- ResizeWindow function to pass engine new window size
- Remove TabBar to leave more space at the bottom of the screen
- ifdef GL_ES in shaders
#ifndef RUNQUEUE_H
#define RUNQUEUE_H
#include <QObject>
#include "gameconfig.h"
class RunQueue : public QObject {
Q_OBJECT
public:
explicit RunQueue(QObject* parent = nullptr);
void queue(const GameConfig& config);
signals:
void previewIsRendering();
public slots:
void onGameFinished();
private:
QList<GameConfig> m_runQueue;
void nextRun();
};
#endif // RUNQUEUE_H