Flying portal balls now spawn a few spark effects
This has been adapted from PortalEffects from HedgeEditor.
HedgeEditor already included such effects for some reason, so they have been removed as redundant.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2007-2008 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _NET_UDPSERVER_INCLUDED
#define _NET_UDPSERVER_INCLUDED
#include <QObject>
#include "netregister.h"
class QUdpSocket;
class HWNetUdpServer : public HWNetRegisterServer
{
Q_OBJECT
public:
HWNetUdpServer(QObject *parent, const QString & descr, quint16 port);
public slots:
void unregister();
private slots:
void onClientRead();
private:
QUdpSocket* pUdpSocket;
QString m_descr;
};
#endif // _NET_UDPSERVER_INCLUDED