author | unc0rr |
Sat, 07 Jan 2006 15:21:44 +0000 | |
changeset 39 | b78e7185ed13 |
parent 32 | 78bff13b11c0 |
child 47 | 8daf1ee0b9a3 |
permissions | -rw-r--r-- |
(* * Hedgewars, a worms-like game * Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com> * * Distributed under the terms of the BSD-modified licence: * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * with the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *) unit uTeams; interface uses SDLh, uConsts, uKeys, uGears, uRandom; {$INCLUDE options.inc} type PHedgehog = ^THedgehog; PTeam = ^TTeam; PHHAmmo = ^THHAmmo; THedgehog = record Name: string[15]; Gear: PGear; NameRect, HealthRect, HealthTagRect: TSDL_Rect; Ammo: PHHAmmo; CurSlot, CurAmmo: LongWord; AltSlot, AltAmmo: LongWord; Team: PTeam; AttacksNum: Longword; visStepPos: LongWord; BotLevel : LongWord; // 0 - Human player end; THHAmmo = array[0..cMaxSlotIndex, 0..cMaxSlotAmmoIndex] of TAmmo; TTeam = record Next: PTeam; Color: Cardinal; TeamName: string[15]; ExtDriven: boolean; Aliases: array[0..cKeyMaxIndex] of shortstring; Hedgehogs: array[0..cMaxHHIndex] of THedgehog; Ammos: array[0..cMaxHHIndex] of THHAmmo; CurrHedgehog: integer; NameRect, CrossHairRect, GraveRect: TSDL_Rect; GraveName: string; FortName: string; AttackBar: LongWord; end; var CurrentTeam: PTeam = nil; TeamsList: PTeam = nil; function AddTeam: PTeam; procedure ApplyAmmoChanges(Hedgehog: PHedgehog); procedure SwitchHedgehog; procedure InitTeams; procedure OnUsedAmmo(Ammo: PHHAmmo); function TeamSize(p: PTeam): Longword; implementation uses uMisc, uStore, uWorld, uIO, uAIActions; procedure FreeTeamsList; forward; procedure SwitchHedgehog; var tteam: PTeam; th: integer; begin FreeActionsList; TargetPoint.X:= NoPointX; if CurrentTeam = nil then OutError('nil Team', true); tteam:= CurrentTeam; with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do if Gear <> nil then Gear.Message:= 0; repeat CurrentTeam:= CurrentTeam.Next; if CurrentTeam = nil then CurrentTeam:= TeamsList; th:= CurrentTeam.CurrHedgehog; repeat CurrentTeam.CurrHedgehog:= Succ(CurrentTeam.CurrHedgehog) mod cMaxHHIndex; until (CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear <> nil) or (CurrentTeam.CurrHedgehog = th) until (CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear <> nil) or (CurrentTeam = tteam); if (CurrentTeam = tteam) then begin if GameType = gmtDemo then begin SendIPC('q'); GameState:= gsExit; exit end else OutError('There''s only one team on map!', true); end; with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do begin AttacksNum:= 0; with Gear^ do begin State:= gstHHDriven; Active:= true end; FollowGear:= Gear end; ResetKbd; cWindSpeed:= (GetRandom * 2 - 1) * cMaxWindSpeed; AddGear(0, 0, gtActionTimer, gtsSmoothWindCh).Tag:= round(72 * cWindSpeed / cMaxWindSpeed); {$IFDEF DEBUGFILE}AddFileLog('Wind = '+FloatToStr(cWindSpeed));{$ENDIF} ApplyAmmoChanges(@CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog]); TurnTimeLeft:= cHedgehogTurnTime end; procedure SetFirstTurnHedgehog; var i: integer; begin if CurrentTeam=nil then OutError('nil Team (SetFirstTurnHedgehog)', true); i:= 0; while (i<cMaxHHIndex)and(CurrentTeam.Hedgehogs[i].Gear=nil) do inc(i); if CurrentTeam.Hedgehogs[i].Gear = nil then OutError(errmsgIncorrectUse + ' (sfth)', true); CurrentTeam.CurrHedgehog:= i; end; function AddTeam: PTeam; begin New(Result); TryDo(Result <> nil, 'AddTean: Result = nil', true); FillChar(Result^, sizeof(TTeam), 0); Result.AttackBar:= 1; if TeamsList = nil then TeamsList:= Result else begin Result.Next:= TeamsList; TeamsList:= Result end; CurrentTeam:= Result end; procedure FreeTeamsList; var t, tt: PTeam; begin tt:= TeamsList; TeamsList:= nil; while tt<>nil do begin t:= tt; tt:= tt.Next; Dispose(t) end; end; procedure FillAmmoGroup(Ammo: PHHAmmo); var mi: array[0..cMaxSlotIndex] of byte; a: TAmmoType; begin FillChar(mi, sizeof(mi), 0); for a:= Low(TAmmoType) to High(TAmmoType) do begin TryDo(mi[Ammoz[a].Slot] <= cMaxSlotAmmoIndex, 'Ammo slot overflow', true); Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]]:= Ammoz[a].Ammo; inc(mi[Ammoz[a].Slot]) end; end; procedure InitTeams; var p: PTeam; i: integer; begin p:= TeamsList; while p <> nil do begin FillAmmoGroup(@p.Ammos[0]); for i:= 0 to cMaxHHIndex do if p.Hedgehogs[i].Gear <> nil then begin p.Hedgehogs[i].Gear.Health:= 100; p.Hedgehogs[i].Ammo:= @p.Ammos[0] // 0 means all hedgehogs // will have common set of ammo end; p:= p.Next end; SetFirstTurnHedgehog; end; procedure ApplyAmmoChanges(Hedgehog: PHedgehog); var s: shortstring; begin with Hedgehog^ do begin if Ammo[CurSlot, CurAmmo].Count = 0 then begin CurAmmo:= 0; while (CurAmmo <= cMaxSlotAmmoIndex) and (Ammo[CurSlot, CurAmmo].Count = 0) do inc(CurAmmo) end; with Ammo[CurSlot, CurAmmo] do begin s:= Ammoz[AmmoType].Name; if Count <> AMMO_INFINITE then s:= s + ' (' + IntToStr(Count) + ')'; if (Propz and ammoprop_Timerable) <> 0 then s:= s + ', ' + inttostr(Timer div 1000) + ' sec'; AddCaption(s, Team.Color, capgrpAmmoinfo); if (Propz and ammoprop_NeedTarget) <> 0 then begin Gear.State:= Gear.State or gstHHChooseTarget; isCursorVisible:= true end else begin Gear.State:= Gear.State and not gstHHChooseTarget; AdjustMPoint; isCursorVisible:= false end; ShowCrosshair:= (Propz and ammoprop_NoCrosshair) = 0 end end end; procedure PackAmmo(Ammo: PHHAmmo; Slot: integer); var ami: integer; b: boolean; begin repeat b:= false; ami:= 0; while (not b) and (ami < cMaxSlotAmmoIndex) do if (Ammo[slot, ami].Count = 0) and (Ammo[slot, ami + 1].Count > 0) then b:= true else inc(ami); if b then // есть пустое место begin Ammo[slot, ami]:= Ammo[slot, ami + 1] end until not b; end; procedure OnUsedAmmo(Ammo: PHHAmmo); var s, a: Longword; begin with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do begin if CurAmmoGear = nil then begin s:= CurSlot; a:= CurAmmo end else begin s:= AltSlot; a:= AltAmmo end; with Ammo[s, a] do if Count <> AMMO_INFINITE then begin dec(Count); if Count = 0 then PackAmmo(Ammo, CurSlot) end end end; function TeamSize(p: PTeam): Longword; var i: Longword; begin Result:= 0; for i:= 0 to cMaxHHIndex do if p.Hedgehogs[i].Gear <> nil then inc(Result) end; initialization finalization FreeTeamsList end.