author | Wuzzy <Wuzzy2@mail.ru> |
Thu, 13 Dec 2018 22:50:14 +0100 | |
changeset 14438 | a88c61d8976a |
parent 12891 | a089326f0e16 |
child 15298 | 042a5e8d9c59 |
permissions | -rw-r--r-- |
#ifdef GL_ES precision mediump float; #endif uniform sampler2D tex0; uniform vec4 tint; uniform bool tintAdd; uniform bool enableTexture; varying vec2 tex; void main() { if(enableTexture){ if (tintAdd){ tint.a = 0.0; gl_FragColor = clamp(texture2D(tex0, tex) + tint, 0.0, 1.1); }else{ gl_FragColor = texture2D(tex0, tex) * tint; } }else{ gl_FragColor = tint; } }