ASA ice02: Clean up some subtle weirdness on timeout
When time's up or player lost, do this:
- Remove all rings
- Don't give time or saucer bonus when touching ring *after* timeout
- Prevent next turn from starting
Directory for automated tests to test the engine.
Run `ctest` in the root directory of this repository to run all tests.
Run `ctest -R <test name>` to run only the test with the given name.
This requires you to have CMake.