Reverse order of visual gears linked list
Now vgears will render in the order they have been added.
Older visual gears are rendered earlier, so they are "behind" newer visual gears.
This has been primarily done to fix the render order of speech bubbles (
bug #287).
use std::{
ops::{Index, IndexMut},
slice::SliceIndex
};
use integral_geometry::Size;
pub struct Vec2D<T> {
data: Vec<T>,
size: Size,
}
impl<T> Index<usize> for Vec2D<T> {
type Output = [T];
#[inline]
fn index(&self, row: usize) -> &[T] {
debug_assert!(row < self.height());
let pos = row * self.width();
&self.data[pos..pos + self.width()]
}
}
impl<T> IndexMut<usize> for Vec2D<T> {
#[inline]
fn index_mut(&mut self, row: usize) -> &mut [T] {
debug_assert!(row < self.height());
let pos = row * self.width();
&mut self.data[pos..pos + self.size.width]
}
}
impl <T> Vec2D<T> {
#[inline]
pub fn width(&self) -> usize {
self.size.width
}
#[inline]
pub fn height(&self) -> usize {
self.size.height
}
#[inline]
pub fn size(&self) -> Size {
self.size
}
}
impl<T: Copy> Vec2D<T> {
pub fn new(size: Size, value: T) -> Self {
Self { size, data: vec![value; size.area()] }
}
#[inline]
pub fn as_slice(&self) -> &[T] {
self.data.as_slice()
}
#[inline]
pub fn as_mut_slice(&mut self) -> &mut [T] {
self.data.as_mut_slice()
}
#[inline]
pub fn get(&self, row: usize, column: usize) -> Option<&<usize as SliceIndex<[T]>>::Output> {
self.data.get(row * self.width() + column)
}
#[inline]
pub fn get_mut(&mut self, row: usize, column: usize) -> Option<&mut <usize as SliceIndex<[T]>>::Output> {
self.data.get_mut(row * self.size.width + column)
}
#[inline]
pub unsafe fn get_unchecked(&self, row: usize, column: usize) -> &<usize as SliceIndex<[T]>>::Output {
self.data.get_unchecked(row * self.width() + column)
}
#[inline]
pub unsafe fn get_unchecked_mut(&mut self, row: usize, column: usize) -> &mut <usize as SliceIndex<[T]>>::Output {
self.data.get_unchecked_mut(row * self.size.width + column)
}
#[inline]
pub fn rows(&self) -> impl DoubleEndedIterator<Item = &[T]> {
self.data.chunks_exact(self.width())
}
#[inline]
pub fn rows_mut(&mut self) -> impl DoubleEndedIterator<Item = &mut [T]> {
let width = self.width();
self.data.chunks_exact_mut(width)
}
}
impl<T: Copy> AsRef<[T]> for Vec2D<T> {
fn as_ref(&self) -> &[T] {
self.as_slice()
}
}
impl<T: Copy> AsMut<[T]> for Vec2D<T> {
fn as_mut(&mut self) -> &mut [T] {
self.as_mut_slice()
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn basics() {
let mut v: Vec2D<u8> = Vec2D::new(Size::new(2, 3), 0xff);
assert_eq!(v.width(), 2);
assert_eq!(v.height(), 3);
assert_eq!(v[0][0], 0xff);
assert_eq!(v[2][1], 0xff);
v[2][1] = 0;
assert_eq!(v[2][0], 0xff);
assert_eq!(v[2][1], 0);
v.get_mut(2, 1).map(|v| *v = 1);
assert_eq!(v[2][1], 1);
assert_eq!(v.get_mut(2, 2), None);
}
}