TechRacer: Fix gears not spawning on turn start when player pressed control right at start
The activationStage was horribly programmed and heavily relied on timer. There was a sweet spot
at turn start that if you managed to push a key right at the start of turn, you skip the Ready
phase and the activationStage would advance, causing the gear spawning code to be skipped.
This fix greatly simplies the spawning phase.
#!/bin/sh -
# === HWMAP-to-Lua converter ===
# This script allows you to put arbitrary HWMAPs into your missions!
#
# Usage:
# It expects a .hwmap file of name "map.hwmap" to be in
# its directory and creates a Lua file (map.lua) containing code to
# draw the map.
# In Lua, call drawMap() in onGameInit. And don't forget
# to set MapGen to mgDrawn. Then your map should be ready to go! :-)
# FILE NAMES
IN="./map.hwmap";
OUT="./map.lua";
# TEMPORARY FILES
TEMP_UNBASE=$(mktemp);
TEMP_GZIP=$(mktemp);
TEMP_OCTETS=$(mktemp);
base64 -d $IN | tail -c +7 | head -c -4 > $TEMP_UNBASE;
echo -ne "\x1f\x8b\x08\0\0\0\0\0\x02\xff" > $TEMP_GZIP;
# Suppress gunzip warning: "gzip: stdin: unexpected end of file"
cat $TEMP_GZIP $TEMP_UNBASE | gunzip 2> /dev/null > $TEMP_OCTETS;
C=0;
echo -n '-- Map definition automatically converted from HWMAP file by hwmap2lua.sh
local map = {' > $OUT;
od -w240 -t u1 $TEMP_OCTETS | grep -Ev "^[0-9]*[[:space:]]*$" | while read f;
do C=$((C+1));
if ((C!=1));
then
echo "," >> $OUT;
fi;
echo -n $f | sed "s/^......./'/;s/ */\\\\/g;s/$/'/" >> $OUT;
done;
echo '}
local function drawMap()
for m=1, #map do
ParseCommand("draw "..map[m])
end
end' >> $OUT;
rm $TEMP_UNBASE $TEMP_GZIP $TEMP_OCTETS;