Flying portal balls now spawn a few spark effects
This has been adapted from PortalEffects from HedgeEditor.
HedgeEditor already included such effects for some reason, so they have been removed as redundant.
/*
* Hedgewars, a free turn based strategy game
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/*
* Public header file for the hedgewars frontent networking library.
*
* This is the only header you should need to include from frontend code.
*/
#ifndef FRONTLIB_H_
#define FRONTLIB_H_
#include "ipc/gameconn.h"
#include "ipc/mapconn.h"
#include "net/netconn.h"
#include "util/logging.h"
#include "model/schemelist.h"
/**
* Call this function before anything else in this library.
* Returns 0 on success, -1 on error.
*/
int flib_init();
/**
* Free resources associated with the library. Call this function once
* the library is no longer needed. You can re-initialize the library by calling
* flib_init again.
*/
void flib_quit();
#endif /* FRONTLIB_H_ */