ASA ice02: Clean up some subtle weirdness on timeout
When time's up or player lost, do this:
- Remove all rings
- Don't give time or saucer bonus when touching ring *after* timeout
- Prevent next turn from starting
#ifndef COLORWIDGET_H
#define COLORWIDGET_H
#include <QFrame>
#include <QModelIndex>
namespace Ui {
class ColorWidget;
}
class QStandardItemModel;
class ColorWidget : public QFrame
{
Q_OBJECT
public:
explicit ColorWidget(QStandardItemModel *colorsModel, QWidget *parent = 0);
~ColorWidget();
void setColors(QStandardItemModel * colorsModel);
void setColor(int color);
int getColor();
signals:
void colorChanged(int color);
private:
int m_color;
QStandardItemModel * m_colorsModel;
private slots:
void dataChanged(const QModelIndex &topLeft, const QModelIndex &bottomRight);
protected:
void mousePressEvent(QMouseEvent * event);
void wheelEvent(QWheelEvent * event);
void nextColor();
void previousColor();
};
#endif // COLORWIDGET_H