QT for some reason messes with XCompose causing broken input (Qt 5 only - Qt 4 did not break anything). In Qt 5.2 and 5.3 this was causing an invalid conversion in chat messages containing these resulting in the bad bytes being stripped. In Qt 5.9 it is still broken, but you at least get a string with something in it. This checks for non-zero converted strings for room creation and chat lines.
use mio;
use std::io::Write;
use std::io;
use super::server::HWServer;
use super::room::HWRoom;
use protocol::messages::HWProtocolMessage;
use protocol::messages::HWServerMessage;
use protocol::messages::HWServerMessage::*;
use super::handlers;
pub enum Action {
SendMe(HWServerMessage),
SendAllButMe(HWServerMessage),
RemoveClient,
ByeClient(String),
ReactProtocolMessage(HWProtocolMessage),
CheckRegistered,
JoinLobby,
AddRoom(String, Option<String>),
Warn(String),
}
use self::Action::*;
pub fn run_action(server: &mut HWServer, token: usize, action: Action) {
match action {
SendMe(msg) =>
server.send_self(token, msg),
SendAllButMe(msg) => {
server.send_others(token, msg)
},
ByeClient(msg) => {
server.react(token, vec![
SendMe(Bye(msg)),
RemoveClient,
]);
},
RemoveClient => {
server.removed_clients.push(token);
if server.clients.contains(token) {
server.clients.remove(token);
}
},
ReactProtocolMessage(msg) =>
handlers::handle(server, token, msg),
CheckRegistered =>
if server.clients[token].protocol_number > 0 && server.clients[token].nick != "" {
server.react(token, vec![
JoinLobby,
]);
},
JoinLobby => {
server.clients[token].room_id = Some(server.lobby_id);
let joined_msg;
{
let mut lobby_nicks = Vec::new();
for (_, c) in server.clients.iter() {
if c.room_id.is_some() {
lobby_nicks.push(c.nick.clone());
}
}
joined_msg = LobbyJoined(lobby_nicks);
}
let everyone_msg = LobbyJoined(vec![server.clients[token].nick.clone()]);
server.react(token, vec![
SendAllButMe(everyone_msg),
SendMe(joined_msg),
]);
},
AddRoom(name, password) => {
let room_id = server.add_room();;
{
let r = &mut server.rooms[room_id];
let c = &mut server.clients[token];
r.name = name;
r.password = password;
r.ready_players_number = 1;
r.protocol_number = c.protocol_number;
c.room_id = Some(room_id);
}
},
Warn(msg) => {
run_action(server, token,SendMe(Warning(msg)));
}
//_ => unimplemented!(),
}
}