/* * Hedgewars, a free turn based strategy game * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */#include <QGridLayout>#include <QPushButton>#include <QComboBox>#include "pageselectweapon.h"#include "hwconsts.h"#include "selectWeapon.h"PageSelectWeapon::PageSelectWeapon(QWidget* parent) : AbstractPage(parent){ QGridLayout * pageLayout = new QGridLayout(this); pWeapons = new SelWeaponWidget(cAmmoNumber, this); pageLayout->addWidget(pWeapons, 0, 0, 1, 5); BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, 2, 1, true); BtnDefault = addButton(tr("Default"), pageLayout, 1, 3); BtnNew = addButton(tr("New"), pageLayout, 1, 2); BtnCopy = addButton(tr("Copy"), pageLayout, 2, 2); BtnDelete = addButton(tr("Delete"), pageLayout, 2, 3); BtnSave = addButton(":/res/Save.png", pageLayout, 1, 4, 2, 1, true); BtnSave->setStyleSheet("QPushButton{margin: 24px 0px 0px 0px;}"); BtnBack->setFixedHeight(BtnSave->height()); BtnBack->setStyleSheet("QPushButton{margin-top: 31px;}"); selectWeaponSet = new QComboBox(this); pageLayout->addWidget(selectWeaponSet, 1, 1, 2, 1); connect(BtnDefault, SIGNAL(clicked()), pWeapons, SLOT(setDefault())); connect(BtnSave, SIGNAL(clicked()), pWeapons, SLOT(save())); connect(BtnNew, SIGNAL(clicked()), pWeapons, SLOT(newWeaponsName())); connect(BtnCopy, SIGNAL(clicked()), pWeapons, SLOT(copy())); connect(selectWeaponSet, SIGNAL(currentIndexChanged(const QString&)), pWeapons, SLOT(setWeaponsName(const QString&)));}