share/hedgewars/Data/Missions/Training/User_Mission_-_Nobody_Laugh.lua
author antonc27 <antonc27@mail.ru>
Tue, 03 May 2016 01:13:41 +0200
changeset 11795 ac93cfc17365
parent 11266 6e1aa1144a2b
permissions -rw-r--r--
- Pass also userPath to LoadLocaleWrapper TODO: Find a way to simplify all of this...

--------------------------------------
-- NOBODY LAUGH
-- a hilarious (not really) adventure
--------------------------------------

HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Tracker.lua")

local hhs = {}

function onGameInit()

	Seed = 0
	GameFlags = gfInfAttack + gfPerHogAmmo +gfDisableWind
	SuddenDeathTurns = 9999
	TurnTime = 180000
	CaseFreq = 0
	MinesNum = 0
	Explosives = 0
	Map = "Bath"
	Theme = "Nature"

	AddTeam(loc("Nameless Heroes"), 14483456, "eyecross", "Wood", "HillBilly", "cm_birdy")
	hhs[1] = AddHog(loc( "Hunter" ), 0, 1, "Skull")
	SetGearPosition(hhs[1], 1267, 451)
	hhs[2] = AddHog(loc("Drowner"), 0, 31, "mp3")
	SetGearPosition(hhs[2], 1332, 451)

	AddTeam(loc("Clowns"), 1175851, "Duck2", "Tank", "Mobster", "cm_spider")
	hhs[3] = AddHog(loc("Poison"), 5, 100, "WhySoSerious")
	SetGearPosition(hhs[3], 1133, 446)
	hhs[4] = AddHog(loc("Bobo"), 5, 100, "clown")
	SetGearPosition(hhs[4], 1215, 553)
	hhs[5] = AddHog(loc("Copper"), 5, 10, "clown-copper")
	SetGearPosition(hhs[5], 414, 376)
	hhs[6] = AddHog(loc("Derp"), 5, 100, "clown-crossed")
	SetGearPosition(hhs[6], 1590, 886)
	hhs[7] = AddHog(loc("Eckles"), 5, 100, "clown-copper")
	SetGearPosition(hhs[7], 772, 754)
	hhs[8] = AddHog(loc("Frank"), 5, 50, "clown-copper")
	SetGearPosition(hhs[8], 1688, 714)
	hhs[9] = AddHog(loc("Harry"), 5, 50, "clown-copper")
	SetGearPosition(hhs[9], 1932, 837)
	hhs[10] = AddHog(loc("Igmund"), 5, 50, "WhySoSerious")
	SetGearPosition(hhs[10], 1601, 733)

end

function onGameStart()

	AddAmmo(enemy, amAirAttack, 100)

	ShowMission(	loc("Nobody Laugh"),
					loc("User Challenge"),
					loc("Eliminate the enemy before the time runs out")
					, 0, 0
				)

	-- GIRDERS
	PlaceGirder(1212, 710, 7)
	PlaceGirder(1215, 570, 4)
	PlaceGirder(1288, 520, 2)
	PlaceGirder(1184, 468, 4)
	PlaceGirder(1344, 468, 4)
	PlaceGirder(1247, 346, 4)

	PlaceGirder(667, 438, 4)
	PlaceGirder(507, 438, 4)
	PlaceGirder(434, 487, 2)
	PlaceGirder(505, 537, 4)
	PlaceGirder(665, 537, 4)
	PlaceGirder(737, 487, 2)

	PlaceGirder(416, 465, 6)
	PlaceGirder(1415, 378, 6)
	PlaceGirder(1300, 625, 3)
	PlaceGirder(1359, 566, 3)
	PlaceGirder(1436, 538, 0)
	PlaceGirder(1505, 468, 4)

	------ AMMO CRATE LIST ------
	tempG = SpawnAmmoCrate(1242, 315, amBaseballBat)
	tempG = SpawnAmmoCrate(1309, 315, amAirAttack)
	tempG = SpawnAmmoCrate(144, 895, amAirAttack)
	tempG = SpawnAmmoCrate(664, 699, amIceGun)
	tempG = SpawnAmmoCrate(1572, 444, amFirePunch)
	tempG = SpawnAmmoCrate(1574, 382, amDynamite)

	------ UTIL CRATE LIST ------
	tempG = SpawnUtilityCrate(654, 513, amParachute)
	tempG = SpawnUtilityCrate(1569, 413, amParachute)

	-- HOG AMMO
	AddAmmo(hhs[1],amParachute,1)
	AddAmmo(hhs[1],amHammer,1)
	AddAmmo(hhs[2],amWhip,1)

	for i = 3, 10 do
		AddAmmo(hhs[i], amDEagle, 100)
		AddAmmo(hhs[i], amShotgun, 100)
		AddAmmo(hhs[i], amGrenade, 100)
		AddAmmo(hhs[i], amBazooka, 100)
		AddAmmo(hhs[i], amDrill, 100)
	end

end

function onNewTurn()
	SetWind(100)
end

function onAmmoStoreInit()

	SetAmmo(amBaseballBat, 0, 0, 0, 1)
	SetAmmo(amAirAttack, 0, 0, 0, 1)
	SetAmmo(amFirePunch, 0, 0, 0, 1)
	SetAmmo(amDynamite, 0, 0, 0, 1)
	SetAmmo(amHammer, 0, 0, 0, 1)
	SetAmmo(amIceGun, 0, 0, 0, 1)

	SetAmmo(amParachute, 0, 0, 0, 1)

	SetAmmo(amSwitch, 9, 0, 0, 0)
	SetAmmo(amSkip, 9, 0, 0, 0)

end

------------------------------
--                  I'm in         whitesppaaaaaaaaaacceeeee           :D
------------------------------