project_files/frontlib/model/scheme.c
author Wuzzy <Wuzzy2@mail.ru>
Wed, 25 Oct 2017 23:09:41 +0200
changeset 12768 ad67a3804981
parent 10017 de822cd3df3a
permissions -rw-r--r--
Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session This was because the bool isDeleting is not initialized, so its initial value is unpredictable. Which means there's chance it starts with true, confusing the frontend.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

#include "scheme.h"

#include "../util/inihelper.h"
#include "../util/logging.h"
#include "../util/util.h"

#include <stdio.h>
#include <stdlib.h>
#include <limits.h>
#include <string.h>

flib_scheme *flib_scheme_create(const char *schemeName) {
    flib_scheme *result = flib_calloc(1, sizeof(flib_scheme));
    if(log_badargs_if(schemeName==NULL) || result==NULL) {
        return NULL;
    }

    result->name = flib_strdupnull(schemeName);
    result->mods = flib_calloc(flib_meta.modCount, sizeof(*result->mods));
    result->settings = flib_calloc(flib_meta.settingCount, sizeof(*result->settings));

    if(!result->mods || !result->settings || !result->name) {
        flib_scheme_destroy(result);
        return NULL;
    }

    for(int i=0; i<flib_meta.settingCount; i++) {
        result->settings[i] = flib_meta.settings[i].def;
    }
    return result;
}

flib_scheme *flib_scheme_copy(const flib_scheme *scheme) {
    flib_scheme *result = NULL;
    if(scheme) {
        result = flib_scheme_create(scheme->name);
        if(result) {
            memcpy(result->mods, scheme->mods, flib_meta.modCount * sizeof(*scheme->mods));
            memcpy(result->settings, scheme->settings, flib_meta.settingCount * sizeof(*scheme->settings));
        }
    }
    return result;
}

void flib_scheme_destroy(flib_scheme* scheme) {
    if(scheme) {
        free(scheme->mods);
        free(scheme->settings);
        free(scheme->name);
        free(scheme);
    }
}

bool flib_scheme_get_mod(const flib_scheme *scheme, const char *name) {
    if(!log_badargs_if2(scheme==NULL, name==NULL)) {
        for(int i=0; i<flib_meta.modCount; i++) {
            if(!strcmp(flib_meta.mods[i].name, name)) {
                return scheme->mods[i];
            }
        }
        flib_log_e("Unable to find game mod %s", name);
    }
    return false;
}

int flib_scheme_get_setting(const flib_scheme *scheme, const char *name, int def) {
    if(!log_badargs_if2(scheme==NULL, name==NULL)) {
        for(int i=0; i<flib_meta.settingCount; i++) {
            if(!strcmp(flib_meta.settings[i].name, name)) {
                return scheme->settings[i];
            }
        }
        flib_log_e("Unable to find game setting %s", name);
    }
    return def;
}