Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
This was because the bool isDeleting is not initialized, so its initial value is unpredictable.
Which means there's chance it starts with true, confusing the frontend.
{-
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
\-}
{-# LANGUAGE ScopedTypeVariables, OverloadedStrings, Rank2Types #-}
module ClientIO where
import qualified Control.Exception as Exception
import Control.Monad.State
import Control.Concurrent.Chan
import Control.Concurrent
import Network
import Network.Socket.ByteString
import qualified Data.ByteString.Char8 as B
----------------
import CoreTypes
import RoomsAndClients
pDelim :: B.ByteString
pDelim = "\n\n"
bs2Packets :: B.ByteString -> ([[B.ByteString]], B.ByteString)
bs2Packets = runState takePacks
takePacks :: State B.ByteString [[B.ByteString]]
takePacks
= do modify (until (not . B.isPrefixOf pDelim) (B.drop 2))
packet <- state $ B.breakSubstring pDelim
buf <- get
if B.null buf then put packet >> return [] else
if B.null packet then return [] else
do packets <- takePacks
return (B.splitWith (== '\n') packet : packets)
listenLoop :: Socket -> Chan CoreMessage -> ClientIndex -> IO ()
listenLoop sock chan ci = receiveWithBufferLoop B.empty
where
receiveWithBufferLoop recvBuf = do
recvBS <- recv sock 4096
unless (B.null recvBS) $ do
let (packets, newrecvBuf) = bs2Packets $ B.append recvBuf recvBS
forM_ packets sendPacket
when (B.length newrecvBuf > 128 * 1024) $ sendPacket ["QUIT", "Protocol violation"]
receiveWithBufferLoop $ B.copy newrecvBuf
sendPacket packet = writeChan chan $ ClientMessage (ci, packet)
clientRecvLoop :: Socket -> Chan CoreMessage -> Chan [B.ByteString] -> ClientIndex -> (forall a. IO a -> IO a) -> IO ()
clientRecvLoop s chan clChan ci restore =
(myThreadId >>=
(\t -> (restore $ forkIO (clientSendLoop s t clChan ci) >>
listenLoop s chan ci >> return "Connection closed")
`Exception.catch` (\(e :: ShutdownThreadException) -> return . B.pack . show $ e)
`Exception.catch` (\(e :: Exception.IOException) -> return . B.pack . show $ e)
`Exception.catch` (\(e :: Exception.SomeException) -> return . B.pack . show $ e)
)
>>= clientOff) `Exception.finally` remove
where
clientOff msg = writeChan chan $ ClientMessage (ci, ["QUIT", msg])
remove = do
clientOff "Client is in some weird state"
writeChan chan $ Remove ci
clientSendLoop :: Socket -> ThreadId -> Chan [B.ByteString] -> ClientIndex -> IO ()
clientSendLoop s tId chan ci = do
answer <- readChan chan
when (isQuit answer) $
killReciever . B.unpack $ quitMessage answer
Exception.handle
(\(e :: Exception.SomeException) -> unless (isQuit answer) . killReciever $ show e) $
sendAll s $ B.unlines answer `B.snoc` '\n'
if isQuit answer then
sClose s
else
clientSendLoop s tId chan ci
where
killReciever = Exception.throwTo tId . ShutdownThreadException
quitMessage ["BYE"] = "bye"
quitMessage ("BYE":msg:_) = msg
quitMessage _ = error "quitMessage"
isQuit ("BYE":_) = True
isQuit _ = False