 1);
connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int)));
QPushButton * goToWeaponPage = new QPushButton(GBoxOptions);
goToWeaponPage->setText(tr("Edit weapons"));
GBoxOptionsLayout->addWidget(goToWeaponPage, 3, 0, 1, 2);
connect(goToWeaponPage, SIGNAL(clicked()), this, SLOT(jumpToWeapons()));
connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &)));
connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &)));
connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(themeChanged(const QString &)));
connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int)));
}
void GameCFGWidget::jumpToWeapons()
{
emit goToWeapons(WeaponsName->currentText());
}
QVariant GameCFGWidget::schemeData(int column) const
{
return GameSchemes->model()->data(GameSchemes->model()->index(GameSchemes->currentIndex(), column));
}
quint32 GameCFGWidget::getGameFlags() const
{
quint32 result = 0;
if (schemeData(1).toBool())
result |= 0x01;
if (schemeData(2).toBool())
result |= 0x10;
if (schemeData(3).toBool())
result |= 0x04;
if (schemeData(4).toBool())
result |= 0x08;
if (schemeData(5).toBool())
result |= 0x20;
if (schemeData(6).toBool())
result |= 0x40;
if (schemeData(7).toBool())
result |= 0x80;
if (schemeData(8).toBool())
result |= 0x100;
if (schemeData(9).toBool())
result |= 0x200;
if (schemeData(10).toBool())
result |= 0x400;
if (schemeData(11).toBool())
result |= 0x800;
return result;
}
quint32 GameCFGWidget::getInitHealth() const
{
return schemeData(14).toInt();
}
QStringList GameCFGWidget::getFullConfig() const
{
QStringList sl;
sl.append("eseed " + pMapContainer->getCurrentSeed());
sl.append(QString("e$gmflags %1").arg(getGameFlags()));
sl.append(QString("e$damagepct %1").arg(schemeData(12).toInt()));
sl.append(QString("e$turntime %1").arg(schemeData(13).toInt() * 1000));
sl.append(QString("e$minestime %1").arg(schemeData(17).toInt() * 1000));
sl.append(QString("e$landadds %1").arg(schemeData(18).toInt()));
sl.append(QString("e$sd_turns %1").arg(schemeData(15).toInt()));
sl.append(QString("e$casefreq %1").arg(schemeData(16).toInt()));
sl.append(QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter()));
QString currentMap = pMapContainer->getCurrentMap();
if (currentMap.size() > 0)
sl.append("emap " + currentMap);
sl.append("etheme " + pMapContainer->getCurrentTheme());
return sl;
}
void GameCFGWidget::setNetAmmo(const QString& name, const QString& ammo)
{
if (ammo.size() != cDefaultAmmoStore->size())
QMessageBox::critical(this, tr("Error"), tr("Illegal ammo scheme"));
int pos = WeaponsName->findText(name);
if (pos == -1) {
WeaponsName->addItem(name, ammo);
WeaponsName->setCurrentIndex(WeaponsName->count() - 1);
} else {
WeaponsName->setItemData(pos, ammo);
WeaponsName->setCurrentIndex(pos);
}
}
void GameCFGWidget::fullNetConfig()
{
ammoChanged(WeaponsName->currentIndex());
seedChanged(pMapContainer->getCurrentSeed());
templateFilterChanged(pMapContainer->getTemplateFilter());
themeChanged(pMapContainer->getCurrentTheme());
schemeChanged(GameSchemes->currentIndex());
// map must be the last
QString map = pMapContainer->getCurrentMap();
if (map.size())
mapChanged(map);
}
void GameCFGWidget::setParam(const QString & param, const QStringList & slValue)
{
if (slValue.size() == 1)
{
QString value = slValue[0];
if (param == "MAP") {
pMapContainer->setMap(value);
return;
}
if (param == "SEED") {
pMapContainer->setSeed(value);
return;
}
if (param == "THEME") {
pMapContainer->setTheme(value);
return;
}
if (param == "TEMPLATE") {
pMapContainer->setTemplateFilter(value.toUInt());
return;
}
}
if (slValue.size() == 2)
{
if (param == "AMMO") {
setNetAmmo(slValue[0], slValue[1]);
return;
}
}
qWarning("Got bad config param from net");
}
void GameCFGWidget::ammoChanged(int index)
{
if (index >= 0)
emit paramChanged(
"AMMO",
QStringList() << WeaponsName->itemText(index) << WeaponsName->itemData(index).toString()
);
}
void GameCFGWidget::mapChanged(const QString & value)
{
emit paramChanged("MAP", QStringList(value));
}
void GameCFGWidget::templateFilterChanged(int value)
{
emit paramChanged("TEMPLATE", QStringList(QString::number(value)));
}
void GameCFGWidget::seedChanged(const QString & value)
{
emit paramChanged("SEED", QStringList(value));
}
void GameCFGWidget::themeChanged(const QString & value)
{
emit paramChanged("THEME", QStringList(value));
}
void GameCFGWidget::schemeChanged(int value)
{
QStringList sl;
int size = GameSchemes->model()->columnCount();
for(int i = 0; i < size; ++i)
sl << schemeData(i).toString();
emit paramChanged("SCHEME", sl);
}
void GameCFGWidget::resendSchemeData()
{
schemeChanged(GameSchemes->currentIndex());
}