1. Implement new page in frontend with options for video recording.
2. Store temoprary files in different directory
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
{$INCLUDE "options.inc"}
unit uVideoRec;
{$IFDEF UNIX}
{$LINKLIB avwrapper}
{$LINKLIB avutil}
{$LINKLIB avcodec}
{$LINKLIB avformat}
{$ENDIF}
interface
var flagPrerecording: boolean = false;
function BeginVideoRecording: Boolean;
function LoadNextCameraPosition: LongInt;
procedure EncodeFrame;
procedure StopVideoRecording;
procedure BeginPreRecording;
procedure StopPreRecording;
procedure SaveCameraPosition;
procedure freeModule;
implementation
uses uVariables, uUtils, GLunit, SDLh, SysUtils;
{$IFDEF WIN32}
const AVWrapperLibName = 'libavwrapper.dll';
{$ENDIF}
type TAddFileLogRaw = procedure (s: pchar); cdecl;
{$IFDEF WIN32}
procedure AVWrapper_Init(
AddLog: TAddFileLogRaw;
filename, finalFilename, soundFile, format, vcodec, acodec, preset: PChar;
width, height, framerateNum, framerateDen, frequency, channels, vquality, aquality: LongInt); cdecl; external AVWrapperLibName;
procedure AVWrapper_Close; cdecl; external AVWrapperLibName;
procedure AVWrapper_WriteFrame( pY, pCb, pCr: PByte ); cdecl; external AVWrapperLibName;
{$ELSE}
procedure AVWrapper_Init(
AddLog: TAddFileLogRaw;
filename, finalFilename, soundFile, format, vcodec, acodec, preset: PChar;
width, height, framerateNum, framerateDen, frequency, channels, vquality, aquality: LongInt); cdecl; external;
procedure AVWrapper_Close; cdecl; external;
procedure AVWrapper_WriteFrame( pY, pCb, pCr: PByte ); cdecl; external;
{$ENDIF}
var YCbCr_Planes: array[0..2] of PByte;
RGB_Buffer: PByte;
frequency, channels: LongInt;
cameraFile: TextFile;
audioFile: File;
numPixels: LongInt;
firstTick, nframes: Int64;
cameraFilePath, soundFilePath: shortstring;
function BeginVideoRecording: Boolean;
var filename, finalFilename: shortstring;
begin
AddFileLog('BeginVideoRecording');
numPixels:= cScreenWidth*cScreenHeight;
{$IOCHECKS OFF}
// open file with prerecorded camera positions
cameraFilePath:= UserPathPrefix + '/VideoTemp/' + cRecPrefix + '.txtin';
Assign(cameraFile, cameraFilePath);
Reset(cameraFile);
if IOResult <> 0 then
begin
AddFileLog('Error: Could not read from ' + cameraFilePath);
exit(false);
end;
ReadLn(cameraFile, frequency, channels);
{$IOCHECKS ON}
filename:= UserPathPrefix + '/VideoTemp/' + cRecPrefix + #0;
finalFilename:= UserPathPrefix + '/Videos/' + cRecPrefix + #0;
soundFilePath:= UserPathPrefix + '/VideoTemp/' + cRecPrefix + '.sw' + #0;
cAVFormat+= #0;
cAudioCodec+= #0;
cVideoCodec+= #0;
cVideoPreset+= #0;
AVWrapper_Init(@AddFileLogRaw, @filename[1], @finalFilename[1], @soundFilePath[1], @cAVFormat[1], @cVideoCodec[1], @cAudioCodec[1], @cVideoPreset[1],
cScreenWidth, cScreenHeight, cVideoFramerateNum, cVideoFramerateDen, frequency, channels, cAudioQuality, cVideoQuality);
YCbCr_Planes[0]:= GetMem(numPixels);
YCbCr_Planes[1]:= GetMem(numPixels div 4);
YCbCr_Planes[2]:= GetMem(numPixels div 4);
if (YCbCr_Planes[0] = nil) or (YCbCr_Planes[1] = nil) or (YCbCr_Planes[2] = nil) then
begin
AddFileLog('Error: Could not allocate memory for video recording (YCbCr buffer).');
exit(false);
end;
RGB_Buffer:= GetMem(4*numPixels);
if RGB_Buffer = nil then
begin
AddFileLog('Error: Could not allocate memory for video recording (RGB buffer).');
exit(false);
end;
BeginVideoRecording:= true;
end;
procedure StopVideoRecording;
begin
AddFileLog('StopVideoRecording');
FreeMem(YCbCr_Planes[0], numPixels);
FreeMem(YCbCr_Planes[1], numPixels div 4);
FreeMem(YCbCr_Planes[2], numPixels div 4);
FreeMem(RGB_Buffer, 4*numPixels);
Close(cameraFile);
AVWrapper_Close();
DeleteFile(cameraFilePath);
DeleteFile(soundFilePath);
end;
function pixel(x, y, color: LongInt): LongInt;
begin
pixel:= RGB_Buffer[(cScreenHeight-y-1)*cScreenWidth*4 + x*4 + color];
end;
procedure EncodeFrame;
var x, y, r, g, b: LongInt;
begin
// read pixels from OpenGL
glReadPixels(0, 0, cScreenWidth, cScreenHeight, GL_RGBA, GL_UNSIGNED_BYTE, RGB_Buffer);
// convert to YCbCr 4:2:0 format
// Y
for y := 0 to cScreenHeight-1 do
for x := 0 to cScreenWidth-1 do
YCbCr_Planes[0][y*cScreenWidth + x]:= Byte(16 + ((16828*pixel(x,y,0) + 33038*pixel(x,y,1) + 6416*pixel(x,y,2)) shr 16));
// Cb and Cr
for y := 0 to cScreenHeight div 2 - 1 do
for x := 0 to cScreenWidth div 2 - 1 do
begin
r:= pixel(2*x,2*y,0) + pixel(2*x+1,2*y,0) + pixel(2*x,2*y+1,0) + pixel(2*x+1,2*y+1,0);
g:= pixel(2*x,2*y,1) + pixel(2*x+1,2*y,1) + pixel(2*x,2*y+1,1) + pixel(2*x+1,2*y+1,1);
b:= pixel(2*x,2*y,2) + pixel(2*x+1,2*y,2) + pixel(2*x,2*y+1,2) + pixel(2*x+1,2*y+1,2);
YCbCr_Planes[1][y*(cScreenWidth div 2) + x]:= Byte(128 + ((-2428*r - 4768*g + 7196*b) shr 16));
YCbCr_Planes[2][y*(cScreenWidth div 2) + x]:= Byte(128 + (( 7196*r - 6026*g - 1170*b) shr 16));
end;
AVWrapper_WriteFrame(YCbCr_Planes[0], YCbCr_Planes[1], YCbCr_Planes[2]);
end;
// returns new game ticks
function LoadNextCameraPosition: LongInt;
var NextTime: LongInt;
NextZoom: LongInt;
NextWorldDx, NextWorldDy: LongInt;
begin
{$IOCHECKS OFF}
if eof(cameraFile) then
exit(-1);
ReadLn(cameraFile, NextTime, NextWorldDx, NextWorldDy, NextZoom);
{$IOCHECKS ON}
WorldDx:= NextWorldDx;
WorldDy:= NextWorldDy + cScreenHeight div 2;
zoom:= NextZoom/10000*cScreenWidth;
ZoomValue:= zoom;
LoadNextCameraPosition:= NextTime;
end;
// Callback which records sound.
// This procedure may be called from different thread.
procedure RecordPostMix(udata: pointer; stream: PByte; len: LongInt); cdecl;
begin
udata:= udata; // avoid warning
{$IOCHECKS OFF}
BlockWrite(audioFile, stream^, len);
{$IOCHECKS ON}
end;
procedure BeginPreRecording;
var format: word;
filePrefix, filename: shortstring;
begin
AddFileLog('BeginPreRecording');
nframes:= 0;
firstTick:= SDL_GetTicks();
filePrefix:= FormatDateTime('YYYY-MM-DD_HH-mm-ss', Now());
Mix_QuerySpec(@frequency, @format, @channels);
if format <> $8010 then
begin
// TODO: support any audio format
AddFileLog('Error: Unexpected audio format ' + IntToStr(format));
exit;
end;
{$IOCHECKS OFF}
// create sound file
filename:= UserPathPrefix + '/VideoTemp/' + filePrefix + '.sw';
Assign(audioFile, filename);
Rewrite(audioFile, 1);
if IOResult <> 0 then
begin
AddFileLog('Error: Could not write to ' + filename);
exit;
end;
// create file with camera positions
filename:= UserPathPrefix + '/VideoTemp/' + filePrefix + '.txtout';
Assign(cameraFile, filename);
Rewrite(cameraFile);
if IOResult <> 0 then
begin
AddFileLog('Error: Could not write to ' + filename);
exit;
end;
{$IOCHECKS ON}
WriteLn(cameraFile, inttostr(frequency) + ' ' + inttostr(channels));
// register callback for actual audio recording
Mix_SetPostMix(@RecordPostMix, nil);
flagPrerecording:= true;
end;
procedure StopPreRecording;
begin
AddFileLog('StopPreRecording');
flagPrerecording:= false;
// call SDL_LockAudio because RecordPostMix may be executing right now
SDL_LockAudio();
Close(audioFile);
Close(cameraFile);
Mix_SetPostMix(nil, nil);
SDL_UnlockAudio();
end;
procedure SaveCameraPosition;
var Ticks: LongInt;
begin
Ticks:= SDL_GetTicks();
while (Ticks - firstTick)*cVideoFramerateNum > nframes*cVideoFramerateDen*1000 do
begin
WriteLn(cameraFile, inttostr(GameTicks) + ' ' + inttostr(WorldDx) + ' ' + inttostr(WorldDy - cScreenHeight div 2) + ' ' + inttostr(Round(zoom*10000/cScreenWidth)));
inc(nframes);
end;
end;
procedure freeModule;
begin
if flagPrerecording then
StopPreRecording();
end;
end.