Move pixel format conversion from uVideoRec to AVWrapper
This has several benefits, being in C-land allows us to better use
libav API and avoid mixing memory allocated from Pascal. Also the C
code for the conversion loop generated by GCC or Clang is probably more
optimized than by Freepascal. Finally it will simplify code in the
future if we are going to enable any other pixel format than yuv420p.
Change the coefficients to improve color accuracy during conversion.
#include <QDebug>
#include <QGraphicsSceneMouseEvent>
#include <QGraphicsPathItem>
#include <QtEndian>
#include "drawmapscene.h"
template <class T> T sqr(const T & x)
{
return x*x;
}
DrawMapScene::DrawMapScene(QObject *parent) :
QGraphicsScene(parent),
m_pen(Qt::yellow),
m_brush(Qt::yellow)
{
setSceneRect(0, 0, 4096, 2048);
QLinearGradient gradient(0, 0, 0, 2048);
gradient.setColorAt(0, QColor(60, 60, 155));
gradient.setColorAt(1, QColor(155, 155, 60));
setBackgroundBrush(QBrush(gradient));
m_pen.setWidth(67);
m_pen.setJoinStyle(Qt::RoundJoin);
m_pen.setCapStyle(Qt::RoundCap);
m_currPath = 0;
}
void DrawMapScene::mouseMoveEvent(QGraphicsSceneMouseEvent * mouseEvent)
{
qDebug() << "move" << mouseEvent->scenePos();
if(m_currPath && (mouseEvent->buttons() & Qt::LeftButton))
{
QPainterPath path = m_currPath->path();
path.lineTo(mouseEvent->scenePos());
paths.first().append(mouseEvent->scenePos().toPoint());
m_currPath->setPath(path);
emit pathChanged();
}
}
void DrawMapScene::mousePressEvent(QGraphicsSceneMouseEvent * mouseEvent)
{
qDebug() << "press" << mouseEvent->scenePos();
m_currPath = addPath(QPainterPath(), m_pen);
QPainterPath path = m_currPath->path();
QPointF p = mouseEvent->scenePos();
p += QPointF(0.01, 0.01);
path.moveTo(p);
path.lineTo(mouseEvent->scenePos());
paths.prepend(QList<QPoint>() << mouseEvent->scenePos().toPoint());
m_currPath->setPath(path);
emit pathChanged();
}
void DrawMapScene::mouseReleaseEvent(QGraphicsSceneMouseEvent * mouseEvent)
{
qDebug() << "release" << mouseEvent->scenePos();
simplifyLast();
m_currPath = 0;
}
void DrawMapScene::undo()
{
if(items().size())
{
removeItem(items().first());
paths.removeFirst();
emit pathChanged();
}
}
QByteArray DrawMapScene::encode()
{
QByteArray b;
foreach(QList<QPoint> points, paths)
{
int cnt = 0;
foreach(QPoint point, points)
{
qint16 px = qToBigEndian((qint16)point.x());
qint16 py = qToBigEndian((qint16)point.y());
quint8 flags = 2;
if(!cnt) flags |= 0x80;
b.append((const char *)&px, 2);
b.append((const char *)&py, 2);
b.append((const char *)&flags, 1);
++cnt;
}
}
return b;
}
void DrawMapScene::decode(QByteArray data)
{
clear();
paths.clear();
QList<QPoint> points;
while(data.size() >= 5)
{
qint16 px = qFromBigEndian(*(qint16 *)data.data());
data.remove(0, 2);
qint16 py = qFromBigEndian(*(qint16 *)data.data());
data.remove(0, 2);
quint8 flags = *(quint8 *)data.data();
data.remove(0, 1);
//last chunk or first point
if((data.size() < 5) || (flags & 0x80))
{
if(points.size())
{
qDebug() << points;
addPath(pointsToPath(points), m_pen);
paths.prepend(points);
points.clear();
}
}
points.append(QPoint(px, py));
}
}
void DrawMapScene::simplifyLast()
{
QList<QPoint> points = paths[0];
QPoint prevPoint = points.first();
int i = 1;
while(i < points.size())
{
if( (i != points.size() - 1)
&& (sqr(prevPoint.x() - points[i].x()) + sqr(prevPoint.y() - points[i].y()) < 1000)
)
points.removeAt(i);
else
{
prevPoint = points[i];
++i;
}
}
paths[0] = points;
// redraw path
{
QGraphicsPathItem * pathItem = static_cast<QGraphicsPathItem *>(items()[0]);
pathItem->setPath(pointsToPath(paths[0]));
}
emit pathChanged();
}
QPainterPath DrawMapScene::pointsToPath(const QList<QPoint> points)
{
QPainterPath path;
if(points.size())
{
QPointF p = points[0] + QPointF(0.01, 0.01);
path.moveTo(p);
foreach(QPoint p, points)
path.lineTo(p);
}
return path;
}