- Fix ConfigAsked not sending full config (leads to team divide checkbox inconsistency)
- Allow getting back from non-interactive mode
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2008 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QGridLayout>
#include <QPushButton>
#include <QGroupBox>
#include <QComboBox>
#include <QCheckBox>
#include <QLabel>
#include <QToolBox>
#include <QLineEdit>
#include <QListWidget>
#include <QApplication>
#include <QSpinBox>
#include <QTextEdit>
#include <QRadioButton>
#include <QTableView>
#include <QMessageBox>
#include <QHeaderView>
#include <QTabWidget>
#include <QTextBrowser>
#include <QTableWidget>
#include <QAction>
#include <QMenu>
#include "pages.h"
#include "sdlkeys.h"
#include "hwconsts.h"
#include "gamecfgwidget.h"
#include "teamselect.h"
#include "gamecfgwidget.h"
#include "SquareLabel.h"
#include "mapContainer.h"
#include "about.h"
#include "fpsedit.h"
#include "netserverslist.h"
#include "netudpwidget.h"
#include "chatwidget.h"
#include "playrecordpage.h"
#include "selectWeapon.h"
#include "igbox.h"
#include "hats.h"
PageMain::PageMain(QWidget* parent) :
AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
//pageLayout->setColumnStretch(0, 1);
//pageLayout->setColumnStretch(1, 2);
//pageLayout->setColumnStretch(2, 1);
//QPushButton* btnLogo = addButton(":/res/HedgewarsTitle.png", pageLayout, 0, 0, 1, 4, true);
//pageLayout->setAlignment(btnLogo, Qt::AlignHCenter);
pageLayout->setRowStretch(0, 1);
pageLayout->setRowStretch(1, 1);
pageLayout->setRowStretch(2, 0);
pageLayout->setRowStretch(3, 1);
pageLayout->setRowStretch(4, 1);
BtnSinglePlayer = addButton(":/res/LocalPlay.png", pageLayout, 2, 0, 1, 2, true);
BtnSinglePlayer->setToolTip(tr("Local Game (Play a game on a single computer)"));
pageLayout->setAlignment(BtnSinglePlayer, Qt::AlignHCenter);
BtnNet = addButton(":/res/NetworkPlay.png", pageLayout, 2, 2, 1, 2, true);
BtnNet->setToolTip(tr("Network Game (Play a game across a network)"));
pageLayout->setAlignment(BtnNet, Qt::AlignHCenter);
BtnSetup = addButton(":/res/Settings.png", pageLayout, 4, 3, true);
//BtnInfo = addButton(":/res/About.png", pageLayout, 3, 1, 1, 2, true);
BtnInfo = addButton(":/res/HedgewarsTitle.png", pageLayout, 0, 0, 1, 4, true);
BtnInfo->setStyleSheet("border: transparent;background: transparent;");
pageLayout->setAlignment(BtnInfo, Qt::AlignHCenter);
//pageLayout->setAlignment(BtnInfo, Qt::AlignHCenter);
BtnExit = addButton(":/res/Exit.png", pageLayout, 4, 0, 1, 1, true);
}
PageEditTeam::PageEditTeam(QWidget* parent) :
AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
QTabWidget * tbw = new QTabWidget(this);
QWidget * page1 = new QWidget(this);
QWidget * page2 = new QWidget(this);
tbw->addTab(page1, tr("General"));
tbw->addTab(page2, tr("Advanced"));
pageLayout->addWidget(tbw, 0, 0, 1, 3);
BtnTeamDiscard = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
BtnTeamSave = addButton(":/res/Save.png", pageLayout, 1, 2, true);;
BtnTeamSave->setStyleSheet("QPushButton{margin: 12px 0px 12px 0px;}");
QHBoxLayout * page1Layout = new QHBoxLayout(page1);
page1Layout->setAlignment(Qt::AlignTop);
QGridLayout * page2Layout = new QGridLayout(page2);
// ====== Page 1 ======
QVBoxLayout * vbox1 = new QVBoxLayout();
QVBoxLayout * vbox2 = new QVBoxLayout();
QVBoxLayout * vbox3 = new QVBoxLayout();
page1Layout->addLayout(vbox1);
page1Layout->addLayout(vbox2);
page1Layout->addLayout(vbox3);
GBoxHedgehogs = new QGroupBox(this);
GBoxHedgehogs->setTitle(QGroupBox::tr("Team Members"));
GBoxHedgehogs->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
QGridLayout * GBHLayout = new QGridLayout(GBoxHedgehogs);
HatsModel * hatsModel = new HatsModel(GBoxHedgehogs);
for(int i = 0; i < 8; i++)
{
HHNameEdit[i] = new QLineEdit(GBoxHedgehogs);
HHNameEdit[i]->setMaxLength(64);
HHNameEdit[i]->setMinimumWidth(120);
GBHLayout->addWidget(HHNameEdit[i], i, 0);
HHHats[i] = new QComboBox(GBoxHedgehogs);
HHHats[i]->setModel(hatsModel);
HHHats[i]->setIconSize(QSize(32, 37));
//HHHats[i]->setSizeAdjustPolicy(QComboBox::AdjustToContents);
//HHHats[i]->setModelColumn(1);
//HHHats[i]->setMinimumWidth(132);
GBHLayout->addWidget(HHHats[i], i, 1);
}
vbox1->addWidget(GBoxHedgehogs);
GBoxTeam = new QGroupBox(this);
GBoxTeam->setTitle(QGroupBox::tr("Team"));
GBoxTeam->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
QVBoxLayout * GBTLayout = new QVBoxLayout(GBoxTeam);
TeamNameEdit = new QLineEdit(GBoxTeam);
TeamNameEdit->setMaxLength(64);
GBTLayout->addWidget(TeamNameEdit);
vbox2->addWidget(GBoxTeam);
CBTeamLvl = new QComboBox(GBoxTeam);
CBTeamLvl->setIconSize(QSize(48, 48));
CBTeamLvl->addItem(QIcon(":/res/botlevels/0.png"), QComboBox::tr("Human"));
for(int i = 5; i > 0; i--)
CBTeamLvl->addItem(
QIcon(QString(":/res/botlevels/%1.png").arg(6 - i)),
QString("%1 %2").arg(QComboBox::tr("Level")).arg(i)
);
GBTLayout->addWidget(CBTeamLvl);
CBGrave = new QComboBox(GBoxTeam);
CBGrave->setMaxCount(65535);
CBGrave->setIconSize(QSize(32, 32));
GBTLayout->addWidget(CBGrave);
GBoxFort = new QGroupBox(this);
GBoxFort->setTitle(QGroupBox::tr("Fort"));
QGridLayout * GBFLayout = new QGridLayout(GBoxFort);
CBFort = new QComboBox(GBoxFort);
CBFort->setMaxCount(65535);
GBFLayout->addWidget(CBFort, 0, 0);
FortPreview = new SquareLabel(GBoxFort);
FortPreview->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
FortPreview->setPixmap(QPixmap());
GBFLayout->addWidget(FortPreview, 1, 0);
vbox3->addWidget(GBoxFort);
QDir tmpdir;
tmpdir.cd(datadir->absolutePath());
tmpdir.cd("Forts");
tmpdir.setFilter(QDir::Files);
connect(CBFort, SIGNAL(currentIndexChanged(const QString &)), this, SLOT(CBFort_activated(const QString &)));
CBFort->addItems(tmpdir.entryList(QStringList("*L.png")).replaceInStrings(QRegExp("^(.*)L\\.png"), "\\1"));
tmpdir.cd("../Graphics/Graves");
QStringList list = tmpdir.entryList(QStringList("*.png"));
for (QStringList::Iterator it = list.begin(); it != list.end(); ++it )
{
QPixmap pix(datadir->absolutePath() + "/Graphics/Graves/" + *it);
QIcon icon(pix.copy(0, 0, 32, 32));
CBGrave->addItem(icon, (*it).replace(QRegExp("^(.*)\\.png"), "\\1"));
}
vbox1->addStretch();
vbox2->addStretch();
// vbox3->addStretch();
// ====== Page 2 ======
GBoxBinds = new QGroupBox(this);
GBoxBinds->setTitle(QGroupBox::tr("Key binds"));
QGridLayout * GBBLayout = new QGridLayout(GBoxBinds);
BindsBox = new QToolBox(GBoxBinds);
BindsBox->setLineWidth(0);
GBBLayout->addWidget(BindsBox);
page_A = new QWidget(this);
BindsBox->addItem(page_A, QToolBox::tr("Actions"));
page_W = new QWidget(this);
BindsBox->addItem(page_W, QToolBox::tr("Weapons"));
page_WP = new QWidget(this);
BindsBox->addItem(page_WP, QToolBox::tr("Weapon properties"));
page_O = new QWidget(this);
BindsBox->addItem(page_O, QToolBox::tr("Other"));
page2Layout->addWidget(GBoxBinds, 0, 0);
QStringList binds;
for(int i = 0; strlen(sdlkeys[i][1]) > 0; i++)
{
binds << sdlkeys[i][1];
}
quint16 widind = 0, i = 0;
while (i < BINDS_NUMBER) {
quint16 num = 0;
QWidget * curW = BindsBox->widget(widind);
QGridLayout * pagelayout = new QGridLayout(curW);
do {
LBind[i] = new QLabel(curW);
LBind[i]->setText(QApplication::translate("binds", cbinds[i].name));
LBind[i]->setAlignment(Qt::AlignRight);
pagelayout->addWidget(LBind[i], num, 0);
CBBind[i] = new QComboBox(curW);
CBBind[i]->addItems(binds);
pagelayout->addWidget(CBBind[i], num, 1);
num++;
} while (!cbinds[i++].chwidget);
pagelayout->addWidget(new QWidget(curW), num, 0, 1, 2);
widind++;
}
}
void PageEditTeam::CBFort_activated(const QString & fortname)
{
QPixmap pix(datadir->absolutePath() + "/Forts/" + fortname + "L.png");
FortPreview->setPixmap(pix);
}
PageMultiplayer::PageMultiplayer(QWidget* parent) :
AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
BtnBack = addButton(":/res/Exit.png", pageLayout, 2, 0, true);
gameCFG = new GameCFGWidget(this);
pageLayout->addWidget(gameCFG, 0, 0, 1, 2);
pageLayout->setRowStretch(1, 1);
teamsSelect = new TeamSelWidget(this);
pageLayout->addWidget(teamsSelect, 0, 2, 2, 2);
BtnStartMPGame = addButton(tr("Start"), pageLayout, 2, 3);
}
PageOptions::PageOptions(QWidget* parent) :
AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setColumnStretch(0, 100);
pageLayout->setColumnStretch(1, 100);
pageLayout->setColumnStretch(2, 100);
pageLayout->setRowStretch(0, 0);
pageLayout->setRowStretch(1, 0);
pageLayout->setRowStretch(2, 0);
pageLayout->setRowStretch(3, 100);
pageLayout->setRowStretch(4, 0);
QGroupBox * gbTwoBoxes = new QGroupBox(this);
pageLayout->addWidget(gbTwoBoxes, 0, 0, 1, 3);
QHBoxLayout * gbTBLayout = new QHBoxLayout(gbTwoBoxes);
{
teamsBox = new IconedGroupBox(this);
teamsBox->setIcon(QIcon(":/res/teamicon.png"));
teamsBox->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
teamsBox->setTitle(QGroupBox::tr("Teams"));
QGridLayout * GBTlayout = new QGridLayout(teamsBox);
BtnNewTeam = addButton(tr("New team"), GBTlayout, 1, 0);
CBTeamName = new QComboBox(teamsBox);
GBTlayout->addWidget(CBTeamName, 0, 0, 1, 2);
BtnEditTeam = addButton(tr("Edit team"), GBTlayout, 1, 1);
labelNN = new QLabel(teamsBox);
labelNN->setText(QLabel::tr("Net nick"));
GBTlayout->addWidget(labelNN, 2, 0, 1, 2);
editNetNick = new QLineEdit(teamsBox);
editNetNick->setMaxLength(20);
editNetNick->setText(QLineEdit::tr("unnamed"));
GBTlayout->addWidget(editNetNick, 3, 0, 1, 2);
gbTBLayout->addWidget(teamsBox);
}
{
IconedGroupBox* groupWeapons = new IconedGroupBox(this);
groupWeapons->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
groupWeapons->setIcon(QIcon(":/res/weaponsicon.png"));
//groupWeapons->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
groupWeapons->setTitle(QGroupBox::tr("Weapons"));
QGridLayout * WeaponsLayout = new QGridLayout(groupWeapons);
WeaponsButt = addButton(tr("Weapons set"), WeaponsLayout, 1, 0);
WeaponsName = new QComboBox(this);
WeaponsLayout->addWidget(WeaponsName, 0, 0, 1, 2);
WeaponEdit = addButton(tr("Edit"), WeaponsLayout, 1, 1);
gbTBLayout->addWidget(groupWeapons);
}
AGGroupBox = new IconedGroupBox(this);
AGGroupBox->setIcon(QIcon(":/res/graphicsicon.png"));
AGGroupBox->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
AGGroupBox->setTitle(QGroupBox::tr("Audio/Graphic options"));
pageLayout->addWidget(AGGroupBox, 2, 1);
QVBoxLayout * GBAlayout = new QVBoxLayout(AGGroupBox);
QHBoxLayout * GBAreslayout = new QHBoxLayout(0);
QLabel * resolution = new QLabel(AGGroupBox);
resolution->setText(QLabel::tr("Resolution"));
GBAreslayout->addWidget(resolution);
CBResolution = new QComboBox(AGGroupBox);
GBAreslayout->addWidget(CBResolution);
GBAlayout->addLayout(GBAreslayout);
QHBoxLayout * GBAfpslayout = new QHBoxLayout(0);
QLabel * maxfps = new QLabel(AGGroupBox);
maxfps->setText(QLabel::tr("FPS limit"));
GBAfpslayout->addWidget(maxfps);
GBAlayout->addLayout(GBAfpslayout);
CBFullscreen = new QCheckBox(AGGroupBox);
CBFullscreen->setText(QCheckBox::tr("Fullscreen"));
GBAlayout->addWidget(CBFullscreen);
CBFrontendFullscreen = new QCheckBox(AGGroupBox);
CBFrontendFullscreen->setText(QCheckBox::tr("Frontend fullscreen"));
GBAlayout->addWidget(CBFrontendFullscreen);
CBEnableSound = new QCheckBox(AGGroupBox);
CBEnableSound->setText(QCheckBox::tr("Enable sound"));
GBAlayout->addWidget(CBEnableSound);
CBEnableMusic = new QCheckBox(AGGroupBox);
CBEnableMusic->setText(QCheckBox::tr("Enable music"));
GBAlayout->addWidget(CBEnableMusic);
CBShowFPS = new QCheckBox(AGGroupBox);
CBShowFPS->setText(QCheckBox::tr("Show FPS"));
GBAlayout->addWidget(CBShowFPS);
CBAltDamage = new QCheckBox(AGGroupBox);
CBAltDamage->setText(QCheckBox::tr("Alternative damage show"));
GBAlayout->addWidget(CBAltDamage);
fpsedit = new FPSEdit(AGGroupBox);
GBAfpslayout->addWidget(fpsedit);
BtnSaveOptions = addButton(":/res/Save.png", pageLayout, 4, 2, true);
BtnSaveOptions->setStyleSheet("QPushButton{margin: 12px 0px 12px 0px;}");
BtnBack = addButton(":/res/Exit.png", pageLayout, 4, 0, true);
}
PageNet::PageNet(QWidget* parent) : AbstractPage(parent)
{
QFont * font14 = new QFont("MS Shell Dlg", 14);
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 1);
pageLayout->setColumnStretch(2, 1);
BtnNetSvrStart = new QPushButton(this);
BtnNetSvrStart->setFont(*font14);
BtnNetSvrStart->setText(QPushButton::tr("Start server"));
BtnNetSvrStart->setVisible(haveServer);
pageLayout->addWidget(BtnNetSvrStart, 4, 2);
BtnBack = addButton(":/res/Exit.png", pageLayout, 4, 0, true);
ConnGroupBox = new QGroupBox(this);
ConnGroupBox->setTitle(QGroupBox::tr("Net game"));
pageLayout->addWidget(ConnGroupBox, 2, 0, 1, 3);
GBClayout = new QGridLayout(ConnGroupBox);
GBClayout->setColumnStretch(0, 1);
GBClayout->setColumnStretch(1, 1);
GBClayout->setColumnStretch(2, 1);
BtnNetConnect = new QPushButton(ConnGroupBox);
BtnNetConnect->setFont(*font14);
BtnNetConnect->setText(QPushButton::tr("Connect"));
GBClayout->addWidget(BtnNetConnect, 2, 2);
tvServersList = new QTableView(ConnGroupBox);
tvServersList->setSelectionBehavior(QAbstractItemView::SelectRows);
GBClayout->addWidget(tvServersList, 1, 0, 1, 3);
BtnUpdateSList = new QPushButton(ConnGroupBox);
BtnUpdateSList->setFont(*font14);
BtnUpdateSList->setText(QPushButton::tr("Update"));
GBClayout->addWidget(BtnUpdateSList, 2, 0);
BtnSpecifyServer = new QPushButton(ConnGroupBox);
BtnSpecifyServer->setFont(*font14);
BtnSpecifyServer->setText(QPushButton::tr("Specify"));
GBClayout->addWidget(BtnSpecifyServer, 2, 1);
BtnOfficialServer = new QPushButton(ConnGroupBox);
BtnOfficialServer->setFont(*font14);
BtnOfficialServer->setText(QPushButton::tr("Join official server"));
GBClayout->addWidget(BtnOfficialServer, 3, 0, 1, 3);
connect(BtnNetConnect, SIGNAL(clicked()), this, SLOT(slotConnect()));
}
void PageNet::updateServersList()
{
tvServersList->setModel(new HWNetUdpModel(tvServersList));
tvServersList->horizontalHeader()->setResizeMode(0, QHeaderView::Stretch);
static_cast<HWNetServersModel *>(tvServersList->model())->updateList();
connect(BtnUpdateSList, SIGNAL(clicked()), static_cast<HWNetServersModel *>(tvServersList->model()), SLOT(updateList()));
connect(tvServersList, SIGNAL(doubleClicked(const QModelIndex &)), this, SLOT(slotConnect()));
}
void PageNet::slotConnect()
{
HWNetServersModel * model = static_cast<HWNetServersModel *>(tvServersList->model());
QModelIndex mi = tvServersList->currentIndex();
if(!mi.isValid())
{
QMessageBox::information(this, tr("Error"), tr("Please, select server from the list above"));
return;
}
QString host = model->index(mi.row(), 1).data().toString();
quint16 port = model->index(mi.row(), 2).data().toUInt();
emit connectClicked(host, port);
}
PageNetServer::PageNetServer(QWidget* parent) : AbstractPage(parent)
{
QFont * font14 = new QFont("MS Shell Dlg", 14);
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 1);
pageLayout->setColumnStretch(2, 1);
pageLayout->setRowStretch(0, 1);
pageLayout->setRowStretch(1, 0);
BtnBack =addButton(":/res/Exit.png", pageLayout, 1, 0, true);
BtnStart = new QPushButton(this);
BtnStart->setFont(*font14);
BtnStart->setText(QPushButton::tr("Start"));
pageLayout->addWidget(BtnStart, 1, 2);
QWidget * wg = new QWidget(this);
pageLayout->addWidget(wg, 0, 0, 1, 3);
QGridLayout * wgLayout = new QGridLayout(wg);
wgLayout->setColumnStretch(0, 1);
wgLayout->setColumnStretch(1, 3);
wgLayout->setColumnStretch(2, 1);
wgLayout->setRowStretch(0, 0);
wgLayout->setRowStretch(1, 1);
QGroupBox * gb = new QGroupBox(wg);
wgLayout->addWidget(gb, 0, 1);
QGridLayout * gbLayout = new QGridLayout(gb);
labelSD = new QLabel(gb);
labelSD->setText(QLabel::tr("Server name:"));
gbLayout->addWidget(labelSD, 0, 0);
leServerDescr = new QLineEdit(gb);
gbLayout->addWidget(leServerDescr, 0, 1);
labelPort = new QLabel(gb);
labelPort->setText(QLabel::tr("Server port:"));
gbLayout->addWidget(labelPort, 1, 0);
sbPort = new QSpinBox(gb);
sbPort->setMinimum(0);
sbPort->setMaximum(65535);
gbLayout->addWidget(sbPort, 1, 1);
BtnDefault = new QPushButton(gb);
BtnDefault->setText(QPushButton::tr("default"));
gbLayout->addWidget(BtnDefault, 1, 2);
connect(BtnDefault, SIGNAL(clicked()), this, SLOT(setDefaultPort()));
}
void PageNetServer::setDefaultPort()
{
sbPort->setValue(46631);
}
PageNetGame::PageNetGame(QWidget* parent) : AbstractPage(parent)
{
QFont * font14 = new QFont("MS Shell Dlg", 14);
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setSizeConstraint(QLayout::SetMinimumSize);
//pageLayout->setSpacing(1);
pageLayout->setColumnStretch(0, 50);
pageLayout->setColumnStretch(1, 50);
// chatwidget
pChatWidget = new HWChatWidget(this);
pageLayout->addWidget(pChatWidget, 1, 0, 2, 1);
pageLayout->setRowStretch(1, 100);
pGameCFG = new GameCFGWidget(this);
pageLayout->addWidget(pGameCFG, 0, 0);
pNetTeamsWidget = new TeamSelWidget(this);
pNetTeamsWidget->setAcceptOuter(true);
pageLayout->addWidget(pNetTeamsWidget, 0, 1, 2, 1);
BtnGo = new QPushButton(this);
BtnGo->setFont(*font14);
BtnGo->setText(QPushButton::tr("Ready"));
pageLayout->addWidget(BtnGo, 3, 1);
BtnBack = addButton(":/res/Exit.png", pageLayout, 3, 0, true);
BtnMaster = addButton(tr("Control"), pageLayout, 2, 1);
QMenu * menu = new QMenu(BtnMaster);
startGame = new QAction(QAction::tr("Start"), menu);
restrictJoins = new QAction(QAction::tr("Restrict Joins"), menu);
restrictJoins->setCheckable(true);
restrictTeamAdds = new QAction(QAction::tr("Restrict Team Additions"), menu);
restrictTeamAdds->setCheckable(true);
menu->addAction(startGame);
menu->addAction(restrictJoins);
menu->addAction(restrictTeamAdds);
BtnMaster->setMenu(menu);
}
PageInfo::PageInfo(QWidget* parent) : AbstractPage(parent)
{
QFont * font14 = new QFont("MS Shell Dlg", 14);
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 1);
pageLayout->setColumnStretch(2, 1);
BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
about = new About(this);
pageLayout->addWidget(about, 0, 0, 1, 3);
}
PageGameStats::PageGameStats(QWidget* parent) : AbstractPage(parent)
{
QFont * font14 = new QFont("MS Shell Dlg", 14);
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 1);
pageLayout->setColumnStretch(2, 1);
BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
labelGameStats = new QLabel(this);
labelGameStats->setTextFormat(Qt::RichText);
pageLayout->addWidget(labelGameStats, 0, 0, 1, 3);
}
PageSinglePlayer::PageSinglePlayer(QWidget* parent) : AbstractPage(parent)
{
QFont * font14 = new QFont("MS Shell Dlg", 14);
QVBoxLayout * vLayout = new QVBoxLayout(this);
QHBoxLayout * topLine = new QHBoxLayout();
QHBoxLayout * middleLine = new QHBoxLayout();
QHBoxLayout * bottomLine = new QHBoxLayout();
vLayout->addStretch();
vLayout->addLayout(topLine);
vLayout->addSpacing(30);
vLayout->addLayout(middleLine);
vLayout->addStretch();
vLayout->addLayout(bottomLine);
topLine->addStretch();
BtnSimpleGamePage = addButton(":/res/SimpleGame.png", topLine, 0, true);
BtnSimpleGamePage->setToolTip(tr("Simple Game (a quick game against the computer, settings are chosen for you)"));
topLine->addSpacing(60);
BtnMultiplayer = addButton(":/res/Multiplayer.png", topLine, 1, true);
BtnMultiplayer->setToolTip(tr("Multiplayer (play a hotseat game against your friends, or AI teams)"));
topLine->addStretch();
BtnTrainPage = addButton(":/res/Trainings.png", middleLine, 0, true);
BtnTrainPage->setToolTip(tr("Training Mode (Practice your skills in a range of training missions). IN DEVELOPMENT"));
BtnBack = addButton(":/res/Exit.png", bottomLine, 0, true);
bottomLine->addStretch();
BtnDemos = addButton(":/res/Record.png", bottomLine, 1, true);
BtnDemos->setToolTip(tr("Demos (Watch recorded demos)"));
BtnLoad = addButton(":/res/Save.png", bottomLine, 2, true);
BtnLoad->setStyleSheet("QPushButton{margin: 12px 0px 12px 0px;}");
BtnLoad->setToolTip(tr("Load (Load a previously saved game)"));
}
PageTraining::PageTraining(QWidget* parent) : AbstractPage(parent)
{
QFont * font14 = new QFont("MS Shell Dlg", 14);
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 2);
pageLayout->setColumnStretch(2, 1);
BtnStartTrain = new QPushButton(this);
BtnStartTrain->setFont(*font14);
BtnStartTrain->setText(QPushButton::tr("Go!"));
pageLayout->addWidget(BtnStartTrain, 1, 2);
BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
}
PageSelectWeapon::PageSelectWeapon(QWidget* parent) :
AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
pWeapons = new SelWeaponWidget(cDefaultAmmoStore->size() - 10, this);
pageLayout->addWidget(pWeapons, 0, 0, 1, 4);
BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
BtnDefault = addButton(tr("Default"), pageLayout, 1, 1);
BtnDelete = addButton(tr("Delete"), pageLayout, 1, 2);
BtnSave = addButton(":/res/Save.png", pageLayout, 1, 3, true);
BtnSave->setStyleSheet("QPushButton{margin: 12px 0px 12px 0px;}");
}
PageInGame::PageInGame(QWidget* parent) :
AbstractPage(parent)
{
QLabel * label = new QLabel(this);
label->setText("In game...");
}
PageRoomsList::PageRoomsList(QWidget* parent) :
AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
roomName = new QLineEdit(this);
roomName->setMaxLength(60);
pageLayout->addWidget(roomName, 0, 0);
roomsList = new QTableWidget(this);
roomsList->setColumnCount(3);
roomsList->setSelectionBehavior(QAbstractItemView::SelectRows);
roomsList->verticalHeader()->setVisible(false);
roomsList->horizontalHeader()->setResizeMode(QHeaderView::Interactive);
roomsList->horizontalHeader()->setResizeMode(0, QHeaderView::Stretch);
pageLayout->addWidget(roomsList, 1, 0, 3, 1);
serverMessage = new QTextBrowser(this);
serverMessage->setOpenExternalLinks(true);
pageLayout->addWidget(serverMessage, 4, 0, 1, 2);
BtnBack = addButton(":/res/Exit.png", pageLayout, 5, 0, true);
BtnCreate = addButton(tr("Create"), pageLayout, 0, 1);
BtnJoin = addButton(tr("Join"), pageLayout, 1, 1);
BtnRefresh = addButton(tr("Refresh"), pageLayout, 2, 1);
connect(BtnCreate, SIGNAL(clicked()), this, SLOT(onCreateClick()));
connect(BtnJoin, SIGNAL(clicked()), this, SLOT(onJoinClick()));
connect(BtnRefresh, SIGNAL(clicked()), this, SLOT(onRefreshClick()));
connect(roomsList, SIGNAL(doubleClicked (const QModelIndex &)), this, SLOT(onJoinClick()));
}
void PageRoomsList::setRoomsList(const QStringList & list)
{
roomsList->clear();
roomsList->setHorizontalHeaderLabels(
QStringList() <<
QTableWidget::tr("Room name") <<
QTableWidget::tr("Players number") <<
QTableWidget::tr("Round in progress")
);
if (list.size() % 3)
return;
roomsList->setRowCount(list.size() / 3);
for(int i = 0; i < list.size(); i += 3)
for(int t = 0; t < 3; t++)
{
QTableWidgetItem * item = new QTableWidgetItem(list[i + t]);
item->setFlags(Qt::ItemIsSelectable);
roomsList->setItem(i / 3, t, item);
}
//roomsList->resizeColumnsToContents();
}
void PageRoomsList::onCreateClick()
{
if (roomName->text().size())
emit askForCreateRoom(roomName->text());
else
QMessageBox::critical(this,
tr("Error"),
tr("Please, enter room name"),
tr("OK"));
}
void PageRoomsList::onJoinClick()
{
QTableWidgetItem * curritem = roomsList->item(roomsList->currentRow(), 0);
if (!curritem)
{
QMessageBox::critical(this,
tr("Error"),
tr("Please, select room from the list"),
tr("OK"));
return ;
}
emit askForJoinRoom(curritem->data(Qt::DisplayRole).toString());
}
void PageRoomsList::onRefreshClick()
{
emit askForRoomList();
}