- Fix not debug build
- Allow multiple debug engines running simultaneously (there were problems with debug.txt)
/*
* Hedgewars, a worms-like game
* Copyright (c) 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QMessageBox>
#include <QProcess>
#include <QTimer>
#include <QString>
#include <QByteArray>
#include <QFile>
#include <QTextStream>
#include <QUuid>
#include "game.h"
#include "hwconsts.h"
#include "gameuiconfig.h"
#include "gamecfgwidget.h"
#include "KB.h"
#include "proto.h"
HWGame::HWGame(GameUIConfig * config, GameCFGWidget * gamecfg) :
TCPBase(true)
{
this->config = config;
this->gamecfg = gamecfg;
TeamCount = 0;
seed = "";
}
void HWGame::onClientDisconnect()
{
SaveDemo(cfgdir->absolutePath() + "/Demos/LastRound.hwd_" + cProtoVer);
emit GameStateChanged(gsStopped);
}
void HWGame::SendTeamConfig(int index)
{
LocalCFG(teams[index]);
}
void HWGame::commonConfig()
{
QByteArray buf;
HWProto::addStringListToBuffer(buf, gamecfg->getFullConfig());
HWProto::addStringToBuffer(buf, "TL");
RawSendIPC(buf);
}
void HWGame::SendConfig()
{
commonConfig();
for (int i = 0; i < TeamCount; i++)
{
HWTeam team(teams[i]);
team.LoadFromFile();
QColor clr = m_teamsParams[teams[i]].teamColor;
QByteArray buf;
QStringList sl = team.TeamGameConfig(clr.rgb()&0xFFFFFF,
m_teamsParams[teams[i]].numHedgehogs,
gamecfg->getInitHealth());
HWProto::addStringListToBuffer(buf, sl);
RawSendIPC(buf);
}
}
void HWGame::SendQuickConfig()
{
commonConfig();
QByteArray teamscfg;
HWTeam team1(0);
team1.difficulty = 0;
HWProto::addStringListToBuffer(teamscfg,
team1.TeamGameConfig(65535, 4, gamecfg->getInitHealth()));
HWTeam team2(2);
team2.difficulty = 4;
RawSendIPC(HWProto::addStringListToBuffer(teamscfg,
team2.TeamGameConfig(16776960, 4, gamecfg->getInitHealth())));
}
void HWGame::ParseMessage(const QByteArray & msg)
{
switch(msg.at(1)) {
case '?': {
if (gameType == gtNet)
emit SendNet(QByteArray("\x01""?"));
else
SendIPC("!");
break;
}
case 'C': {
switch (gameType) {
case gtLocal: {
SendConfig();
break;
}
case gtQLocal: {
SendQuickConfig();
break;
}
case gtDemo: break;
case gtNet: {
SendIPC("TN");
emit SendNet(QByteArray("\x01""C"));
break;
}
}
break;
}
case 'E': {
QMessageBox::critical(0,
"Hedgewars: error message",
QString().append(msg.mid(2)).left(msg.size() - 6),
QMessageBox::Ok,
QMessageBox::NoButton,
QMessageBox::NoButton);
return;
}
case 'K': {
ulong kb = msg.mid(2).toULong();
if (kb && kb <= KBmsgsCount)
{
QMessageBox::information(0,
"Hedgewars: information",
KBMessages[kb - 1],
QMessageBox::Ok,
QMessageBox::NoButton,
QMessageBox::NoButton);
}
return;
}
case '+': {
if (gameType == gtNet)
{
emit SendNet(msg);
}
break;
}
case 'i': {
emit GameStats(msg.at(2), QString::fromUtf8(msg.mid(3)));
break;
}
case 'Q': {
emit GameStateChanged(gsInterrupted);
break;
}
case 'q': {
emit GameStateChanged(gsFinished);
break;
}
default: {
if (gameType == gtNet)
{
emit SendNet(msg);
}
demo->append(msg);
}
}
}
void HWGame::FromNet(const QByteArray & msg)
{
RawSendIPC(msg);
}
void HWGame::onClientRead()
{
quint8 msglen;
quint32 bufsize;
while (((bufsize = readbuffer.size()) > 0) &&
((msglen = readbuffer.data()[0]) < bufsize))
{
QByteArray msg = readbuffer.left(msglen + 1);
readbuffer.remove(0, msglen + 1);
ParseMessage(msg);
}
}
QStringList HWGame::setArguments()
{
QStringList arguments;
arguments << resolutions[0][config->vid_Resolution()];
arguments << resolutions[1][config->vid_Resolution()];
arguments << "16"; // bpp
arguments << QString("%1").arg(ipc_port);
arguments << (config->vid_Fullscreen() ? "1" : "0");
arguments << (config->isSoundEnabled() ? "1" : "0");
arguments << tr("en.txt");
arguments << "128"; // sound volume
arguments << QString::number(config->timerInterval());
arguments << datadir->absolutePath();
arguments << (config->isShowFPSEnabled() ? "1" : "0");
return arguments;
}
void HWGame::AddTeam(const QString & teamname, HWTeamTempParams teamParams)
{
if (TeamCount == 5) return;
teams[TeamCount] = teamname;
TeamCount++;
m_teamsParams[teamname]=teamParams;
}
void HWGame::SaveDemo(const QString & filename)
{
demo->replace(QByteArray("\x02TL"), QByteArray("\x02TD"));
demo->replace(QByteArray("\x02TN"), QByteArray("\x02TD"));
QFile demofile(filename);
if (!demofile.open(QIODevice::WriteOnly))
{
QMessageBox::critical(0,
tr("Error"),
tr("Cannot save demo to file %1").arg(filename),
tr("Quit"));
return ;
}
QDataStream stream(&demofile);
stream.writeRawData(demo->constData(), demo->size());
demofile.close();
delete demo;
}
void HWGame::PlayDemo(const QString & demofilename)
{
gameType = gtDemo;
QFile demofile(demofilename);
if (!demofile.open(QIODevice::ReadOnly))
{
QMessageBox::critical(0,
tr("Error"),
tr("Cannot open demofile %1").arg(demofilename),
tr("Quit"));
return ;
}
// read demo
QDataStream stream(&demofile);
char buf[512];
int readbytes;
do
{
readbytes = stream.readRawData((char *)&buf, 512);
toSendBuf.append(QByteArray((char *)&buf, readbytes));
//SendIPC(QByteArray((char *)&buf, readbytes));
} while (readbytes > 0);
demofile.close();
// run engine
demo = new QByteArray;
Start();
emit GameStateChanged(gsStarted);
}
void HWGame::StartNet()
{
gameType = gtNet;
demo = new QByteArray;
Start();
emit GameStateChanged(gsStarted);
}
void HWGame::StartLocal()
{
gameType = gtLocal;
if (TeamCount < 2) return;
seed = gamecfg->getCurrentSeed();
demo = new QByteArray;
Start();
emit GameStateChanged(gsStarted);
}
void HWGame::StartQuick()
{
gameType = gtQLocal;
seed = gamecfg->getCurrentSeed();
demo = new QByteArray;
Start();
emit GameStateChanged(gsStarted);
}
void HWGame::LocalCFG(const QString & teamname)
{
QByteArray teamcfg;
HWTeam team(teamname);
team.LoadFromFile();
RawSendIPC(HWProto::addStringListToBuffer(teamcfg,
team.TeamGameConfig(16776960, 4, gamecfg->getInitHealth())));
}