So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef MESSAGEDIALOG_H
#define MESSAGEDIALOG_H
#include <QMessageBox>
class QWidget;
class MessageDialog
{
public:
static int ShowFatalMessage(const QString & msg, QWidget * parent = 0);
static int ShowErrorMessage(const QString & msg, QWidget * parent = 0);
static int ShowInfoMessage(const QString & msg, QWidget * parent = 0);
/**
* @brief Displays a message.
* @param title message title or <code>NULL</code> if no/default title
* @param msg message to display
* @param icon (optional) icon to be displayed next to the message
* @param parent parent Widget
* @return a QMessageBox::StandardButton value indicating which button was clicked
*/
static int ShowMessage(const QString & title, const QString & msg, QMessageBox::Icon icon = QMessageBox::NoIcon, QWidget * parent = 0);
};
#endif