I didn't want to do this since it seems less clean, but...
moving the stats-fix into CheckForWin, since that function is the one sending the damage stats (whyyyy?)
therefore it's not sufficient to update stats after calling it, some of the stats won't be transfered to frontend then
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
{$INCLUDE "options.inc"}
unit uGame;
interface
procedure DoGameTick(Lag: LongInt);
////////////////////
implementation
////////////////////
uses uInputHandler, uTeams, uIO, uAI, uGears, uSound, uMobile, uVisualGears, uTypes, uVariables{$IFDEF SDL13}, uTouch{$ENDIF};
procedure DoGameTick(Lag: LongInt);
var i: LongInt;
begin
if isPaused then
exit;
if (not CurrentTeam^.ExtDriven) then
begin
NetGetNextCmd; // its for the case of receiving "/say" message
isInLag:= false;
SendKeepAliveMessage(Lag)
end;
if GameType <> gmtRecord then
begin
if Lag > 100 then
Lag:= 100
else if (GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) then
Lag:= 2500;
if (GameType = gmtDemo) then
if isSpeed then
begin
i:= RealTicks-SpeedStart;
if i < 2000 then Lag:= Lag*5
else if i < 4000 then Lag:= Lag*10
else if i < 6000 then Lag:= Lag*20
else if i < 8000 then Lag:= Lag*40
else Lag:= Lag*80;
end
else
if cOnlyStats then
Lag:= High(LongInt);
end;
PlayNextVoice;
i:= 1;
while (GameState <> gsExit) and (i <= Lag) do
begin
if not CurrentTeam^.ExtDriven then
begin
if CurrentHedgehog^.BotLevel <> 0 then
ProcessBot;
ProcessGears;
{$IFDEF SDL13}ProcessTouch;{$ENDIF}
end
else
begin
NetGetNextCmd;
if isInLag then
case GameType of
gmtNet: begin
// just update the health bars
AddVisualGear(0, 0, vgtTeamHealthSorter);
break;
end;
gmtDemo, gmtRecord: begin
GameState:= gsExit;
exit
end;
gmtSave: begin
RestoreTeamsFromSave;
SetBinds(CurrentTeam^.Binds);
//CurrentHedgehog^.Gear^.Message:= 0; <- produces bugs with further save restoring and demos
ResetSound; // restore previous sound state
PlayMusic;
GameType:= gmtLocal;
AddVisualGear(0, 0, vgtTeamHealthSorter);
AddVisualGear(0, 0, vgtSmoothWindBar);
{$IFDEF IPHONEOS}InitIPC;{$ENDIF}
uMobile.SaveLoadingEnded();
end;
end
else ProcessGears
end;
inc(i)
end
end;
end.