Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
This was because the bool isDeleting is not initialized, so its initial value is unpredictable.
Which means there's chance it starts with true, confusing the frontend.
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := frontlib
LOCAL_CFLAGS := -I$(LOCAL_PATH)/../Android-build/SDL-android-project/jni/SDL_net -std=c99 -I$(LOCAL_PATH)/../Android-build/SDL-android-project/jni/SDL/include
LOCAL_SRC_FILES := base64/base64.c iniparser/iniparser.c \
iniparser/dictionary.c ipc/gameconn.c ipc/ipcbase.c \
ipc/ipcprotocol.c ipc/mapconn.c md5/md5.c model/scheme.c \
model/gamesetup.c model/map.c model/mapcfg.c model/room.c \
model/schemelist.c model/team.c model/teamlist.c model/weapon.c \
net/netbase.c net/netconn_callbacks.c net/netconn_send.c \
net/netconn.c net/netprotocol.c util/buffer.c util/inihelper.c \
util/logging.c util/util.c frontlib.c hwconsts.c socket.c \
extra/jnacontrol.c
LOCAL_SHARED_LIBRARIES += SDL SDL_net
LOCAL_LDLIBS += -lz
include $(BUILD_SHARED_LIBRARY)