- ResizeWindow function to pass engine new window size
- Remove TabBar to leave more space at the bottom of the screen
- ifdef GL_ES in shaders
unit uFLUICallback;
interface
uses uFLTypes;
procedure registerUIMessagesCallback(p: pointer; f: TUICallback); cdecl;
procedure sendUI(msgType: TMessageType; msg: PChar; len: Longword);
implementation
uses uFLIPC;
var uiCallbackPointer: pointer;
uiCallbackFunction: TUICallback;
isGame: boolean;
procedure engineMessageCallback(p: pointer; msg: PChar; len: Longword);
begin
if (len >= 3) and (msg[1] = 'T') then
begin
isGame:= msg[2] = 'G';
exit;
end;
if isGame then
begin
uiCallbackFunction(uiCallbackPointer, mtToNet, msg, len)
end
else begin
if len = 128 * 256 then
uiCallbackFunction(uiCallbackPointer, mtPreview, msg, len)
else if len = 1 then
uiCallbackFunction(uiCallbackPointer, mtPreviewHogCount, msg, len)
end;
end;
procedure registerUIMessagesCallback(p: pointer; f: TUICallback); cdecl;
begin
uiCallbackPointer:= p;
uiCallbackFunction:= f;
registerIPCCallback(nil, @engineMessageCallback)
end;
procedure sendUI(msgType: TMessageType; msg: PChar; len: Longword);
begin
uiCallbackFunction(uiCallbackPointer, msgType, msg, len)
end;
end.