So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2009 Martin Minarik <ttsmj@pokec.sk>
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef NAMEGEN_H
#define NAMEGEN_H
#include <QString>
class HWForm;
class HWTeam;
class HWNamegen
{
public:
static void teamRandomName(HWTeam & team, const int HedgehogNumber);
static void teamRandomNames(HWTeam & team, const bool changeteamname);
private:
HWNamegen();
static QList<QStringList> TypesTeamnames;
static QList<QStringList> TypesHatnames;
static bool typesAvailable;
static bool loadTypes();
static QStringList dictContents(const QString filename);
static QStringList dictsForHat(const QString hatname);
static QString getRandomGrave();
static QString getRandomFort();
static void teamRandomName(HWTeam & team, const int HedgehogNumber, const QStringList & dict);
};
#endif