Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006, 2007 Ulyanov Igor <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QResizeEvent>
#include <QCoreApplication>
#include <QPalette>
#include "frameTeam.h"
#include "teamselhelper.h"
#include "hwconsts.h"
FrameTeams::FrameTeams(QWidget* parent) :
QFrame(parent), maxHedgehogsPerGame(48), overallHedgehogs(0), mainLayout(this), nonInteractive(false)
{
QPalette newPalette = palette();
newPalette.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00));
setPalette(newPalette);
setAutoFillBackground(true);
mainLayout.setSpacing(1);
mainLayout.setContentsMargins(4, 4, 4, 4);
availableColors.push_back(*color1);
availableColors.push_back(*color2);
availableColors.push_back(*color3);
availableColors.push_back(*color4);
availableColors.push_back(*color5);
availableColors.push_back(*color6);
resetColors();
}
void FrameTeams::setInteractivity(bool interactive)
{
nonInteractive = !interactive;
for(tmapTeamToWidget::iterator it=teamToWidget.begin(); it!=teamToWidget.end(); ++it) {
TeamShowWidget* pts = dynamic_cast<TeamShowWidget*>(it.value());
if(!pts) throw;
pts->setInteractivity(interactive);
}
}
void FrameTeams::resetColors()
{
currentColor=availableColors.begin();
}
QColor FrameTeams::getNextColor() const
{
QList<QColor>::ConstIterator nextColor=currentColor;
++nextColor;
if (nextColor==availableColors.end()) nextColor=availableColors.begin();
return *nextColor;
}
void FrameTeams::addTeam(HWTeam team, bool willPlay)
{
TeamShowWidget* pTeamShowWidget = new TeamShowWidget(team, willPlay, this);
if(nonInteractive) pTeamShowWidget->setInteractivity(false);
// int hght=teamToWidget.empty() ? 0 : teamToWidget.begin()->second->size().height();
mainLayout.addWidget(pTeamShowWidget);
teamToWidget.insert(team, pTeamShowWidget);
QResizeEvent* pevent=new QResizeEvent(parentWidget()->size(), parentWidget()->size());
QCoreApplication::postEvent(parentWidget(), pevent);
}
void FrameTeams::removeTeam(HWTeam team)
{
tmapTeamToWidget::iterator it=teamToWidget.find(team);
if(it==teamToWidget.end()) return;
mainLayout.removeWidget(it.value());
it.value()->deleteLater();
teamToWidget.erase(it);
}
void FrameTeams::resetTeams()
{
for(tmapTeamToWidget::iterator it=teamToWidget.begin(); it!=teamToWidget.end(); ) {
mainLayout.removeWidget(it.value());
it.value()->deleteLater();
teamToWidget.erase(it++);
}
}
void FrameTeams::setHHNum(const HWTeam& team)
{
TeamShowWidget* pTeamShowWidget = dynamic_cast<TeamShowWidget*>(getTeamWidget(team));
if(!pTeamShowWidget) return;
pTeamShowWidget->setHHNum(team.numHedgehogs);
}
void FrameTeams::setTeamColor(const HWTeam& team)
{
TeamShowWidget* pTeamShowWidget = dynamic_cast<TeamShowWidget*>(getTeamWidget(team));
if(!pTeamShowWidget) return;
pTeamShowWidget->changeTeamColor(team.teamColor);
}
QWidget* FrameTeams::getTeamWidget(HWTeam team)
{
//qDebug() << "FrameTeams::getTeamWidget getNetID() = " << team.getNetID();
tmapTeamToWidget::iterator it=teamToWidget.find(team);
QWidget* ret = it!=teamToWidget.end() ? it.value() : 0;
return ret;
}
bool FrameTeams::isFullTeams() const
{
return overallHedgehogs==maxHedgehogsPerGame;
}
void FrameTeams::emitTeamColorChanged(const HWTeam& team)
{
emit teamColorChanged(team);
}