Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
To compile and install you need: - Qt >= 4.5 - FreePascal >= 2.2.4 - SDL >= 1.2.5 - SDL_net >= 1.2.5 - SDL_mixer >= 1.2 - SDL_image >= 1.2 - SDL_ttf >= 2.0 - CMake >= 2.6.0 - Lua >= 5.1.0For server: - Glasgow Haskell Compiler >= 6.10 - bytestring-show package - dataenc package - hslogger package1. Configure:$ cmake .or$ cmake -DCMAKE_BUILD_TYPE="Release" -DCMAKE_INSTALL_PREFIX="install_prefix" \-DDATA_INSTALL_DIR="data_dir" .add -DWITH_SERVER=1 to compile net server; if you have Qt installed but it isnot found you can set it up with -DQT_QMAKE_EXECUTABLE="path_to_qmake"2. Compile:$ make3. Install:# make installThat's all! Enjoy!